安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










i thought there was a feature built into the game where instead of creating a scenario you could create a campaign.
Does anyone know if the developer plans to create this feature?
@louisquanz, @ FrancenCZ: I'll try to write up a guide on how to make a custom campaign, as well as push a new update, but I have no idea what the time frame would be. The process for making a custom campaign is esoteric and finicky. There's a thread on the discussions page about it with a few pointers.
Short version: Read the thread. Find my mod, and copy the file structure. Game Scripting/Coding familiarity is very helpful.
Also I wanted to ask, how did you set up the units to carry over in the campaign? Did you create a unit directory and then just use the id's when making the scenarios, or did you somehow do that after you made all the scenarios in the campaign?