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I am also having a problem with no hordes, traders, or refugees spawning on the map.
This is still a great mod though and I hope you continue to work on it.
NullReferenceException: Object reference not set to an instance of an object
at TileObject.SpawnEquipmentIfSpaceIsAvailable (EquipmentPrototype proto, System.Int32 amount, System.Boolean fillLiquidContainers) [0x00001] in C:\Survivalist2\Assets\Scripts\Terrain\TileObject.cs:352
at Community.UpdateSquads () [0x00c0c] in C:\Survivalist2\Assets\Scripts\Character\Community.cs:2722
at Community.UpdateAI () [0x00038] in C:\Survivalist2\Assets\Scripts\Character\Community.cs:3321
at Community.Update () [0x00024] in
As for the larger backpacks. At first I thought this was crazy I will never fill this up, then I kept filling it up and could only empty out halfway cause I had to keep all the new luxury items to gift to people. I suppose it's not great for balance, but considering how much more there is to loot it helps a lot, a lot less running back and forth.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2457501430
Exception (v115): NullReferenceException: Object reference not set to an instance of an object Session.AutoSave (SaveGameType saveGameType, System.Boolean overwriteAllSlots) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:3671)
Notification.UpdateNotification () (at C:/Survivalist2/Assets/Scripts/Notification/Notification.cs:201)
NotificationManager.Update () (at C:/Survivalist2/Assets/Scripts/Notification/NotificationManager.cs:134)
GameImpl.Update () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1545)
Launcher.Update () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:150)
So I tried to scrub most other mod assets. some just work well or didn't realize they're still in fom my early fooling around for personal use. meh anyone can set this as a dependency and use my over 100 models in their own mod(I beleive) similar to how i used earthlys gun models by listing it as a dependency and did my own equipment files and icons and it grabbed the models through the dependency We're here to grow a community. but if someone has a problem i'll scrub other assets out.
Buck I am aware it's a huge drain on resources. I will need to sort the asset bundles at some point. Which pretty much means I have to redo all the buildings in game after I do that.but hopefully it improves performance, although I have my doubts because I do believe The game discards those assets and doesn't load them..
I know it's annoying but stuff I already fixed had to be redone I thought I got it all. I will definitely fix that. (again)
and to Ayrton71. I will gladly fix the issue you are having. But where are the guns being put/doing when it crashes?
-just a heads up, the normal and the x25 extract chillipepper seeds still have their ingredients and output empty.