全面战争:战锤2

全面战争:战锤2

Replenishment Redone
26 条留言
Pwner1 2022 年 4 月 29 日 上午 8:50 
WH3?
S0AP  [作者] 2021 年 4 月 10 日 下午 1:06 
I added replenishment to all their buildings
art_loots 2021 年 4 月 10 日 下午 12:07 
GZ you made the beastmen actually less playable with this mod
S0AP  [作者] 2021 年 4 月 2 日 上午 12:53 
That's awesome glad you were able to get what you needed, lemme know how it goes!
Sir Draskar 2021 年 4 月 2 日 上午 12:20 
I did it! (there's a table that set a multiplier to the recruitement cost).
I'm currently test it with your mod activated on Vortex Malus Campaing.

Feel free to us it yourself if you want: "Increased recruitment cost" it's the name of the mod
Sir Draskar 2021 年 3 月 31 日 上午 12:15 
Thanks a lot for the answer.
Maybe I wust need to learn how to mass edit the tables.
S0AP  [作者] 2021 年 3 月 30 日 下午 12:05 
If you just wanna increase units cost and upkeep its just 1 table in the database, 'main_units' then look for 'recruitment cost' and 'upkeep cost'. No need to script but I'm sure there are plenty of ways to script if that's what you're more comfortable with.
Sir Draskar 2021 年 3 月 30 日 上午 11:35 
There's a mod called "Supply Lines Redone" that rebalance upkeep but in my opinion it's more a thing about recruitment cost.
I would like do the mod myself but I can't find how to quick double up costs of units. Is doable via scripting? Or I need to mass edit the whole unit table?
S0AP  [作者] 2021 年 3 月 28 日 下午 2:36 
Nice and yeah I agree, I'm trying to come up with some upkeep rules but they probably won't be included in this mod. Balance is hard
Sir Draskar 2021 年 3 月 28 日 下午 1:11 
Won the scaven campaign! Perfect replenish time for them!
Do you plan to add some increase recruit cost to the mod? (maybe +50%)
Imho in all total war the recruitement cost is too low if you compare with the upkeep (something like 4:1).
There's a lot of situation when is better to dispand and rebuild and, by doing so, you risk to invalidate the limits that this mod add.
What do you think?
S0AP  [作者] 2021 年 3 月 28 日 下午 12:58 
Hey glad you like it
1: should be save-gave compatible, but I'm not sure if you remove it how that might affect the game.
2: Yes
3: Probably nothing incompatible with it unless you play major overhauls like SFO or maybe Radious. Likely they have added replenishment to certain custom buildings/technologies and what not so it'll probably affect balance on big overhauls (shouldn't cause any crashing though)
*NFN* Braktologisk institutt 2021 年 3 月 28 日 上午 3:16 
Hi, great mod! 3 questions:
Is it save-game compatible?
Is it compatible with other mods that modify building effects? (Specifically this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2111089058)
Any other mods it is incompatible with?
Sir Draskar 2021 年 3 月 15 日 下午 2:14 
I'm currently play a Vortex with Trench (Skaven). I'll let you know how is going.
S0AP  [作者] 2021 年 3 月 14 日 下午 5:10 
I'll have to check but I think the High Elves get less replenishment on purpose
Sir Draskar 2021 年 3 月 14 日 下午 3:57 
@Bon: Hard/Hard.
I'm not experiencing difficulties (I won the second campaign few minutes ago), only a little bit frustration for waiting too long for replenish in some cases.

I also noticed that level 3 military building gives +1 repleninsh like the level 2 or 1 (at least for High Elves). It's wanted?
S0AP  [作者] 2021 年 3 月 14 日 上午 7:09 
What difficulty are you using Sir Draskar?
Sir Draskar 2021 年 3 月 14 日 上午 7:06 
@Shatilov: Unit caps for all & "Upkeep rework" (it's the real name).
Played a Last Defenders campaign and worked very well (Difficulty H/H)
Now I'm testing the same combination with Eltharion Campaing.

@Bon maybe I will raise a little bit the basic replenish. Something like 1-2%. Al least this is my first impression after 1 and half game
Shatilov 2021 年 3 月 13 日 上午 12:04 
@Sir Draskar, which unit cap and upkeep rework your using ?
S0AP  [作者] 2021 年 3 月 12 日 下午 4:36 
Glad you like it!
Sir Draskar 2021 年 3 月 12 日 下午 1:33 
Used in sombination with Unit Caps and Unkeep rework is perfect.
Less armies, more crucial battles and strategical redeployments.
Thanks a lot for this mod!
Shatilov 2021 年 1 月 30 日 下午 4:08 
exactly what i was searching for.
S0AP  [作者] 2021 年 1 月 28 日 下午 12:23 
@blackwind119 posted
JKNinja 2021 年 1 月 28 日 上午 11:52 
is there a way you can post a change log?
Mr.Necrophile 2021 年 1 月 28 日 上午 9:59 
Awesome idea, look forward to trying it when I load up a new campaign.
S0AP  [作者] 2021 年 1 月 28 日 上午 9:18 
Glad you think so! Hope you enjoy it
MorglumNecksnapper 2021 年 1 月 28 日 上午 3:23 
Wow, looks like a great and welcome change to the game, can't wait to test it out.