Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.2]
622 opmerkingen
Wiirlak  [auteur] 29 nov om 10:17 
4.2 update done
Sarnen 22 nov om 0:43 
you thionk im a programmer lmao idk thats just what the minidump says
Wiirlak  [auteur] 22 nov om 0:41 
@Sarnen
That's a .. useless report.
I need logs to check. Use the bug report forum discussion for that.
Sarnen 22 nov om 0:35 
unexpected token CTD
Wiirlak  [auteur] 16 nov om 14:15 
@Skaeren
Because I would need to make the icons, I can't do it, and I just got helped to fix like 5 of them.

@ItsDaKoolaidDude
Show the concerned logs in the bug report forum discussion. Otherwise that kind of comment is useless.
ItsDaKoolaidDude 16 nov om 11:50 
mod is generating repeated scope errors in Stellaris 4.1+, such as:
invalid context switch [owner], broken set_policy calls, invalid message scopes and malformed civics that overwrite event targets
These errors are writing malformed data into save files (Unexpected token = / { errors).
Please review scripted_effects, policies, and message scopes
Skaeren 16 nov om 2:51 
Out of curiosity, why are your ascension park icons not aligned like every other ascension perk, and how do I fix that? Is it just needing to tweak/update the icon pngs?
Wiirlak  [auteur] 16 okt om 6:20 
@superakk32299
Link added

@Gilgy
Answer you in more details on Discord: not a bug
Gilgy 15 okt om 12:37 
I need to report what I assume is a bug. If you pick the Enlightened civic upon species creation, it will 'reform' your government so you cannot take another civic for 20 years. This is a problem if you get a civic point at any time in the next 20 years (I use the expanded traditions mod and one of them gives a civic, for example).
Wiirlak  [auteur] 12 okt om 1:01 
Fixed, plus a bunch of other things
Wiirlak  [auteur] 10 okt om 0:08 
@tilarium
It's bug, someone reported in on Discord, will be fixed in the next update
tilarium 9 okt om 15:56 
@Wiirlak Are there any specific conditions that need to be met for the Planetary Defence Protocol civic to work? The civic itself lists having Overlords, but I have it and can't get it to spawn. Is it because I'm trying to play using an origin and system start from another mod? When I load up the game and check my government tab, the civic is listed there and I'm assuming all of it's other modifiers are in place, just not getting the orbital ring.
Wiirlak  [auteur] 25 sep om 10:24 
@dkenhoney
Finish the path completely (situation and all), an event will pop after a while, you can take an immediate bonus or continue.
Do a research, and choose your other path. Enjoy.
Fenrisúlfr 25 sep om 9:35 
@dkenhoney, it is this mod, a while after you finish your ascension path it will give you a research that allows you to take a second path
dkenhoney 25 sep om 9:32 
So in a previous game I was able to trigger the acquisition of a second ascension path...but I have no idea how I did it. I THINK that it's from this mod and I'd like to intentionally do it if possible.
So:
1. Does this mod grant a player the capacity to have two ascension paths?
And
2. If so, can it be intentionally triggered?
And
3. If so, how do I do that?
Please and thank you! This is mod is quite fun!
Wiirlak  [auteur] 25 sep om 1:07 
4.1 Update !
Coming with a bunch of balance, and a french translation (link on the page and changelog - profitez bien :D)
Red Skull 13 sep om 10:29 
@Wiirlak Thanks!
Wiirlak  [auteur] 13 sep om 10:10 
@Red Skull
Look into the event files, there's one for the civics.
Search using the civic name. Creating a fleet is bothersome, it tends to fail, needing a lot of testing.
Red Skull 13 sep om 8:20 
Hi Wiirlack, just wondering, i looked through your files but i cannot seem to figure out how you managed to make Titanic ships working? Would you be able to lend me some hints? Thanks, one of the best mods!
Wiirlak  [auteur] 13 sep om 1:28 
@rolandotini14
Do you mean unable to remove it ?
It's by design if you have the Voidborne AP, or be a Void Dwellers empire.

Otherwise, it should works.
Stern 12 sep om 14:43 
J'aime beaucoup ce que je vois dans la traduction de ton mod !
rolandotini14 7 sep om 20:40 
for some reason when i picked civic habitat builder it became inactive and now i cnat get rid of it; does anyone know why ?
Wiirlak  [auteur] 6 sep om 1:57 
@astat
This version hasn't been updated in a long time.
You probably see line like wiirlak_ac_ap_call_of_the_storm right ?

If you want you just need to update it. Since people have translated the mod, I log the changes to the loc files in my changelog.
astat 6 sep om 1:49 
The Russian version is buggy, with formatting issues where lines and numbers are misaligned. I did a quick check of the translation but couldn't find the structural error, and I don't want to manually re-translate it. The English version works correctly.
Stern 30 aug om 13:24 
@Wiirlak, la traduction de ton mod est sur mes papiers.
Wiirlak  [auteur] 30 aug om 10:12 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
Wiirlak  [auteur] 30 aug om 1:58 
@Stern
J'ai pas le courage de faire la traduction moi-même
Wiirlak  [auteur] 30 aug om 1:57 
@dylangriffith2476
Absolutely not.
I have some back-ups there through: https://www.nexusmods.com/stellaris/mods/81?tab=files
dylangriffith2476 29 aug om 17:40 
can it still be played with 3.14
Wiirlak  [auteur] 29 aug om 12:11 
@Red Skull
The 4.0 feature that save important events in the timeline.
Red Skull 28 aug om 13:16 
what does timeline events mean @wiirlak? than sk for upodate!
Stern 28 aug om 8:12 
J'y crois au français !
Wiirlak  [auteur] 28 aug om 6:03 
4.0.23 Update: balance pass + some fixes (mainly caused by 4.0.22)
Wiirlak  [auteur] 25 aug om 8:08 
@holden
Can you try it again with only my mod ?
holden 25 aug om 1:55 
Not sure if this is a conflict with another mod but the singularity project near the end where the singularity is destabilizing ANY input even moving your mouse or pressing the pause button will cause the window to close not allowing you to select an outcome/route.
Wiirlak  [auteur] 23 aug om 1:03 
@WMK1234
The tools aren't updated to 4.0.22 yet; but the mod is playable as is.

If you find an issue, report it.
WMK1234 22 aug om 20:07 
Bro,will you update this mod for 4.0.22?
Spector641 22 aug om 3:44 
@Wiirlak
Sorry for blaming you immediately; I don't know why it happened, but maybe I had already made first contact, and then it crashed. After my third attempt, everything was working smoothly.
Wiirlak  [auteur] 22 aug om 0:22 
@Spector641
I can't reproduce this. Make sure your game and mod are updated.
The 4.0.22 dropped yesterday and UI Overhaul was crashing my game.
Spector641 21 aug om 19:27 
Fermi Paradox Ascension Perk makes the game crash :sadbs:
Willem 19 aug om 10:57 
@Wiirlak Can you add a tooltip to the Nemesis effect? My Empire pisses off everyone else by merely existing for some reason... so I often get Multiple Rivals, could you add a tooltip regarding which Empire took the perk, or some Event that triggers when the AI takes it and chooses me as their Nemesis that tells me what Empire did it... so i don't have to Exterminate my Rivals until i find the Correct one.
Wiirlak  [auteur] 11 aug om 9:24 
@Sigmar
There was a bug, introduced by 4.0, fixed

@Dlinktp
Traits are now neutral, costing 0.

@Fenrisúlfr
The Aether Reactor can now be free-placed.
Border Control and bioship is fixed. Should also be more future proof as it deletes all military ships.
Wiirlak  [auteur] 11 aug om 8:13 
Small update:
Fixed civics locking you out of your empire in multiplayer !


@Dr. Quackers M.D.
Uh ... no
Alniyat 7 aug om 13:19 
Seconding Sylva's comment; I cant load into my save in multiplayer with any of the civics involved here.
Dlinktp 3 aug om 14:34 
The slug traits being negative points is both really powerful and also kind of annoying if you're going purity. You also end up with way too many points but not enough picks to enable it.
[BOO] Sylva 30 jul om 17:18 
any chance you could take a look at the bug my friends and I are experiencing? If we take any of the civics, when we load back into the game, the race that takes it is not visible to be selected.
Dr. Quackers M.D. 25 jul om 19:13 
does this add Convened by Providence
Fenrisúlfr 20 jul om 9:07 
@Wiirlak, Border Control doesn't prevent Bioship empires from starting with ships
Fenrisúlfr 4 jul om 17:30 
@Wiirlak, any chance for a weaker Border Control civic for Starlit citadel with the only benefit being the defence platforms being disabled instead of destroyed?