边缘世界 RimWorld

边缘世界 RimWorld

Sync Growth
81 条留言
ignis  [作者] 7 月 20 日 下午 1:26 
Hydroponic bays do not have zones, so it effectively stops mod from working for hydroponics.
Thels 7 月 19 日 上午 7:38 
If this is set to Zone mode, would each Hydroponics Bay count as its own zone?
Derpino 3 月 20 日 上午 11:22 
The name and screenshot looked very familiar to me :) . Anyway let's check it out
Cosmo Corban 2024 年 9 月 7 日 下午 10:49 
I asked about ignoring the soil fertility since Dub's Bad Hygiene's irrigation system creates uneven patches with varying fertility levels, disrupting the plant growth sync as it creates multiple red groups.
ignis  [作者] 2024 年 1 月 28 日 下午 5:06 
Ufff, that would need a custom way to handle different things as the same.
Aion9 2024 年 1 月 28 日 上午 10:50 
would there be a way to make this work better with the peanut's spread function in Vanilla Plants Expanded - More Plants? They spread but since it counts as a different plant type (Secondary Peanut Plant) it can't sync with manually sowed peanuts.
ignis  [作者] 2024 年 1 月 22 日 上午 1:42 
Uff, technically yes, but I don't like the idea.
Cosmo Corban 2024 年 1 月 21 日 下午 12:40 
Can the euristic method be configured to ignore the terrain fertility? So it could work with half normal terrain, half fertile terrain.
Andromalis 2023 年 10 月 10 日 上午 10:29 
Earlier I mentioned the mod does not work as of 10.10.2023, but that is not true. Growth zones get recalculated after every launch of the save. Ergo - this mod works fine!
VeryPog 2023 年 7 月 30 日 上午 10:03 
This is what I was missing :steamthumbsup:
ignis  [作者] 2023 年 1 月 19 日 上午 4:00 
It may be a mod conflict.
Dr. Dick 2023 年 1 月 16 日 下午 10:56 
I've had a problem with 1.3-latest (1.3.3389). I tried disabling all other mods (except harmony) to make sure it wasn't an incompatibility. Upon selecting a plant, tree, or crop, the screen goes grey save for the HUD elements. Other people reported this bug, but under different circumstances. There's also a missing method exception when I try opening the settings (something about CheckboxLabeled), and an invalid cast exception if I wait long enough on a new save (something about MapComponentTick). IDK if anyone else can recreate this, or if my game is just cursed from all the junk I've downloaded.
Nemo 2022 年 12 月 5 日 上午 11:01 
Played Rimworld again, no errors thrown from your mod (either mode enabled) and no noticeable lag.
Johnathan Pewtershmitz 2022 年 11 月 28 日 下午 11:50 
Sorry for the wait, I was playing and didn't notice you replied. I just updated it and It's still causing mini freezes yeah
ignis  [作者] 2022 年 11 月 28 日 下午 8:29 
Has last update fixed that?
Johnathan Pewtershmitz 2022 年 11 月 28 日 下午 7:50 
I'm not sure because about 3-4 days ago It was running just fine, nothing added or removed. Also, I am running 275x275 map size, but I had the same issue with the default size 250x250.
Either way, thanks again for your hard work with this mod! I consider it essential :)
ignis  [作者] 2022 年 11 月 28 日 下午 7:28 
Pushed an update with a bit optimized code. On my test, largest sized grassland biome map had only 160ms spikes. It would be 100ms on normal size. I suppose on weak CPUs it still may cause visible freezes, but I don't think I can do anything with it.
Johnathan Pewtershmitz 2022 年 11 月 28 日 下午 6:42 
Having the same issue as @Archmage Zhed, turned Zone mode and it fixed it for me as well. Just a headsup. Thanks for your hard work!
ignis  [作者] 2022 年 11 月 28 日 上午 12:04 
Hmmm, it was not an issue before? I guess my last change made it worse then.
Nemo 2022 年 11 月 27 日 下午 11:13 
Just here to do some documenting.

Opened up Rimworld today to find it suddenly freezing, open up dev mode and see that sync growth is the issue. It can't create groups on random plants in the wilderness (Arid shrublands btw)

Turn on zone mode, fixed.

No idea what went wrong since the last time I played. Just thought I'd share my experience.
ignis  [作者] 2022 年 11 月 26 日 上午 2:45 
I've tried to change how it is decided if plant can be a part of the group. It may or may not help.

Basically instead of guesswork I am checking if that plant is on top of something that can have plant selection (zone, hydroponics, pot etc) and that something is set to this plant type. It should be pretty fast, but if this was not a chokepoint I am not sure what is.
ignis  [作者] 2022 年 11 月 26 日 上午 2:03 
Maybe. But it does not work with hydroponics, because there is no zone to use, and hydroponics are very prone to desync. Probably there is a faster way to build groups...
The_Silver_Nuke 2022 年 11 月 26 日 上午 1:30 
Ah, yes. Actually that was the one thing I neglected to test. Thanks for pointing that out. Enabling zone mode did improve performance immensely. If I may make a suggestion I would recommend having that enabled by default.
ignis  [作者] 2022 年 11 月 25 日 下午 5:22 
If you set zone mode in settings, anything changes?
The_Silver_Nuke 2022 年 11 月 25 日 下午 1:20 
I'm getting the same issue that Potathor is getting. This seems to be happening specifically on Tropical Swamps for me, probably because of the large amount of plant life. New game, 3x speed, freezes every few seconds. Issue does not occur without this mod.
psilynt1 2022 年 11 月 14 日 上午 1:57 
Mod broke for me. Had a weird graphic glitch where screen went black when selecting a VE crop in a planter box. Switched to the 1.3 version on your github and worked fine. Didn't test other cases and only posting for those who have the same bug.
ignis  [作者] 2022 年 11 月 10 日 上午 11:21 
VE mods are often neglecting proper technical quality, aiming for fanciness and scale, so they easily can cause issues.
Uncertainty 2022 年 11 月 10 日 上午 10:26 
I am only running vanilla expanded mods too
Uncertainty 2022 年 11 月 10 日 上午 10:25 
@Potathor Same suddenly my save was running like this recently
ignis  [作者] 2022 年 11 月 10 日 上午 5:45 
That is strange. Could be a conflict, since I dont have problems with it. Try toggling "zone mode" in mod settings.
Rubens 2022 年 11 月 10 日 上午 5:33 
So I just started my first 1.4 game and the game "froze"/stopped every few seconds, turns out it was this mod that was causing it, it's weird because I had no growing zones yet, just a couple of storage ones, mods that add plants, I only have the "vanilla expanded" ones.
Yesterday playing in 1.3, it worked perfectly with a similar modlist so I don't know what could be the problem.
ignis  [作者] 2022 年 11 月 5 日 下午 12:52 
Update:
Changed how offset is calculated, so sync should now be near-perfect. Also changed a bit how suitable plants are calculated.
Uncertainty 2022 年 10 月 29 日 上午 10:47 
Isn't there a sowable tag, you could use that while disallowing trees.
ignis  [作者] 2022 年 10 月 29 日 上午 12:54 
It is not edible. Probably should review a way to find cultivated plants.
Uncertainty 2022 年 10 月 29 日 上午 12:05 
does it count as a tree?
Uncertainty 2022 年 10 月 29 日 上午 12:05 
Tinctoria does not sync
ignis  [作者] 2022 年 10 月 8 日 下午 12:08 
Should be fixed now
Mage of Void 2022 年 10 月 8 日 上午 11:53 
did this break for anyone else?
every time i click on a plant my screen goes grey
brucethemoose 2022 年 10 月 8 日 上午 6:56 
Thanks!
ignis  [作者] 2022 年 10 月 7 日 下午 11:52 
Should be working with 1.4 now.
ignis  [作者] 2022 年 10 月 7 日 下午 7:26 
Need to test if it needs an update.
brucethemoose 2022 年 10 月 7 日 下午 7:10 
1.4?

I do really like this mod, as its the most performant plant growth sync mod I can find.
ignis  [作者] 2022 年 6 月 8 日 下午 4:48 
IIRC fibercorn is considered a tree.
veiimas 2022 年 6 月 8 日 下午 2:02 
Fibercorn is not included in sync at the moment, is there a reason for that or just an oversight?
ignis  [作者] 2022 年 4 月 19 日 上午 9:35 
Zone mode should solve stuttering.
han/nah 2022 年 4 月 18 日 上午 1:37 
This is causing a lot of stuttering in my game for some reason?
NylonWorms 2022 年 2 月 26 日 下午 7:37 
for some reason my plants are turning invisible and aren't growing, any ideas to fix this?
BladeofSharpness 2021 年 9 月 11 日 下午 10:23 
Not working. All my fields are progressing at snail pace, like rice being half grown 8 days after sowing.
nikos 2021 年 9 月 11 日 下午 3:38 
Hello!

Please add null handling to your code.

Here is how to do it:
https://github.com/cseelhoff/RimThreaded/wiki/For-Devs#null-handling

If you need help, Drop by our discord:
https://discord.com/invite/3JJuWK8

Here is the issue that null handling would solve:
https://github.com/cseelhoff/RimThreaded/issues/626

Thank you for considering.

-RimThreaded Team <3
Uncertainty 2021 年 8 月 29 日 下午 11:00 
Can you add an option to increase the sync in growth rate, like a multiplier. As I sometimes have plants that don't catch up to the others due to their growth time. EX: Devil Strand.