DayZ
HeadOnSpike
36 kommentarer
Buck 12. aug. kl. 4:41 
Can you make this compatible with Windstride's MOD so you can use there skull
Viking 11. aug. kl. 5:59 
I sent you a friend request @Jebadiah
I had a question and wanted to see if you would help me figure something out. I love this mod but i am conflicted with another one i found and wanted to see if we could incorporate the two. I have permission from the other creator to repack the mod. I can send more detail. lmk your discord or message me in steam. I think it could be dope AF
~TIA
[XRAY] 9vshey 17. feb. kl. 13:23 
Can we talk in discord about your mod?
My discord Wifemoon, please, write me
🆂🅴🆁🅿🆉 10. jan. kl. 6:52 
Cheers buddy thank you :steamthumbsup:
Jebediah  [ophavsmand] 10. jan. kl. 6:50 
@doogle, I’m sure it’s possible but currently I’ve got no plans to update the mod. Maybe in the future I’ll revisit, but not for now.
Jebediah  [ophavsmand] 10. jan. kl. 6:48 
Hi SERPZ, yeah please go ahead, and good luck with the map! Thanks in advance for crediting.
🆂🅴🆁🅿🆉 10. jan. kl. 6:29 
Hi Jebediah, i currently in the process of building a new map for dayz, could i use your mod and repack into my map plz? And i will full credit to you upon release of my map?TIA
doogle 22. sep. 2024 kl. 2:55 
Would it be possible to add that you can combine skulls with a candle? Like a spooky desklamp/shrine thing
projectgenesisdayz 24. juli 2022 kl. 12:03 
hello! is there a types.xml anywhere available? none appear in the mod
Cap'N Cook 7. juli 2022 kl. 14:11 
@runescape legend, you'll need the line in Init.c to get the dogtags to spawn on people, other than that there is no other modification needed to attach a dogtag to the skull.

I added the mod to my server, and i can attach the dogtag to the spear/skull no problem :)
Runescape Legend 30. juni 2022 kl. 5:14 
Hi Jebediah,

Would you be able to point to how I attach dogtags as an attachment to the skull, I assume this is done in the init.c file by calling the attach method on the skull but i've not quite cracked it
Any help would be great as i've played on a server running this and dog tags, Was such a cool addition to my sever
Cap'N Cook 24. juni 2022 kl. 3:32 
@jebediah, is there a chance that you let the skewered skull inherate the name of the dogtag? So that when you look at the skull it says: CapNCook and such :) ?
That be super dope
Mass 5. mar. 2022 kl. 8:36 
Could you change your spikes to stop inheriting from the pipe they're causing recipe issues with my mod.
if you need any help doing this I'd be willing to pitch in and show you how to assign animations so you don't need to inherit from items to get the IK poses you want.

Just go to the MMIO Modpage and join the discord and then DM me from there.
Jebediah  [ophavsmand] 30. jan. 2022 kl. 12:35 
@Crackpot Not too sure, haven't heard of any conflicts before but maybe try sending me the full types.xml and I can have a look
Crackpot 30. jan. 2022 kl. 9:11 
I did increase the lifetimes
Crackpot 30. jan. 2022 kl. 9:09 
Copied direct from your mod

<type name="HeadOnSpike_Skull">
<lifetime>7200</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
<type name="HeadOnSpike_Spear">
<lifetime>7200</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
<type name="HeadOnSpike_Mounted">
<lifetime>7200</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>
<type name="HeadOnSpike_Mounted_Deployed">
<lifetime>86400</lifetime>
<flags deloot="0" crafted="1" count_in_player="0" count_in_map="1" count_in_hoarder="0" count_in_cargo="0"/>
</type>

I have run this server for years I even had the skulls spawning in priests inventory because we are PvE It is maybe a conflict with another mod. Not important enough to worry about but this is a great mod when it works properly
Jebediah  [ophavsmand] 30. jan. 2022 kl. 7:47 
@Crackpot I'm not sure, if the types have been done correctly it should work - I currently help run a server which has this mod on and the deployed skulls are permanent when within the base flag radius
Crackpot 28. jan. 2022 kl. 17:43 
Frenchy 7 Nov, 2021 @ 1:05am
@Jebediah
I'm having some issues with deployed Skulls despawning, even though they are in range of a flagpole. Any ways to fix this? Thanks
We are also having an issue like this and yes I have added the types xml
Jebediah  [ophavsmand] 9. nov. 2021 kl. 9:53 
@Frenchy have you copied the types into your types.xml?
Frenchy 6. nov. 2021 kl. 18:05 
@Jebediah
I'm having some issues with deployed Skulls despawning, even though they are in range of a flagpole. Any ways to fix this? Thanks
Harkness (Harks Modding) 10. okt. 2021 kl. 13:38 
@Jebediah
Oh nice you are the man. Thank you!
Jebediah  [ophavsmand] 10. okt. 2021 kl. 13:15 
@Me Harkness I've released a hotfix which should have solved this issue, thanks for the report!
Harkness (Harks Modding) 9. okt. 2021 kl. 13:13 
looks really good but i was unable to get this working at all, possibly a conflict issue with another mod. Iv tried loading it in -mod and also tried in -servermod and still tells me client has mod not on server. Client has mod loaded, so does server, server log even shows this. Iv triple checked mod name, keys and startup command line nothing is wrong. Other mods im using are;
"-mod=@Trader;@CF;@eAI;@Dabs Framework;@ZomBerry Admin Tools;@Community-Online-Tools;@DayZ-Expansion;@DayZ-Expansion-Core;@DayZ-Expansion-Book;@DayZ-Expansion-Licensed;@DayZ-Expansion-Vehicles;@Namalsk Survival;@Namalsk Island;@Trader Wallet;@Namalsk_Igloo;@No-Vehicle-Damage;@Lightsword;@IRP-Land-Rover-Defender-110;@WeaponReduxPack;@Banking;@Bounty_fix;@Modular Vest System;@Solar Panel Power System;@Gerphelius Zil-130;@dbo_mustangs;@No Glove Or Shoe Damage;@TraderFixesAndFeatures;@HeadOnSpike" "-servermod=@FixVehiclePositions"
LeanSalmon 15. maj 2021 kl. 10:40 
hey man i will add you on steam to talk about this mod if i can? :)
Abenteuer-Schildkröte 22. apr. 2021 kl. 4:28 
SCRIPT (W): @"HeadOnSpike/HeadOnSpike/Scripts/4_World/animations.c,5": Missing ';' at the end of line
JohnnyLube 25. mar. 2021 kl. 11:32 
Have we got a types file thingy so I could try adding them to zeds?? I have no idea what im doing :-)
Jebediah  [ophavsmand] 22. mar. 2021 kl. 4:34 
@JohnnyLube I think you could make zombies always drop a skull in their inventory if you wanted to do that
HussyPunter 13. mar. 2021 kl. 13:12 
@Jebediah, Mod works fine on my server! If you like to test it, just join Bananenrepublik! https://discord.gg/29cctnKPCb
JohnnyLube 13. mar. 2021 kl. 8:41 
Silly question but could this be modded to obtain a skull from zeds. We have a very small I mean VERY small PVE server all mates playing so seems a bit wrong killing them :-)
Ekoner 9. mar. 2021 kl. 10:58 
Players head will be more intimidating :steamhappy:
Lukezorg 8. mar. 2021 kl. 10:44 
Cool mod
Jebediah  [ophavsmand] 7. mar. 2021 kl. 11:12 
@mCaverylow I haven't tried it with a tombstone mod - I don't think it will work currently, as the skull is obtained when skinning a body. Maybe you can add a script to spawn a skull along with the tombstone?
mCaverylow 7. mar. 2021 kl. 9:45 
you have a thumbs up. will this work with if i don't have dead bodies ? because i'am using tombstone
Smexy 7. mar. 2021 kl. 6:35 
reminds me of The Forest game haha
Jebediah  [ophavsmand] 6. mar. 2021 kl. 12:36 
@SkiGoggles thanks for letting me know - should be fixed now!
SkiGoggles 6. mar. 2021 kl. 10:43 
nice mod. you need to fix workshop id in meta.cpp