RimWorld

RimWorld

Pawns Use Fire Extinguishers
99 kommentarer
Babaloo321 25. sep. kl. 13:38 
@ClothingLotus
Probably means Fire Extinguisher (Continued)
ClothingLotus 30. aug. kl. 11:04 
@SpaceDorf FE?
SpaceDorf 9. aug. kl. 16:47 
working in 1.6 with FE(Continued)
Steeps 7. juli kl. 19:02 
Not working on 1.5 using VWE.
Deinsensai 11. maj kl. 12:08 
@LapisAzure, its working for me, don´t forget, Pawns only use it automatically in "Home Area", i use Simple Sidearms and my Pawns equip the Fire Extinguishers from the "Fire Extinguisher (Continued) -Mod" as a Tool.
LapisAzure 23. apr. kl. 17:24 
Mod's not working for me in 1.5
Three 10. mar. kl. 9:31 
@Punful Guy Please forgive me but I can't recall the name now. But there is such a mod, probably with “Tweak” in the name. Which allows you to set every how much a mod should “ask” / “check” the state of the event it is dealing with. Perhaps there you could set yourself to check this fire less often. If I understood correctly what you mean. :hardhat:
Punful Guy 9. mar. kl. 21:02 
Would it be possible to make the mod not make so many calls when there are no fires nor even any fire extinguishers on the map? Not a massive performance hog but just noticed it when looking for a different mod that was locking up my game
Gear`O`Derm 25. feb. kl. 6:45 
Even though many people report it works at 1.5, it would be nice to have real support for 1.5
Mlie 24. juni 2024 kl. 11:20 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Alexander Zagirov 16. juni 2024 kl. 6:07 
Tested it together with “Compositable Loadouts” and a fire extinguisher from “Vanilla Weapons Expanded”. Mod works perfectly fine for 1.5.
#6 14. maj 2024 kl. 5:37 
Wow, they scrolled down to leave a comment but didn't even bother to read even the top comment. It works in 1.5, the person below said it does at least.
Three 29. apr. 2024 kl. 13:46 
Is it safe to use this in version 1.5? :guard:
MycoByte 15. apr. 2024 kl. 20:21 
works so far for 1.5
testet with Firefoam Things + Simple Sidearms
kongkim 14. apr. 2024 kl. 1:14 
Will you update it to 1.5? :)
allbad 10. apr. 2024 kl. 10:25 
Any chance for 1.5 support?
Lurmey 29. dec. 2023 kl. 15:41 
Would it be possible, as an addition to this mod, to have pawns grab nearby fire extinguishers whenever they start an extinguish job, equip it, placing their existing weapon in their inventory or on the ground, and then drop it when the fire is out or it's out of ammo (if applicable)?

Would also love to have a wall-mounted rack that can hold the fire extinguisher as you might find in a kitchen IRL.

Thanks!
whenwrašk 3. dec. 2023 kl. 15:37 
@KemonoAmigo funnily enough, grenades actually put out fires IRL
CTH2004 23. juli 2023 kl. 9:58 
Is this compatible with Bill Door's " Bill Doors' Plasma Weapons "?

It adds a fire extinguisher, and I think a turret one? Thanks!
KemonoAmigo 28. jan. 2023 kl. 22:05 
I love this mod but I can't help but laugh every time I read the sentence "shoot the fire". It makes sense in context but I can only imagine my pawns unloading every gun they have into a fire, hoping to extinguish it.
pointfeev  [ophavsmand] 17. jan. 2023 kl. 15:15 
@soglasen666 Must have something to do with the extinguisher itself then; I can look into it further if you want to use it, but if you're getting rid of it I'll probably just ignore it unless someone else wants it. :)
soglasen666 17. jan. 2023 kl. 14:44 
Now pawn switches between shotgun and extinguisher endlessly each tick. I'll probably just get rid of Nanotrasen's Armory. It has questionable items anyway.
pointfeev  [ophavsmand] 17. jan. 2023 kl. 13:09 
@soglasen666 I can't figure out exactly why it's happening for that gun based on the defs from Mlie's GitHub. That weapon doesn't have any damage defs for extinguishing, so the mod shouldn't be failing at recognizing it as an extinguisher.

The only issue I could think of is perhaps your weapons are being switched around mid job, so I've just added a new toil that checks for fire extinguishers and ends the job if it can't equip one for some reason, perhaps that'll fix your issue, let me know. :)
pointfeev  [ophavsmand] 17. jan. 2023 kl. 11:34 
@soglasen666 I'll look into Nanotrasen's Armory to see why it's happening. :)
soglasen666 17. jan. 2023 kl. 6:57 
@pointfeev minimal setup to reproduce is:
1. Harmony
2. Core
3. Nanotrasen's Armory (Continued)
4. Simple sidearms
5. Pawns Use Fire Extinguishers

AND looks like it happens only when pawn is equipped with Gun_CombatShotgun_NT. Extinguisher also comes from nanotrasen's armory mod.

Probably what could be happening: the mod recognizes shotgun as an extinguisher type.
https://ibb.co/HPYwCMv
pointfeev  [ophavsmand] 16. jan. 2023 kl. 13:17 
@soglasen666 what other inventory-related mods is this with
soglasen666 16. jan. 2023 kl. 13:14 
When my pawn has another ranged sidearm it uses fire extinguisher one time and then switches to a shotgun and simply stands doing nothing.
ThatCozyBear 6. nov. 2022 kl. 19:53 
pointfeev, you are a got-dam-good human being. Thank you G
pointfeev  [ophavsmand] 6. nov. 2022 kl. 14:28 
@ThatCozyBear Sure, it's done. I changed from using individual weapon definition names to using damage definition names, so mods such as Firefoam Things that you asked for will work as they use the vanilla Extinguish damage definition. :)
ThatCozyBear 6. nov. 2022 kl. 3:48 
my G, is it possible for you to add support to this mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2885014197&searchtext=extinguish+ thank you fam
PandaKuma 1. nov. 2022 kl. 14:57 
np thanks for answering, yayo's is just my replacement for CE until the update as well
pointfeev  [ophavsmand] 1. nov. 2022 kl. 6:47 
@PandaKuma likely not then, I never used Yayo's, I use Combat Extended. I might try to make it compatible with Yayo's ammo, but I wouldn't bet on it, sorry.
PandaKuma 1. nov. 2022 kl. 1:35 
is this compatible with the ammo system in yayo's combat? my pawn with the VE extinguisher isnt automatically using it :\
pedroekh 19. okt. 2022 kl. 18:10 
I imagine it involves many different functions. But still, if you feel it's worth it, it would be really great. I can see it becoming very popular. Wish you good luck on that!
pointfeev  [ophavsmand] 19. okt. 2022 kl. 10:38 
@pedroekh Since I've got a lot of requests/inquiries about it, I'll definitely consider adding a mod option to enable pawns to do that. It mostly depends on how hard to implement it correctly is, since inventory operations can be quite troublesome on compatibility.
pedroekh 17. okt. 2022 kl. 12:41 
Is there a way to make them use extinguishers outside of the inventory? Like on real life, I wanted to put them throughout the colony and have pawns use the closest one on the fire
pointfeev  [ophavsmand] 13. okt. 2022 kl. 4:39 
@ifsck Ah shit, that's my bad, I'll upload a fix in a few minutes, sorry!
ifsck 12. okt. 2022 kl. 16:20 
I'm getting error spam on 1.4 with only both DLCs, Harmony, VEFramework, VWE, and this mod enabled.

https://pastebin.com/FBueQu1J

Disabling the VE mods seems to give a variation of the same error and also prevents pawns from moving entirely.

https://pastebin.com/mYU0SgFq
Dalton RickmanT.TV 5. juni 2022 kl. 14:02 
let me know if i should post the code, im on ver. 1.2
pointfeev  [ophavsmand] 5. juni 2022 kl. 13:36 
@Dalton RickmanT.TV thanks that's very informative
Dalton RickmanT.TV 5. juni 2022 kl. 13:28 
im geting a red code from this when also having the Fire Extinguisher (Continued)
pointfeev  [ophavsmand] 30. maj 2022 kl. 10:39 
@Guccio Click the (view) button at the top right near change notes.
Three 30. maj 2022 kl. 9:47 
Can you tell us something about update? Or isn't it important?
ZzZombo 9. feb. 2022 kl. 18:05 
Thanks!
pointfeev  [ophavsmand] 9. feb. 2022 kl. 17:57 
@ZzZombo Refer to page 5/6 of the comments :)
ZzZombo 9. feb. 2022 kl. 17:28 
Hi! How is this different from "Fire Warden"?
Nova Drayosix 5. jan. 2022 kl. 6:50 
I noticed this too when using the weapons tab mod, the fire extinguisher having absurd damage, but thankfully when combat starts pawns will switch back to more proper weapons with simple sidearms i've found, it's mostly a harmless bug it seems :)
FG_Remastered 14. dec. 2021 kl. 0:26 
Because it kills any fire immediately. The bug occurs when the pawns have their melee weapon selected, bc SS has an auto-switching feature.
Litcube 13. dec. 2021 kl. 20:43 
I guess they figured it didn't matter? Sorting purposes?
pointfeev  [ophavsmand] 13. dec. 2021 kl. 19:32 
@Litcube Lol why does the extinguisher have that much damage output? Is that a SS or a VWE bug?