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I recommended your mod in my most recent upload. Also tried the mod out, works great, the Nature Attuned Barb mod or other mods could reduce the amount of monsters/speed of them so it makes active blocking a bit more easy. Cheers!
For example in a dungeon there are (much) less monsters but they hit much harder so this block mod will be useful!
Another example:
You know, the chance that a ghost will spawn from a dungeon wall, now they are immune for everything except fire, they are faster can teleport and are more lethal. So you might carry a good ranged fire wand or fire enchanted bow/spell/skill on your dungeon adventures or just run away!
There are also mod options to adjust your pet on a way that monsters won't attack the pet but instead immediately target their owner.
Hahaha! You know, I used this in the fun mod pack I builded. It's true, I am actually now looking for item with stats to overcome that mod. Why I did use this? Well, to avoid just waiting until your pet/summons kill the boss. It's hard to find a sweet spot in this but playing with 1% regen instead of 0% makes me favor the 1%. If u have idea's how to improve this making the gameplay more challenging en fun I am all ears ^^
On the other side Torchlight offers a very easy learing curve, and I also know people who like to play this game while eating some snacks and browsing discord :P
What's funny is that on the game act 1 start you encounter ratlings. If u have a high enough custom difficulty than you need to hide behind walls and stuff to avoid being hit (to much) I liked that aspect, to bad the "arrows" in torchlight are instant hits. In diablo you could avoid them with some skill. (also % with passive skill)
~ Interesting combat skills: Can be done in GUTS but.... then they do need some purpose. Because why make a well designed skill with 2 elemental types of damage and a slim chance of crit when dealing with a bow class weapon at >50% charge when you can vanquish all the monsters with whatever spell/type of damage u want... The last is the case with vanilla Torchlight 2, Diablo 2 did a slightly better job giving the monsters in Hell mode 1 immunity but there it was hard to survive (with some (extreme overused) exception builds) making a viable class that works that way.