Tabletop Simulator

Tabletop Simulator

37 个评价
Blitzkrieg! [SCRIPTED]
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2
Play Time: 10 minutes, 30 minutes
Language: English
标签: Solo Mode, AI, Automa, Bot
文件大小
发表于
更新日期
262.736 KB
2021 年 2 月 26 日 下午 7:44
2022 年 10 月 9 日 上午 7:50
16 项改动说明 ( 查看 )

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Blitzkrieg! [SCRIPTED]

描述
This is an unofficial scripted mod of Blitzkrieg!: World War Two in 20 Minutes. It includes fully automated solo modes and uses component images from the mod by xHauntedx.

Features
  • Counters and buttons to facilitate moving track markers.
  • Button to bomb your opponent (randomly discard a tile from their hand).
  • Toggle option to automatically shuffle and draw a tile whenever players pass their turns.
  • UI display that shows the most recently used battle space after it has been covered.
  • Button to automatically resolve unit and battle space effects, and move track markers after unit token placements.
  • Validation messages to indicate invalid token placements.
  • Play solo vs the rulebook AI Bot.
  • Play solo vs a custom automa.
  • Both players seated on the same side of the board; multiple large upright rulebooks and references for easy access.
  • Rewind Time support.

Notes
Please report errors/bugs in the comments. Ratings appreciated.

The goal for the custom automa is to play more realistically and provide a greater challenge than the AI Bot procedure even with no advantages. Let me know how easy or difficult it is to play against. I welcome feedback regarding its decision-making.
  • Be sure to read the game log during solo play. Both AI opponents will resolve their unit token placements automatically.
  • Moving unit tokens that were placed in previous turns, or moving tokens/markers during an AI turn may cause incorrect auto-resolution and AI logic.
  • The special weapons bag omits duplicate tokens included in the published version of the game, per game designer's intent. The duplicates are located at the table corner and may be added back to the special weapons bag.
  • Option to automatically draw does not work in hotseat mode due to a TTS bug that double-fires the onPlayerTurn event.
22 条留言
Adil3tr 5 月 30 日 上午 4:34 
I bought the game have the assets for the Nippon expansion and the promo tiles, I can send them to you.
Kylism 2024 年 9 月 14 日 下午 9:33 
i enjoy scripting and i like what you have done. :steamhappy:
Adil3tr 2024 年 4 月 9 日 上午 3:29 
Small issue, but if I draw a tile, they're in the bag face up so it's clearly visible what it is as it travels into my hand.
Torrenaga 2023 年 12 月 20 日 上午 5:40 
Thanks for that. I was pressing buttons in the wrong order.
jkk  [作者] 2023 年 12 月 18 日 上午 9:58 
@Torrenaga the mod is working for me. You can click your name in the upper right to choose a different color seat.
Torrenaga 2023 年 12 月 18 日 上午 4:44 
Solo game sets up but won't leave the pop up where you choose the difficulty. The game log asks you to choose a colour but nothing seems to work. If I click the back button I can draw and place tiles but can't get it to end my turn.
z|fn@b 2023 年 1 月 11 日 下午 2:06 
phenomenal job and scripting!
- one suggestion: "Strategic advantage:" action is one of the few (not tested all) that require some extra manual actions (advancing another theater of operations battle track: you should have a message reminding the player to do so at the middle/top of the screen.
- other suggestions: can't you detect end game conditions and also display some prominent messages at the middle/top of the screen? (like someone reaching 25: alliance player reaching end of game, axies reaching: alliance play one more tome) or when someone doesn't have any unit token to play...
- finally, any chance you would implement the nippon expansion?
jkk  [作者] 2022 年 10 月 9 日 上午 7:51 
@Flodge That spy bug should be fixed now, thanks for the heads up.
Flodge 2022 年 10 月 7 日 上午 6:06 
Huh seems to be working now. I did find another bug relating to the AI and spy whilst troubleshooting:

Spy copied a 3 tank but played himself into a sea space to tie to a campaign - basically although the coding says he counts as "3 [Land]" he was still able to place into the sea square (and stop me winning that campaign - which was something I'd planned by restricting his turn with the tank).

Noticed this happens quite frequently with the AI trying to grab the improved research in Pacific
jkk  [作者] 2022 年 10 月 5 日 下午 6:27 
@Flodge blitz tokens auto-resolve correctly for me. If the token was placed on an 'industrial production' space, that would cause a draw. End-of-turn draws are done separately from token and battle space auto resolution draws.