Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Extra aggressive AI submod
21 条留言
XZ2088 9 月 2 日 上午 6:16 
1212It should not work. When the AI ​​saw my team coming, it ran away without defending the city.
nikdonikde 1 月 7 日 上午 9:17 
AI can be little funny on campaign map, current game Ireland was immediately declared by England and Welsh and they just march out of the city on other side of Ireland. However I take anything what makes AI at least move. Thanks very much for improving this bigger downside of this great mod!
broncos1600 2023 年 9 月 24 日 上午 7:55 
What difficulty do you recommend starting at?
Bokaj  [作者] 2023 年 6 月 1 日 上午 7:43 
@matiyev.es
This mod doesn't really interact with the diplomatic side of aggression, it simply makes the AI more willing to actually engage in combat once you are at war.

@Mr.beamer
Very much so, yes.
Mr.Beamer 2023 年 6 月 1 日 上午 6:41 
is it save game compatible
matiyev.es 2022 年 8 月 18 日 下午 7:31 
Only complaint so far is that it's still very easy to engage in treaties with any faction, even unfriendly ones. Problem is one single treaty is all you need to close a front, so that makes it very easy to take down all the factions one by one.

Honestly, I kinda like the AI in vanilla Attila, it's ruthless and a real pain in the arse. I understand that nobody behaved like that in the 13th century, but maybe just a little bit closer to vanilla Attila would help.
Bokaj  [作者] 2022 年 3 月 30 日 上午 4:11 
@Hecleas

Thanks for the heads up!
Hecleas 2022 年 3 月 29 日 下午 4:31 
Yo, if you want the result you are looking for and no longer have suicidal attacks while having the aggressive AI, I invite you to look at the values ​​of my mod and test them on your mod, you will see, the problem will be solved
Bokaj  [作者] 2022 年 1 月 16 日 上午 6:15 
@roswellkid1

Yeah, there should be no issues there
Blitztruppen99 2021 年 12 月 6 日 上午 9:58 
@Bokaj Is this Save game Compatible ?
Bokaj  [作者] 2021 年 10 月 21 日 上午 7:29 
@calwish1

It does not force the AI to attack fortified settlements, but it increases it's willingness to go up against worse odds. I'm guessing using unlimited ammo makes the balance swing too far in the favour of the defending side?
calwish1 2021 年 10 月 21 日 上午 1:04 
Does it force AI to attack fortified player settlements? Have unlimited ammo and no-one goes for it
SirCartonDeWiart 2021 年 4 月 3 日 下午 2:31 
Is this aggression only against the player, or overall aggression(AI factions fight more amongst each other and with the player)?
Tennessee Luck 2021 年 3 月 8 日 下午 5:26 
Thanks it's working now
Bokaj  [作者] 2021 年 3 月 8 日 上午 12:15 
@14thTennessee] Private.Mullins

You should try visiting the 1212 discord if it doesn't work for you
https://discord.gg/Kk83Nneu
Bokaj  [作者] 2021 年 3 月 8 日 上午 12:11 
@14thTennessee] Private.Mullins Do you have all the model packs and in the right order?
Tennessee Luck 2021 年 3 月 7 日 下午 5:58 
do you think you could fix the golden hoard it keeps crashing for me
Bokaj  [作者] 2021 年 3 月 3 日 下午 3:22 
You should load it first
Valdor 2021 年 3 月 3 日 下午 3:05 
should put put it above 1212 mods in the CA launcher or after?

or does it not matter?
Rorda86 2021 年 3 月 3 日 下午 2:40 
It's a game changer! I love it so far and I am only few turns in my old save. Superb work.
Valdor 2021 年 3 月 3 日 上午 5:55 
brilliant! ive been waiting for a 1212 compatible mod that just alters the AI aggressiveness and not a bunch of other stuff! Thanks for this.