Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.2]
622 Comments
Wiirlak  [author] Nov 29 @ 10:17am 
4.2 update done
Sarnen Nov 22 @ 12:43am 
you thionk im a programmer lmao idk thats just what the minidump says
Wiirlak  [author] Nov 22 @ 12:41am 
@Sarnen
That's a .. useless report.
I need logs to check. Use the bug report forum discussion for that.
Sarnen Nov 22 @ 12:35am 
unexpected token CTD
Wiirlak  [author] Nov 16 @ 2:15pm 
@Skaeren
Because I would need to make the icons, I can't do it, and I just got helped to fix like 5 of them.

@ItsDaKoolaidDude
Show the concerned logs in the bug report forum discussion. Otherwise that kind of comment is useless.
ItsDaKoolaidDude Nov 16 @ 11:50am 
mod is generating repeated scope errors in Stellaris 4.1+, such as:
invalid context switch [owner], broken set_policy calls, invalid message scopes and malformed civics that overwrite event targets
These errors are writing malformed data into save files (Unexpected token = / { errors).
Please review scripted_effects, policies, and message scopes
Skaeren Nov 16 @ 2:51am 
Out of curiosity, why are your ascension park icons not aligned like every other ascension perk, and how do I fix that? Is it just needing to tweak/update the icon pngs?
Wiirlak  [author] Oct 16 @ 6:20am 
@superakk32299
Link added

@Gilgy
Answer you in more details on Discord: not a bug
Gilgy Oct 15 @ 12:37pm 
I need to report what I assume is a bug. If you pick the Enlightened civic upon species creation, it will 'reform' your government so you cannot take another civic for 20 years. This is a problem if you get a civic point at any time in the next 20 years (I use the expanded traditions mod and one of them gives a civic, for example).
Wiirlak  [author] Oct 12 @ 1:01am 
Fixed, plus a bunch of other things
Wiirlak  [author] Oct 10 @ 12:08am 
@tilarium
It's bug, someone reported in on Discord, will be fixed in the next update
tilarium Oct 9 @ 3:56pm 
@Wiirlak Are there any specific conditions that need to be met for the Planetary Defence Protocol civic to work? The civic itself lists having Overlords, but I have it and can't get it to spawn. Is it because I'm trying to play using an origin and system start from another mod? When I load up the game and check my government tab, the civic is listed there and I'm assuming all of it's other modifiers are in place, just not getting the orbital ring.
Wiirlak  [author] Sep 25 @ 10:24am 
@dkenhoney
Finish the path completely (situation and all), an event will pop after a while, you can take an immediate bonus or continue.
Do a research, and choose your other path. Enjoy.
Fenrisúlfr Sep 25 @ 9:35am 
@dkenhoney, it is this mod, a while after you finish your ascension path it will give you a research that allows you to take a second path
dkenhoney Sep 25 @ 9:32am 
So in a previous game I was able to trigger the acquisition of a second ascension path...but I have no idea how I did it. I THINK that it's from this mod and I'd like to intentionally do it if possible.
So:
1. Does this mod grant a player the capacity to have two ascension paths?
And
2. If so, can it be intentionally triggered?
And
3. If so, how do I do that?
Please and thank you! This is mod is quite fun!
Wiirlak  [author] Sep 25 @ 1:07am 
4.1 Update !
Coming with a bunch of balance, and a french translation (link on the page and changelog - profitez bien :D)
Red Skull Sep 13 @ 10:29am 
@Wiirlak Thanks!
Wiirlak  [author] Sep 13 @ 10:10am 
@Red Skull
Look into the event files, there's one for the civics.
Search using the civic name. Creating a fleet is bothersome, it tends to fail, needing a lot of testing.
Red Skull Sep 13 @ 8:20am 
Hi Wiirlack, just wondering, i looked through your files but i cannot seem to figure out how you managed to make Titanic ships working? Would you be able to lend me some hints? Thanks, one of the best mods!
Wiirlak  [author] Sep 13 @ 1:28am 
@rolandotini14
Do you mean unable to remove it ?
It's by design if you have the Voidborne AP, or be a Void Dwellers empire.

Otherwise, it should works.
Stern Sep 12 @ 2:43pm 
J'aime beaucoup ce que je vois dans la traduction de ton mod !
rolandotini14 Sep 7 @ 8:40pm 
for some reason when i picked civic habitat builder it became inactive and now i cnat get rid of it; does anyone know why ?
Wiirlak  [author] Sep 6 @ 1:57am 
@astat
This version hasn't been updated in a long time.
You probably see line like wiirlak_ac_ap_call_of_the_storm right ?

If you want you just need to update it. Since people have translated the mod, I log the changes to the loc files in my changelog.
astat Sep 6 @ 1:49am 
The Russian version is buggy, with formatting issues where lines and numbers are misaligned. I did a quick check of the translation but couldn't find the structural error, and I don't want to manually re-translate it. The English version works correctly.
Stern Aug 30 @ 1:24pm 
@Wiirlak, la traduction de ton mod est sur mes papiers.
Wiirlak  [author] Aug 30 @ 10:12am 
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Wiirlak  [author] Aug 30 @ 1:58am 
@Stern
J'ai pas le courage de faire la traduction moi-même
Wiirlak  [author] Aug 30 @ 1:57am 
@dylangriffith2476
Absolutely not.
I have some back-ups there through: https://www.nexusmods.com/stellaris/mods/81?tab=files
dylangriffith2476 Aug 29 @ 5:40pm 
can it still be played with 3.14
Wiirlak  [author] Aug 29 @ 12:11pm 
@Red Skull
The 4.0 feature that save important events in the timeline.
Red Skull Aug 28 @ 1:16pm 
what does timeline events mean @wiirlak? than sk for upodate!
Stern Aug 28 @ 8:12am 
J'y crois au français !
Wiirlak  [author] Aug 28 @ 6:03am 
4.0.23 Update: balance pass + some fixes (mainly caused by 4.0.22)
Wiirlak  [author] Aug 25 @ 8:08am 
@holden
Can you try it again with only my mod ?
holden Aug 25 @ 1:55am 
Not sure if this is a conflict with another mod but the singularity project near the end where the singularity is destabilizing ANY input even moving your mouse or pressing the pause button will cause the window to close not allowing you to select an outcome/route.
Wiirlak  [author] Aug 23 @ 1:03am 
@WMK1234
The tools aren't updated to 4.0.22 yet; but the mod is playable as is.

If you find an issue, report it.
WMK1234 Aug 22 @ 8:07pm 
Bro,will you update this mod for 4.0.22?
Spector641 Aug 22 @ 3:44am 
@Wiirlak
Sorry for blaming you immediately; I don't know why it happened, but maybe I had already made first contact, and then it crashed. After my third attempt, everything was working smoothly.
Wiirlak  [author] Aug 22 @ 12:22am 
@Spector641
I can't reproduce this. Make sure your game and mod are updated.
The 4.0.22 dropped yesterday and UI Overhaul was crashing my game.
Spector641 Aug 21 @ 7:27pm 
Fermi Paradox Ascension Perk makes the game crash :sadbs:
Willem Aug 19 @ 10:57am 
@Wiirlak Can you add a tooltip to the Nemesis effect? My Empire pisses off everyone else by merely existing for some reason... so I often get Multiple Rivals, could you add a tooltip regarding which Empire took the perk, or some Event that triggers when the AI takes it and chooses me as their Nemesis that tells me what Empire did it... so i don't have to Exterminate my Rivals until i find the Correct one.
Wiirlak  [author] Aug 11 @ 9:24am 
@Sigmar
There was a bug, introduced by 4.0, fixed

@Dlinktp
Traits are now neutral, costing 0.

@Fenrisúlfr
The Aether Reactor can now be free-placed.
Border Control and bioship is fixed. Should also be more future proof as it deletes all military ships.
Wiirlak  [author] Aug 11 @ 8:13am 
Small update:
Fixed civics locking you out of your empire in multiplayer !


@Dr. Quackers M.D.
Uh ... no
Alniyat Aug 7 @ 1:19pm 
Seconding Sylva's comment; I cant load into my save in multiplayer with any of the civics involved here.
Dlinktp Aug 3 @ 2:34pm 
The slug traits being negative points is both really powerful and also kind of annoying if you're going purity. You also end up with way too many points but not enough picks to enable it.
[BOO] Sylva Jul 30 @ 5:18pm 
any chance you could take a look at the bug my friends and I are experiencing? If we take any of the civics, when we load back into the game, the race that takes it is not visible to be selected.
Dr. Quackers M.D. Jul 25 @ 7:13pm 
does this add Convened by Providence
Fenrisúlfr Jul 20 @ 9:07am 
@Wiirlak, Border Control doesn't prevent Bioship empires from starting with ships
Fenrisúlfr Jul 4 @ 5:30pm 
@Wiirlak, any chance for a weaker Border Control civic for Starlit citadel with the only benefit being the defence platforms being disabled instead of destroyed?