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I recommended your mod in my most recent upload. Also tried the mod out, works great, the Nature Attuned Barb mod or other mods could reduce the amount of monsters/speed of them so it makes active blocking a bit more easy. Cheers!
For example in a dungeon there are (much) less monsters but they hit much harder so this block mod will be useful!
Another example:
You know, the chance that a ghost will spawn from a dungeon wall, now they are immune for everything except fire, they are faster can teleport and are more lethal. So you might carry a good ranged fire wand or fire enchanted bow/spell/skill on your dungeon adventures or just run away!
There are also mod options to adjust your pet on a way that monsters won't attack the pet but instead immediately target their owner.
Hahaha! You know, I used this in the fun mod pack I builded. It's true, I am actually now looking for item with stats to overcome that mod. Why I did use this? Well, to avoid just waiting until your pet/summons kill the boss. It's hard to find a sweet spot in this but playing with 1% regen instead of 0% makes me favor the 1%. If u have idea's how to improve this making the gameplay more challenging en fun I am all ears ^^
On the other side Torchlight offers a very easy learing curve, and I also know people who like to play this game while eating some snacks and browsing discord :P
What's funny is that on the game act 1 start you encounter ratlings. If u have a high enough custom difficulty than you need to hide behind walls and stuff to avoid being hit (to much) I liked that aspect, to bad the "arrows" in torchlight are instant hits. In diablo you could avoid them with some skill. (also % with passive skill)
~ Interesting combat skills: Can be done in GUTS but.... then they do need some purpose. Because why make a well designed skill with 2 elemental types of damage and a slim chance of crit when dealing with a bow class weapon at >50% charge when you can vanquish all the monsters with whatever spell/type of damage u want... The last is the case with vanilla Torchlight 2, Diablo 2 did a slightly better job giving the monsters in Hell mode 1 immunity but there it was hard to survive (with some (extreme overused) exception builds) making a viable class that works that way.
~ Skill based gameplay is another challenging one. Years ago I made a modifiaction that gives champion monsters with their minions up to 5, 6, 7 random affixes from a custom pool of 50 thus creating a boss type monster with it's own skills + enhanced random skills
For Example an Fire Immune, Lightning Enhanced, Cursed, Teleporting, Extra fast Champion Warbeast. This did add some spice to the game as it needed some more skill to win. (sometimes even need to made the choice to avoid the battle (or come back later).
If you ever want to chit chat or throw ideas around, let me know.