Survivalist: Invisible Strain

Survivalist: Invisible Strain

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A New Dawn
   
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423.904 MB
2021 年 2 月 25 日 下午 3:22
2021 年 3 月 10 日 下午 7:43
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A New Dawn

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**Requires latest beta version** - **Changelog Updated Mar 9** -

You just might be the last fully trained Survivor. Zeds are easier but more, Survivors are more dangerous than ever. Loot for days in countless new props and buildings. 5 new crops It is recommended to use setting as is for best experiences. Zombies provide worthwhile loot Theme Canadian Rockies.. Never have a similar looking map load again. Speaking of which due to the amount of content added expect longer load times.

Thanks to Earthly for the help and helpful ear to let me rant out the difficulties. Also for his great guns!

Shout out to Bob for the great game and actually loading my mod, telling me it's faults and how to better it, and when my mod pushed too far, he literally patched the game to entertain it's push.All in a short time! A1 Dev. A rare breed!

Depends on: Tribly hat mod, Magnum mod, Earthlys Gun mod

60+ buildings added

30+props

New recipe line

New Crops

100+ new items.

Zombies have worthwhile loot.

Some others assets may be used from other mods outside of what's listed above (scripts some equipment) Credit is to them on it. (Zedmulate - Accuse IS - The New World)

**Feel free to use my assets in your mods** ***WARNING Using others asset bundles will crash anyone with the original bundles SO use it as a dependency and replicate the prop files/equipment and it will load the models if you have it as a dependency*
热门讨论 查看全部(1)
0
2021 年 2 月 25 日 下午 10:09
Plans/Suggestions
Ementy
41 条留言
sncastillo18 2024 年 9 月 14 日 上午 9:32 
how were you able to get the map and other UI off the screen?
Lone Star Ranger 2023 年 4 月 25 日 上午 1:01 
ive noticed like 90% of the scenario mods break traders and roaming spawns which is unfortunate since allot of these are actually pretty dope :(
cingtome 2023 年 2 月 1 日 上午 5:03 
no traders or roaming spawns
KGB 2022 年 3 月 8 日 下午 5:50 
Same, no raider, traders or refugees appearing
Khorrik 2021 年 12 月 6 日 下午 1:24 
Anybody else never seeing random raiders, refugees, or roaming hoards when running this? I'm not sure if it's disabled in the mod or anything but i never see them on the map or near my base even with a radio. Might be overlooking something in the settings i'm not sure.
Tiberius 2021 年 10 月 12 日 上午 3:41 
I like all the new buildings but things like stoves, barrels, hospital beds etc. are way to abundant and completely litter the streets even at just 100 percent spawning.

I am also having a problem with no hordes, traders, or refugees spawning on the map.

This is still a great mod though and I hope you continue to work on it.
Chucky Tosser 2021 年 10 月 9 日 下午 1:44 
Yes ]TDF[ Ementy, please grant permission for this, it's great to use different buildings and props in each of your different playthroughs, keeps it fun and entertaining! Galactic, please do one for the buildings so we can have great villages and towns! :)
TheGalacticAstronaut 2021 年 10 月 3 日 下午 2:39 
Hi, I just made a mod where it uses all the props from this story so it can be used for other stories. is it alright if I release it to the public?
abelknightrudd 2021 年 7 月 23 日 上午 1:55 
Crash, again after 5-10 in days game, have recruit 10-20 survivor, and have been x5-7 times playthrough with this mod, still crash. I think it have some issue with a liquid container trying to spawn together with default liquid type but failed. I tried disable new liquid container and the original container from spawning by survivor/zombie, but still same issue. Any idea?

NullReferenceException: Object reference not set to an instance of an object
at TileObject.SpawnEquipmentIfSpaceIsAvailable (EquipmentPrototype proto, System.Int32 amount, System.Boolean fillLiquidContainers) [0x00001] in C:\Survivalist2\Assets\Scripts\Terrain\TileObject.cs:352
at Community.UpdateSquads () [0x00c0c] in C:\Survivalist2\Assets\Scripts\Character\Community.cs:2722
at Community.UpdateAI () [0x00038] in C:\Survivalist2\Assets\Scripts\Character\Community.cs:3321
at Community.Update () [0x00024] in
TheGalacticAstronaut 2021 年 6 月 23 日 下午 5:18 
I really want someone to make this mod, but with the buildings only, or in other words, balanced loot and weapons and not overpowered stuff