Company of Heroes 2

Company of Heroes 2

(4 - 8) Trench Warfare
77 comentarii
Nandor de Laurenties 14 iun. la 23:52 
map looks great but troops dont move
Wolfie88  [autor] 18 iun. 2018 la 12:21 
Hi, I don't have time to work on maps anymore but I have made an other version without starting troops etc. You can find it here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=255194563&searchtext=trench+warfare
Th33113'5 1 aug. 2017 la 7:38 
What about different terrains other than desert?
Human72 23 dec. 2016 la 13:49 
ok
Wolfie88  [autor] 23 dec. 2016 la 13:35 
Yes the 2 sideroads
Human72 22 dec. 2016 la 15:10 
that would be the roads on eather side of the trenches then? if the map is small or if it is large enough the whole open area beyond the trenches.
Wolfie88  [autor] 22 dec. 2016 la 10:47 
Armour has to move at the 2 sideways :)
Human72 6 dec. 2016 la 20:50 
how will armor move around there. some what it is a WW1 mod but 20 years after wards.
blacass 3 nov. 2016 la 11:24 
it need more trenches and long 1s
Wolfie88  [autor] 30 oct. 2014 la 7:24 
People who want to have a higher or lower popcap can use this new mod
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=333857863&searchtext=
Wolfie88  [autor] 26 oct. 2014 la 2:25 
Hi, if you start the game with the tiger ace you have terrible fuel income till the tiger ace is destroyed. If you want normal fuel income start with an other player.
Borris Dorris 20 oct. 2014 la 23:00 
Well really everything.
Borris Dorris 20 oct. 2014 la 22:11 
This is horrible with America They make soooo little income of fuel.
Wolfie88  [autor] 15 iul. 2014 la 5:18 
I just published a conversion from a coh1 map made by Relic ( which didn't take much work as it is with conversions, almost all the work was already done by Relic ) and currently I am working on a huge map (not a conversion but made from scratch) that will take weeks (if not months) to finish. In the mean time I also want to play the game once in a while :)

So if I make a smaller version of a trench map it will take a while. I'll think about it. You can try this winter version with lower popcap. So less units on the map. maybe that helps. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=255194563
Kekyoin 14 iul. 2014 la 16:37 
can you make a similar map but on a smaller scale? love your work but coh 2 are very demanding for performance.Also the heal point in trenches are slightly complicated to get to.
Wolfie88  [autor] 14 iul. 2014 la 8:28 
Yes there is only one kv-1 and 2, only 1 tiger ace etc. The only possibility I had to let players play with these units was to give them to them at the start of the game as they can't be produced or called in.
Kekyoin 14 iul. 2014 la 3:41 
so you get 1 of every unit that is on bought commanders? i only saw 1 KV-2 and 1 KV-1
Wolfie88  [autor] 14 iul. 2014 la 3:10 
Yes, they can't be produced. Thats' why these units needs to be 'pampered', retreated in time because once lost they are lost for ever and can't be replaced. Same goes for the artillery. Once decrewed they can't be recrewed. They start with a 3 man squad. You can make it a 4 man squad by placing a command bunker or drive a truck etc near them
Kekyoin 14 iul. 2014 la 2:57 
oh ok.i must have had soviet.but you only get to control them not produce
Wolfie88  [autor] 14 iul. 2014 la 2:47 
Hi, I can't find the Stug III Ausf E in worldbuilder. The assault grenadiers are there, it depends on what player you choose.
Kekyoin 14 iul. 2014 la 1:38 
Theres is no Stug III Ausf E,assault grenadiers
Wolfie88  [autor] 14 iul. 2014 la 0:13 
The script gave sync errors when playing with people so I changed it back to a fixed popcap of 250
Wolfie88  [autor] 11 iul. 2014 la 10:56 
Thx :)
Due to removing the supply centers that provided an increase in mp income, this map uses this script now http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/280542956/46476144989474699/
Kekyoin 9 iul. 2014 la 4:01 
nice map.Ja!
Wolfie88  [autor] 27 iun. 2014 la 8:13 
So in this update I removed the supply centers as they appeared now as yellow or blue boxes in game. I also adjusted the starting positions from the bases as the US faction has a full constructed base at the start of the game.
Wolfie88  [autor] 24 iun. 2014 la 11:59 
Bad news. Relic removed stuff from the world builder included the supply centers :(
So I have to remove them from the maps now as they appear as blue boxes in game. I fixed already some maps today, i'll fix the rest the coming days.
EllisMcPickle 24 iun. 2014 la 9:32 
Supply centers seem to be non-functional with the latest update. It would be a shame if this was the case as this is the best map anyone's ever made, bar none.
ShadowBlade9 29 mai 2014 la 11:08 
Thanks
Wolfie88  [autor] 29 mai 2014 la 4:18 
Ok guys, infantry only version is up :)
I removed all starting vehicles and replaced the 2 repair stations to medic stations
Enjoy
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=264849628&searchtext=
interceptor 23 mai 2014 la 5:05 
i agree with shadowblade
ShadowBlade9 17 mai 2014 la 18:40 
Can you make an infantry only version of this?
Carsten Seagal 15 mai 2014 la 11:58 
Sehr Sehr Geil:fingers:
Iron Warriors 5 mai 2014 la 6:44 
Good map
Wolfie88  [autor] 14 apr. 2014 la 15:01 
Have fun :)
Icechuck 14 apr. 2014 la 6:37 
Well, I GTG go play Trench warfare again, :P
Icechuck 14 apr. 2014 la 5:36 
Thank you for doing all that for me :) and actually listening to comments. Cya around
Wolfie88  [autor] 14 apr. 2014 la 5:25 
Look what I found
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/14642-those-new-commander-pictures-what-are-they-and-when-will-they-be-released/page2
At the end of the page you can read .. encirclement doctrine with stormtroopers prob replaced by jaeger light infantry. Above you can read that jeager light inf can pop out of buidlings. Seems that all these commanders mentioned are old and not released yet and are able to change. They also mentioned engineers that are specialized in repairing units but are bad in combat. I found these units also in the worldbuilder but I couldn't make them working. Anyway you can try out the jaeger light inf in this map. Great inf killers I found out and can shoot from long range.
Icechuck 13 apr. 2014 la 11:25 
I think I have all your maps, :)
Wolfie88  [autor] 13 apr. 2014 la 11:25 
Thx :)
This map (just like it's predecessors 'vire river' and 'reversed defence') are made from scratch by me. Only the last 2 'operation margarethe' and 'gambits down' are conversion/remakes.:)
Icechuck 13 apr. 2014 la 11:17 
I tried looking it up, but the only mention of Jagers is the Jaeger infantry package, but thanks for looking for me :). And btw this is by far my favorite map.
Wolfie88  [autor] 13 apr. 2014 la 11:15 
Hi, I don't know what commander. I found these Jaeger infantry units in the worldbuilder. I have to look that commander up. If I find it I'll let you know
Icechuck 13 apr. 2014 la 9:59 
ok, thanks for responding anyway. But do you know what commander you need for those infantry I mentioned?
Wolfie88  [autor] 13 apr. 2014 la 8:17 
Thx Stai-Ner
@ Icechuck. I don't know if people would like an only night map because the nights in my maps are realy dark.
@ tonabona I didn't make a winter version of this map because I tought that on this trench map it wouldn't make much difference as the troops won't freeze but I can do a day/night cycle version pure for eye candy. Maybe later. Lately I am busy, I worked on a mapconversion and just released it but couldn't even playtest that map fully.
Stai-Ner 10 apr. 2014 la 13:29 
already looks promising :D
Icechuck 8 apr. 2014 la 7:23 
Also, can you make a version of this map that is only night time, it is so cool at night with the MG bunker tracers and burning tanks, please make night time only version.
Icechuck 8 apr. 2014 la 7:21 
I was playing this map and I noticed a unit called the Jaeger Light Infantry used by AI Germany, it had 2 oak leaves for emblem. Wondering what commander to use to get it, and also, the assault rifles at German spawn dont seem to work and just take away one of the mens K-98Ks.
Wolfie88  [autor] 28 mart. 2014 la 7:35 
Thx schizo94 :)
@ RedSliverDragon. I just had the time to play a game and I noticed that everyone who starts to play with player 5 is affected. So its not the commander or the map. Its the tiger ace that nerfs the fuel income. Its the penalty player 5 gets for starting with the tiger ace. Once that tiger is destroyed everything is normal. So .. player 5 needs to be heavy on infantry to support its tiger ace. There are lots of anti tank goodies to grab in the base like panzerschrecks and atguns also fuel dropped from the air can be taken, you find 2 in each base and on the hills ;)
Player 5 also has a howitzer gun from the start.
schizo94 28 mart. 2014 la 6:13 
Awesome map man, cheers
Wolfie88  [autor] 27 mart. 2014 la 19:05 
Hi RedSliverDragon, so its the commander not the map. If you want to use that tiger ace commander and you don't want the resources being nerfed from the start its better to play with 6,7 or 8 because that tiger ace that you get from the start of the game when you play as 5 triggers the low resource income. Once that tiger ace is destroyed your resource income will be normal (again)
Big Motor 26 mart. 2014 la 15:05 
I like the cover it can make people say its so cool