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Black Mesa 1.0 put the shotgun back in Office Complex - which is fine and more faithful to Half-Life on paper, but in practice, it severely undermines the atmosphere that the chapter is meant to invoke. BM's shotgun is not the close-range, limited powerhouse that HL1's shotgun was - its range, accuracy, and damage rival (if not outperforms) that of HL2's shotgun. It makes the chapter as a whole feel quite different, and not in a good way. The justification for putting the shotgun back, of being more faithful to HL, also doesn't hold up, given all of 1.0's other changes that deviate from the original game far more significantly than a simple weapon swap.
What the fuck do you mean? The revolver doesn't appear in Half-Life 1 until BLAST PIT.
The Black Mesa devs placed the Shotgun exactly where it has been for the past 25 years. Don't blame the BM devs for placing it there, blame Valve!
2.0 has more interactivity, changes out textures and office designs to look more like a 90s office and HL1, much better balance, much better use of lighting and shadows, brings back various HL1 things, more NPCs you can rescue, more secrets, and is overall a little more challenging.
Playing 1.x and 2.0 back to back is a good way to show how far the project's come.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3032364338&searchtext=
OC 1.03 will remain, however.
We might do that when we get to OC, among a slew of other improvements, both big and small.The earlier chapters got the least amount of love, and serious changes didn't start happening until WGH.