Total War: ATTILA

Total War: ATTILA

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Ai_can't_avoid_combat.pack
   
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标签: mod, Campaign
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88.867 KB
2021 年 2 月 2 日 上午 2:30
2021 年 10 月 23 日 上午 2:58
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Ai_can't_avoid_combat.pack

描述
This is a simple mod that stops Ai forces ( army and navy ) from moving when challenged to combat. It used to drive me mad trying to corner armies , particularly the huns, that entered my lands to raid, and when offered battle would retreat just out of range ( almost as if the Ai knew how far to retreat ! ). This mod doesn't alter unit stats or moral and armies will still withdraw from the battlefield if taking heavy losses, it just means they have to stand and fight now. It can be useful if an army is stationed beside a settlement , by engaging that army you can drag the garrison into a field-battle, as they will reinforce them, if you can destroy the garrison , you can avoid a siege battle and take the settlement unopposed. This mod also works for 1212MK .
20 条留言
vicfbyrne  [作者] 1 月 1 日 上午 3:28 
Adamek321. Do you have P.F.M. ? If so open mod and delete 'cai_variables_overides_tables' as this could resolve the problem for you , it seems to affect some campaigns and not others.See if this helps. All the best V.B.
Adamek321 1 月 1 日 上午 12:56 
Hey this mod is breaking my fireforged empires campain - while enabled it prevents AI from besieging towns (they can only assault while having artillery, cant create any siegie engines.
Severus Licinius Maximus 2024 年 4 月 28 日 下午 7:47 
vicfbyrne thanks
vicfbyrne  [作者] 2024 年 4 月 22 日 上午 6:32 
Severus Licinius Maximus. I've never played ancient empires, so i'm afraid i have no idea. If you open 'cai_variable_tables' with pfm and change the 'no_below_min_units' value to 21 on all difficulty settings, you should be good. Hope this helps, all the best VB.
Severus Licinius Maximus 2024 年 4 月 21 日 上午 3:52 
those this work with ancient empires?
vicfbyrne  [作者] 2024 年 1 月 13 日 上午 2:28 
Bilbo Baggins. I've not played 1212 AD in the longest time, i didn't realise there was a problem. Because 1212 AD is an evolving project it's hard to make mods for it that continually work, if you've found away around this problem - well done. I'll have to do some investigating on this , thanks for pointing this out. All the best VB.
Bilbo Baggins 2024 年 1 月 12 日 下午 12:07 
Leaving the "rct_cai_variables" file and deleting the others seems to resolve this problem but needs further testing.
Bilbo Baggins 2024 年 1 月 12 日 下午 12:00 
This breaks campaign AI in MK 1212 AD. They don't siege, like ever. Group up their armies near the city, fortify and wait endlessly.
vicfbyrne  [作者] 2021 年 7 月 24 日 上午 2:06 
GunnerManner, thanks for the comment. All the best VB.
vicfbyrne  [作者] 2021 年 7 月 24 日 上午 2:04 
enforcer983, glad it's of use, All the best VB.