安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






- one suggestion: "Strategic advantage:" action is one of the few (not tested all) that require some extra manual actions (advancing another theater of operations battle track: you should have a message reminding the player to do so at the middle/top of the screen.
- other suggestions: can't you detect end game conditions and also display some prominent messages at the middle/top of the screen? (like someone reaching 25: alliance player reaching end of game, axies reaching: alliance play one more tome) or when someone doesn't have any unit token to play...
- finally, any chance you would implement the nippon expansion?
Spy copied a 3 tank but played himself into a sea space to tie to a campaign - basically although the coding says he counts as "3 [Land]" he was still able to place into the sea square (and stop me winning that campaign - which was something I'd planned by restricting his turn with the tank).
Noticed this happens quite frequently with the AI trying to grab the improved research in Pacific
ie.If you use blitz action then your reserve count should decrease
I'll consider adding the expansion, but do not have plans to do it right now. I believe there is an official app in development that might include it.
Special weapons tokens are tagged as being owned by one player or the other the first time they enter a player's hand.