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me when harkon is - :)))))!!!
- Balance pass for both in vanilla and CE.
- New textures for all the variants.
- New settings for camo selection.
- New camo selection using Ideology styles.
- Updated mod page infoGFXs to reflect the changes.
- Report any stuff that I might have missed.
- You may get some harmless errors on first load.
- Some of the weapons in existing saves may disappear (use dev mode if you want them back)
- You will get a duplicate research project while I update the rest of the smaller gun nut packs.
- Included .dds textures for those of you using mods like graphic settings, should improve load time, quality and performance.
- Description will be properly updated at a later date.
- All Gun Nut mods now require Gun Nut CORE to work properly.
thank you
Second of all UnityEngine.Vector3 is a struct in Unity that stores values for a mathematical 3 dimensional vector that is used to tell the position direction in a 3 dimensional world. So if this was your reasoning behind sending this copy paste it has nothing to do with this mod prob but I have no idea without the logs.
Besides, that is not a whole error log. You are gonna need to upload the entire thing and send a link. As I understand it, the current system (clicking share logs and uploading to github) is still broken so you may need to upload the log manually to github or elsewhere (pastebin etc).
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch19(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch4(UnityEngine.Vector3,Verse.Pawn)
NICE I like it :)