Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






That's a .. useless report.
I need logs to check. Use the bug report forum discussion for that.
Because I would need to make the icons, I can't do it, and I just got helped to fix like 5 of them.
@ItsDaKoolaidDude
Show the concerned logs in the bug report forum discussion. Otherwise that kind of comment is useless.
invalid context switch [owner], broken set_policy calls, invalid message scopes and malformed civics that overwrite event targets
These errors are writing malformed data into save files (Unexpected token = / { errors).
Please review scripted_effects, policies, and message scopes
Link added
@Gilgy
Answer you in more details on Discord: not a bug
It's bug, someone reported in on Discord, will be fixed in the next update
Finish the path completely (situation and all), an event will pop after a while, you can take an immediate bonus or continue.
Do a research, and choose your other path. Enjoy.
So:
1. Does this mod grant a player the capacity to have two ascension paths?
And
2. If so, can it be intentionally triggered?
And
3. If so, how do I do that?
Please and thank you! This is mod is quite fun!
Coming with a bunch of balance, and a french translation (link on the page and changelog - profitez bien :D)
Look into the event files, there's one for the civics.
Search using the civic name. Creating a fleet is bothersome, it tends to fail, needing a lot of testing.
Do you mean unable to remove it ?
It's by design if you have the Voidborne AP, or be a Void Dwellers empire.
Otherwise, it should works.
This version hasn't been updated in a long time.
You probably see line like wiirlak_ac_ap_call_of_the_storm right ?
If you want you just need to update it. Since people have translated the mod, I log the changes to the loc files in my changelog.
J'ai pas le courage de faire la traduction moi-même
Absolutely not.
I have some back-ups there through: https://www.nexusmods.com/stellaris/mods/81?tab=files
The 4.0 feature that save important events in the timeline.
Can you try it again with only my mod ?
The tools aren't updated to 4.0.22 yet; but the mod is playable as is.
If you find an issue, report it.
Sorry for blaming you immediately; I don't know why it happened, but maybe I had already made first contact, and then it crashed. After my third attempt, everything was working smoothly.
I can't reproduce this. Make sure your game and mod are updated.
The 4.0.22 dropped yesterday and UI Overhaul was crashing my game.
There was a bug, introduced by 4.0, fixed
@Dlinktp
Traits are now neutral, costing 0.
@Fenrisúlfr
The Aether Reactor can now be free-placed.
Border Control and bioship is fixed. Should also be more future proof as it deletes all military ships.
Fixed civics locking you out of your empire in multiplayer !
@Dr. Quackers M.D.
Uh ... no