边缘世界 RimWorld

边缘世界 RimWorld

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Sync Growth
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
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更新日期
344.468 KB
2021 年 2 月 12 日 上午 4:32
6 月 11 日 下午 6:57
12 项改动说明 ( 查看 )

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Sync Growth

在 ignis 的 1 个合集中
Ignis' Rimworld Mods
7 件物品
描述
Synchronizes plants and crops growth, ensuring that they would be ready for harvest together.

It averages grow, so there is no net gain or loss from using it.

Features
Works by actually adjusting grow rate, not by manually changing their growth state like other similar mods. You can actually see its effect in info window, and it draws outline for synced crops!

Two working modes:

Default mode - plants are looking for same kind of plants nearby to sync. Can work with pots, hydroponics and other similar furniture.

Zone mode - only plants within the same zone are synced, even if they are not nearby. Works with crops that can't be sown in direct proximity, but not with hydroponics.

You can configure a max gap between syncable crops to avoid extreme effects.

Performance impact
Very low. It only recalculates groups once in 2000 ticks (≈33 seconds of normal speed) and outside of it barely does anything.

Still, there are reports from some users about brief freezes in biomes with extreme plant density. Enabling zone mode in settings solves it, but this mode would not work for hydroponics.

Powered by Harmony
It is safe to add to existing saves, and even safe to remove!
All changes are via dynamic patching — no changes to data structures.

Compatibility
It should be compatible with all plants that do not have a custom implementation. Built-in support for:
Vanilla Plants Expanded
Orassans
Pawnmorpher


License
All original code in this mod is licensed under the MIT license[opensource.org].

Known issues
  • Mods that add new plants may require explicit support, if they have custom growth rate calculations. Tell me if something does not work.

Credits
Wishmaster - his old mod was used as a starting point (not much of it left in release though).

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com] (source code, non-steam and old versions there)
热门讨论 查看全部(2)
1
2022 年 10 月 8 日 上午 6:18
Error with settings window
Fargotroniac
0
2021 年 9 月 12 日 下午 2:36
consider adding null handling.
nikos
81 条留言
ignis  [作者] 7 月 20 日 下午 1:26 
Hydroponic bays do not have zones, so it effectively stops mod from working for hydroponics.
Thels 7 月 19 日 上午 7:38 
If this is set to Zone mode, would each Hydroponics Bay count as its own zone?
Derpino 3 月 20 日 上午 11:22 
The name and screenshot looked very familiar to me :) . Anyway let's check it out
Cosmo Corban 2024 年 9 月 7 日 下午 10:49 
I asked about ignoring the soil fertility since Dub's Bad Hygiene's irrigation system creates uneven patches with varying fertility levels, disrupting the plant growth sync as it creates multiple red groups.
ignis  [作者] 2024 年 1 月 28 日 下午 5:06 
Ufff, that would need a custom way to handle different things as the same.
Aion9 2024 年 1 月 28 日 上午 10:50 
would there be a way to make this work better with the peanut's spread function in Vanilla Plants Expanded - More Plants? They spread but since it counts as a different plant type (Secondary Peanut Plant) it can't sync with manually sowed peanuts.
ignis  [作者] 2024 年 1 月 22 日 上午 1:42 
Uff, technically yes, but I don't like the idea.
Cosmo Corban 2024 年 1 月 21 日 下午 12:40 
Can the euristic method be configured to ignore the terrain fertility? So it could work with half normal terrain, half fertile terrain.
Andromalis 2023 年 10 月 10 日 上午 10:29 
Earlier I mentioned the mod does not work as of 10.10.2023, but that is not true. Growth zones get recalculated after every launch of the save. Ergo - this mod works fine!
VeryPog 2023 年 7 月 30 日 上午 10:03 
This is what I was missing :steamthumbsup: