安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Probably means Fire Extinguisher (Continued)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
testet with Firefoam Things + Simple Sidearms
Would also love to have a wall-mounted rack that can hold the fire extinguisher as you might find in a kitchen IRL.
Thanks!
It adds a fire extinguisher, and I think a turret one? Thanks!
The only issue I could think of is perhaps your weapons are being switched around mid job, so I've just added a new toil that checks for fire extinguishers and ends the job if it can't equip one for some reason, perhaps that'll fix your issue, let me know. :)
1. Harmony
2. Core
3. Nanotrasen's Armory (Continued)
4. Simple sidearms
5. Pawns Use Fire Extinguishers
AND looks like it happens only when pawn is equipped with Gun_CombatShotgun_NT. Extinguisher also comes from nanotrasen's armory mod.
Probably what could be happening: the mod recognizes shotgun as an extinguisher type.
https://ibb.co/HPYwCMv
https://pastebin.com/FBueQu1J
Disabling the VE mods seems to give a variation of the same error and also prevents pawns from moving entirely.
https://pastebin.com/mYU0SgFq