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Black Mesa 1.0 put the shotgun back in Office Complex - which is fine and more faithful to Half-Life on paper, but in practice, it severely undermines the atmosphere that the chapter is meant to invoke. BM's shotgun is not the close-range, limited powerhouse that HL1's shotgun was - its range, accuracy, and damage rival (if not outperforms) that of HL2's shotgun. It makes the chapter as a whole feel quite different, and not in a good way. The justification for putting the shotgun back, of being more faithful to HL, also doesn't hold up, given all of 1.0's other changes that deviate from the original game far more significantly than a simple weapon swap.
What the fuck do you mean? The revolver doesn't appear in Half-Life 1 until BLAST PIT.
The Black Mesa devs placed the Shotgun exactly where it has been for the past 25 years. Don't blame the BM devs for placing it there, blame Valve!
2.0 has more interactivity, changes out textures and office designs to look more like a 90s office and HL1, much better balance, much better use of lighting and shadows, brings back various HL1 things, more NPCs you can rescue, more secrets, and is overall a little more challenging.
Playing 1.x and 2.0 back to back is a good way to show how far the project's come.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3032364338&searchtext=
OC 1.03 will remain, however.
We might do that when we get to OC, among a slew of other improvements, both big and small.The earlier chapters got the least amount of love, and serious changes didn't start happening until WGH.
Also, the guard and scientist pathing could stand to be improved. If you have more than two guards and really any scientists at all, they tend to step in eachother's way accidentally kill eachother quite often at times. Mostly this happens during the vortigaunt ambush, cafeteria stand, and the final encounter in the chapter. Might be worth making these moments lightly scripted so all the guards move to and between firing positions that don't so often result in them shooting eachother or the scientists.
While this mod opens/unlocks the freezer doors again, the 1.0/1.5 path is still pretty obvious, I think. The shelves are still collapsed in favour of it, things are just more open than they were before.
In the Games Library, right click on Black Mesa and hit properties, go into betas and it will display the different updates to the game like the Crossfire update, Halloween update & BMS 1.0 update. I rolled back to the Surface Tension update, started the game and tried to start We've Got Hostiles!, but it crashed. I think this may have been because I am subscribed to Citizen's Chapter Overhaul for it. Though I've already updated the game back to 1.5 so I can't confirm.
To test my theory, I would Completely Uninstall the game, even deleting the remaining data in the steamapps\Common folder, just be sure to backup the custom folder. Opt-into one of the old updates in the beta's tab, unsubscribe from map changing workshop addons, and install the game fresh to see if it works.
Mostly just never liked how they changed the freezer...
Updates to the "main branch" when?