统一指挥2

统一指挥2

Bravado! - A Greco-Italian War Micro Campaign
21 条留言
Meh! 2024 年 4 月 20 日 上午 12:33 
Replayed it 2 years later. Still great!
Grenader 2024 年 1 月 9 日 下午 8:48 
Спасибо!
loan 2023 年 6 月 11 日 下午 1:43 
Incredible work on that custom campaign! Fun scenarios and tricky tactical decisions, I can't imagine the amount of work put into this. Do you have plans for making more of those or expanding on the campaign?
رضا شاه روحت شاد 2023 年 5 月 8 日 下午 10:30 
please tell me this includes cephalonia (love that movie - Captain Corelli's Mandolin)
louisquanz04 2022 年 1 月 3 日 上午 10:41 
@Spiffy_King Thank you, That would be very great if you would write a guide because i dont have any expertise knowledge regarding coding.
i thought there was a feature built into the game where instead of creating a scenario you could create a campaign.
Does anyone know if the developer plans to create this feature?
Spiffy_King  [作者] 2022 年 1 月 2 日 下午 9:10 
@FrancenCZ: Marita is based on the scenario set up of the mission and thus you have no carryover units on the German side (the best units who will do all your heavy lifting). This makes the scenario much more tight. Marita's scenario mission is tough normally.

@louisquanz, @ FrancenCZ: I'll try to write up a guide on how to make a custom campaign, as well as push a new update, but I have no idea what the time frame would be. The process for making a custom campaign is esoteric and finicky. There's a thread on the discussions page about it with a few pointers.

Short version: Read the thread. Find my mod, and copy the file structure. Game Scripting/Coding familiarity is very helpful.
louisquanz04 2022 年 1 月 1 日 上午 5:09 
I have a question: How did you manage to create a campaign instead of a single szenario?
FrancenCZ 2021 年 12 月 30 日 下午 2:03 
@Spiffy_King I recently finnished the main (Ionnina path) with taking the road to athens secondary objective and then the battle for greece scenario, with the Italians positioned behind the Metaxas. I am not usre if you rebalanced the scenarios, but they definetly felt a lot better and still very challenging. (Maybe I also understand the game better know, but who knows.) Excellent work anyhow.

Also I wanted to ask, how did you set up the units to carry over in the campaign? Did you create a unit directory and then just use the id's when making the scenarios, or did you somehow do that after you made all the scenarios in the campaign?
Spiffy_King  [作者] 2021 年 8 月 19 日 下午 9:32 
@tac Error, Oh I forgot to add the carry over objective names from the 'Ultimatum Albania' scenario. Subscribing to my 'Ultimatum Albania' on the workshop should fix the names being incorrect until I push a fix.
Tac Error 2021 年 8 月 11 日 下午 11:04 
Hi! Just to let you know that the objective names are not displaying correctly on the Albania scenario.
FrancenCZ 2021 年 6 月 30 日 上午 1:06 
@Spiffy_King, yeah I can see the issue. Maybe allowing supply to come from the far north for the Italians, once you kick the greeks out of there would help without imparing the scenario too much. Laready quite a few high quality greek units are stationed up there and with the italian units quality, its usally not an ption to punch through multiple places along the front without high losses.SO perhaps, that is the solution. I will attempt to do it again, since I was really close last time and only one turn behind for the operation to be succes.

I hope we can see more in the future.
Also, how did you string the scenarios into a campaign?
Spiffy_King  [作者] 2021 年 6 月 29 日 下午 10:37 
Thanks for the feedback. The Counterattack scenario desperately needs another pass. I've just been busy with my job (Was unemployed when the work was done on this), so I haven't had the mental energy to iterate.

For the Thessaloniki path, that was intentional design. The Race to Athens has a similar set up. It does need communication or a revamp of objectives. It is basically not able to be completed without Level 3 logistics.

The issue stems from how the roads are built on the map. They allow for supply dumps aren't very well connected in northwest Greece. They are essentially split between the Greek and Albanian side, I assume that's because of how they wanted to simulate the Greek and Italian positions during Marita. I can only really fix it by having gamey truck supply zones at key points along the path, but those would then connect to the Greek interior and then Supply would stop being an issue because you'd be using the roads designed for Marita.
FrancenCZ 2021 年 6 月 26 日 上午 9:38 
An amazing mod, I love how I can alter the operational plans based on my success and the Italian and greek units really make for matched opponents... BUT, I have noticed some huge issues with 2 missions in particular.

When going for "over see counterattack scenario" there is little room to actually break the greek line and if there is, I have not been able to find an efficient one. Maybe making that scenario a little wider would help?

Secondly, in the "Hold Ionnina" operational path, the mission where you rush to secure Thessaloniky is next to impossible with the weird way you can deploy supply depos. Even if I managed to get the airfield and overrun all of the greek units in the west and get to Thessaloniky, there was no way for me to get supplies up there. I know over-supply is a thing, but maybe this should be looked into.

Otherwise, amazing work!
Marshal George Marshall 2021 年 4 月 10 日 上午 7:03 
Need to get some rebalancing, but It's great. I've enjoyed whole campaign and Greek Riposte while listening Mussolini invades Greece. But in Greek Riposte scenario, Italian reinforcement units are assigned to Greek 1st corps, not their Italian HQs.
Ackbarfan5556 2021 年 3 月 31 日 下午 4:47 
I have to say, it needs work and all, but this is certainly a great thing you're doing and I can't wait to see what more you've got. Keep going! I would love to see this perhaps extend into the Soviet Union, or some missions into France.
TigerTank 2021 年 3 月 23 日 上午 9:09 
Kind of disappointing, to be honest. Not a lot of fun.
Radovid V 2021 年 3 月 16 日 上午 3:23 
Nicely done, feels like it is a mini dlc
tomislav.uzelac  [开发者] 2021 年 3 月 16 日 上午 3:07 
Posted... thanks for contributing!

If you run into technical issues with mods, feel free to post either here on Steam or on unityofcommand dot net forums. I am looking to continually improve mod support for this game.

Cheers!
Spiffy_King  [作者] 2021 年 3 月 16 日 上午 2:22 
The Image and DLC requirement should be in order, and it would be wonderful to have support on social media. I really don't do much of that.
tomislav.uzelac  [开发者] 2021 年 3 月 16 日 上午 12:42 
One more thing: you should mark that the mod requires Blitzkrieg DLC.

I am currently making sure that mods like this do not crash the game for non-owners of required DLC, but at the very least such players will not have the correct unit models, e.g. Greek units will show up as something else.
tomislav.uzelac  [开发者] 2021 年 3 月 16 日 上午 12:33 
Hi, I would like to promote this mod on Unity of Command social media (FB and twitter).

It does need a thumb image. If you add a 200x200 pixel "thumb.jpg" file in the mod folder, it will show in Steam Workshop, and also on social media. You can use game assets for this (flags, game logo, etc.).

Cheers!