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I had a question and wanted to see if you would help me figure something out. I love this mod but i am conflicted with another one i found and wanted to see if we could incorporate the two. I have permission from the other creator to repack the mod. I can send more detail. lmk your discord or message me in steam. I think it could be dope AF
~TIA
My discord Wifemoon, please, write me
I added the mod to my server, and i can attach the dogtag to the spear/skull no problem :)
Would you be able to point to how I attach dogtags as an attachment to the skull, I assume this is done in the init.c file by calling the attach method on the skull but i've not quite cracked it
Any help would be great as i've played on a server running this and dog tags, Was such a cool addition to my sever
That be super dope
if you need any help doing this I'd be willing to pitch in and show you how to assign animations so you don't need to inherit from items to get the IK poses you want.
Just go to the MMIO Modpage and join the discord and then DM me from there.
<type name="HeadOnSpike_Skull">
<lifetime>7200</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
<type name="HeadOnSpike_Spear">
<lifetime>7200</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
<type name="HeadOnSpike_Mounted">
<lifetime>7200</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
<type name="HeadOnSpike_Mounted_Deployed">
<lifetime>86400</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
I have run this server for years I even had the skulls spawning in priests inventory because we are PvE It is maybe a conflict with another mod. Not important enough to worry about but this is a great mod when it works properly
@Jebediah
I'm having some issues with deployed Skulls despawning, even though they are in range of a flagpole. Any ways to fix this? Thanks
We are also having an issue like this and yes I have added the types xml
I'm having some issues with deployed Skulls despawning, even though they are in range of a flagpole. Any ways to fix this? Thanks
Oh nice you are the man. Thank you!
"-mod=@Trader;@CF;@eAI;@Dabs Framework;@ZomBerry Admin Tools;@Community-Online-Tools;@DayZ-Expansion;@DayZ-Expansion-Core;@DayZ-Expansion-Book;@DayZ-Expansion-Licensed;@DayZ-Expansion-Vehicles;@Namalsk Survival;@Namalsk Island;@Trader Wallet;@Namalsk_Igloo;@No-Vehicle-Damage;@Lightsword;@IRP-Land-Rover-Defender-110;@WeaponReduxPack;@Banking;@Bounty_fix;@Modular Vest System;@Solar Panel Power System;@Gerphelius Zil-130;@dbo_mustangs;@No Glove Or Shoe Damage;@TraderFixesAndFeatures;@HeadOnSpike" "-servermod=@FixVehiclePositions"