Total War: ATTILA

Total War: ATTILA

Ai_can't_avoid_combat.pack
20 条留言
vicfbyrne  [作者] 1 月 1 日 上午 3:28 
Adamek321. Do you have P.F.M. ? If so open mod and delete 'cai_variables_overides_tables' as this could resolve the problem for you , it seems to affect some campaigns and not others.See if this helps. All the best V.B.
Adamek321 1 月 1 日 上午 12:56 
Hey this mod is breaking my fireforged empires campain - while enabled it prevents AI from besieging towns (they can only assault while having artillery, cant create any siegie engines.
Severus Licinius Maximus 2024 年 4 月 28 日 下午 7:47 
vicfbyrne thanks
vicfbyrne  [作者] 2024 年 4 月 22 日 上午 6:32 
Severus Licinius Maximus. I've never played ancient empires, so i'm afraid i have no idea. If you open 'cai_variable_tables' with pfm and change the 'no_below_min_units' value to 21 on all difficulty settings, you should be good. Hope this helps, all the best VB.
Severus Licinius Maximus 2024 年 4 月 21 日 上午 3:52 
those this work with ancient empires?
vicfbyrne  [作者] 2024 年 1 月 13 日 上午 2:28 
Bilbo Baggins. I've not played 1212 AD in the longest time, i didn't realise there was a problem. Because 1212 AD is an evolving project it's hard to make mods for it that continually work, if you've found away around this problem - well done. I'll have to do some investigating on this , thanks for pointing this out. All the best VB.
Bilbo Baggins 2024 年 1 月 12 日 下午 12:07 
Leaving the "rct_cai_variables" file and deleting the others seems to resolve this problem but needs further testing.
Bilbo Baggins 2024 年 1 月 12 日 下午 12:00 
This breaks campaign AI in MK 1212 AD. They don't siege, like ever. Group up their armies near the city, fortify and wait endlessly.
vicfbyrne  [作者] 2021 年 7 月 24 日 上午 2:06 
GunnerManner, thanks for the comment. All the best VB.
vicfbyrne  [作者] 2021 年 7 月 24 日 上午 2:04 
enforcer983, glad it's of use, All the best VB.
GunnerManner 2021 年 7 月 23 日 下午 9:02 
This mod is good and the guy below me is not even essential.
enforcer983 2021 年 7 月 23 日 下午 5:34 
This mod is essential to combat annoying AI. No more chasing AI several turns just to kill a stack with 3-5 units in it.
vicfbyrne  [作者] 2021 年 3 月 26 日 上午 3:09 
Lvl 200 mage nohacks, you're welcome, glad it's of use, All the best VB.
8sat 2021 年 3 月 25 日 下午 9:57 
THANKS OMFG I HATED THOSE NUB RUNNERS DUDEE
vicfbyrne  [作者] 2021 年 3 月 21 日 上午 11:51 
ahhhhhhhhhh, thanks for the comment, All the best VB.
ahhhhhhhhhh 2021 年 3 月 21 日 上午 8:18 
epic thanks
vicfbyrne  [作者] 2021 年 2 月 9 日 上午 8:37 
Flater, i know what you mean ! Someone needs to make a mod to give us back the time. All the best VB.
Flater 2021 年 2 月 9 日 上午 7:48 
TY! i`ve spend atleast 3 months of my life chasing single generals raiding my lands
vicfbyrne  [作者] 2021 年 2 月 6 日 上午 6:55 
Kongming, glad it's of use. All the best VB.
Kongming 2021 年 2 月 5 日 下午 8:55 
this is AWESOME!!!!!! I love this mod... sure armies throughout history could sometimes avoid fighting, especially if both sides didnt want too but this ♥♥♥♥ is ridiculous!!!! Aint no way a big ass ol army back in the day is making that much ground away from an enemy who wants to fight... So this is nice that I can just turn it off and on again too since it can get alittle op maybe?.. idk... still great mod. THANK YOU!