安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









- one suggestion: "Strategic advantage:" action is one of the few (not tested all) that require some extra manual actions (advancing another theater of operations battle track: you should have a message reminding the player to do so at the middle/top of the screen.
- other suggestions: can't you detect end game conditions and also display some prominent messages at the middle/top of the screen? (like someone reaching 25: alliance player reaching end of game, axies reaching: alliance play one more tome) or when someone doesn't have any unit token to play...
- finally, any chance you would implement the nippon expansion?
Spy copied a 3 tank but played himself into a sea space to tie to a campaign - basically although the coding says he counts as "3 [Land]" he was still able to place into the sea square (and stop me winning that campaign - which was something I'd planned by restricting his turn with the tank).
Noticed this happens quite frequently with the AI trying to grab the improved research in Pacific