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Weapon clip sizes are great variables for storing information as they automatically sync on multiplayer. In theory, an infinite ammo mod that is well made would have a weapon blacklist which would allow you to exclude the weapon_shrinkinator's Clip1() and Clip2() values from being overwritten every frame.
@Neko Musume I tried it out, it's definitely much better now, jigglebones are no longer weird when I biggify/smallify a ragdoll/NPC, sometimes they can slightly twitching, but that's it.
Given that what you asked is a direct example given by the update text
(Fixed jiggle bones not scaling with model scaling (Biggify/Smallify options on NPCs for example))
I'd say; yes.
(Being tiny is good For PVP + Good for Going into tiny spaces + good for killing everyone in the server) (while being giant is useless)
ULTRAKILL
-MACHINE APPROVES
-COOL ADDON BRO