Stormworks: Build and Rescue

Stormworks: Build and Rescue

[Obselete]Locking/Tracking Radar
62 kommentarer
puipuix  [ophavsmand] 12. juni 2024 kl. 12:20 
Vehicle
johnyboy 4. maj 2024 kl. 9:23 
is it a vehicle or a controller?
brewlord 27. okt. 2022 kl. 2:47 
An aircraft I have this in still track perfectly, even as new radars are out
Herze 25. okt. 2021 kl. 6:56 
This is such a cool system, it's sad the new radars can't do the same thing
puipuix  [ophavsmand] 12. okt. 2021 kl. 11:27 
I made an other one but without the locking feature (as I we can't control the radar FOV/Angles) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2621909828
I may create a tracking display as I'm doing something similar for my master/slave turret system
BasicallyIPlayGames 12. okt. 2021 kl. 11:02 
Yeah but are you going to bother making another one?
puipuix  [ophavsmand] 12. okt. 2021 kl. 9:50 
This will no longer be updated as obselete
KageKage 12. okt. 2021 kl. 9:30 
Hello, could you add a logic input for target locking with a button or from the pilot seat?
BasicallyIPlayGames 8. okt. 2021 kl. 10:13 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Lillythefox21283 27. sep. 2021 kl. 12:25 
could you make this command a turret of sorts?
Captain of something 19. sep. 2021 kl. 1:52 
Dope
puipuix  [ophavsmand] 19. sep. 2021 kl. 1:03 
@Captain of something Feature added ;)
Captain of something 18. sep. 2021 kl. 9:30 
Could you add a feature so you can change between a circle and a square as the targetting symbol
JohnHimer 22. juni 2021 kl. 16:03 
sweet thanks i'll have to play around with it then.
puipuix  [ophavsmand] 22. juni 2021 kl. 15:36 
I don't have the coordinate of the target, only the angle relative to the radar. Using some math you should be able to calculate the coordinate using a gps sensor and the radars
JohnHimer 22. juni 2021 kl. 15:00 
Hey this is great. I was wondering if it would also output the x and y pos of the target you are tracking so that I could feed it into an auto pilot and then continuously update it to have my creation fallow the tracked object.
ILikeTurtles 22. juni 2021 kl. 12:24 
thanks
puipuix  [ophavsmand] 22. juni 2021 kl. 8:59 
Yep I just updated the MC to have more option. I remove the key from the system to free dashboard space and now all controls are on the small display (Who now need to be turned on)
ILikeTurtles 22. juni 2021 kl. 7:13 
Is there a way to have tracker mode on when it spaws?
ACE 17. maj 2021 kl. 10:01 
yup that is an issue, if i can i will give you a calculation for it as this is a feature i really want to see
puipuix  [ophavsmand] 17. maj 2021 kl. 9:57 
It will not work. Imagine that you are not moving and the target makes circle around you, your speed will be 0 and the approach speed will also be 0 as the distance does not change. So the calculated speed will be 0 which is incorrect as the target is moving
ACE 17. maj 2021 kl. 9:53 
what about using a speed sensor and minusing your own speed off the approach speed?
puipuix  [ophavsmand] 17. maj 2021 kl. 2:41 
I can't really know the exact speed of the target as all data are relative to the radar position and speed. The only speed that I can calculate is when the target is going away or toward you. (Your speed + approach speed)
ACE 16. maj 2021 kl. 23:15 
a speed so you can see how fast the target is going not only its approach speed
puipuix  [ophavsmand] 16. maj 2021 kl. 14:25 
Yes ?
ACE 16. maj 2021 kl. 9:25 
hello, can i suggest an upgrade to this?
puipuix  [ophavsmand] 10. maj 2021 kl. 7:38 
You can try to use the radar elevation output or channel 7 and 8 of the composite output to get the angle.
XxDefinitive_misogynistxX 9. maj 2021 kl. 18:01 
Is there a way I can make whatever the radar is locking Slew a laser?
puipuix  [ophavsmand] 9. maj 2021 kl. 7:12 
Stormworks's radars pick up the closest object so yes it's normal
Erzbengel Raziel 9. maj 2021 kl. 5:25 
Is it normal that is always locks on the closest object in tracking mode instead of staying locked on the same one?
Yaro the Great 5. apr. 2021 kl. 7:59 
Very well made :).
puipuix  [ophavsmand] 28. mar. 2021 kl. 11:31 
Of course :)
KingJasperll 27. mar. 2021 kl. 19:58 
Am I allowed to upload a vehicle with this system integrated into it?
JurassicParker0 24. feb. 2021 kl. 19:04 
This is absolutley incredible
puipuix  [ophavsmand] 11. feb. 2021 kl. 6:52 
@Elijah1 No but it's not possible, I will look at it but I don't think I have that much composite index free to make it possible
Elijah1 10. feb. 2021 kl. 21:38 
Is it possible to edit the radar FOV on the fly?
I find it when i zoom the camera the tracking rectangle messes up
TTVDisasterArtist007 5. feb. 2021 kl. 11:55 
I had noticed the crate thing, yes. lol I was trying to rescue some poor NPC SODs, and I was trying to use this with another radar system and beacon location systems to try to actually find the boat, and I kept picking up small hits that rapidly vanished. So many crates.
puipuix  [ophavsmand] 5. feb. 2021 kl. 11:34 
The radar can detect sharks, crates, tools so that why things shows up and disapear. You can use "Ignore ... " to ignore some of them (You might miss some real vehicle doing so)
TTVDisasterArtist007 3. feb. 2021 kl. 14:25 
I am noticing some objects will pop up on the display, and then vanish. Is there a setting I have missing that is preventing target lock? My prototype vessel tops at about 40 knots, full speed is about 30ish knots sustained, and about 20 knots service speed. In a nut shell, object shows up, range at 5km and targeting mode active. Not sure if this a common problem. I would also like to showcase this in my future videos once I fully understand the setup, and functions enough to properly explain it. Thanks in advance for the help!
Arthur 1. feb. 2021 kl. 7:10 
Very well done!
DarkPaapi 28. jan. 2021 kl. 1:54 
Congrats to being in the top 3 weekly!
puipuix  [ophavsmand] 28. jan. 2021 kl. 1:27 
@Acey No, this is not a real radar that can guide missile (It's way more complicated)
@emergingsea Debug is a developpement tool, don't use it unless the MC crash itself.
emergingsea 27. jan. 2021 kl. 19:01 
i set up the debug and it said obr fai | obr fai
Acey 27. jan. 2021 kl. 11:53 
Are there any missiles that work with it?
DarkPaapi 27. jan. 2021 kl. 1:43 
Oh you lovely bas**d, its freaking beautifull! Thanks man
puipuix  [ophavsmand] 27. jan. 2021 kl. 1:35 
@Vonel You can, I made this to be used by others ;-)
It's difficult to tell values for any display, even the 3x3 hud. All depend on the distance between the radar and the hud, the fov of a camera if you use it etc... The best is to try different value.

@rblxfreak14
The 360 view doesn't folow any target, it just scan everything and display up to 5 echo.
RBLXFREAK14 26. jan. 2021 kl. 23:10 
there is a problem with the first mode it chanhes the faching jaw and pich if the radar so the radar starts turning the oposite side of were the trget is with the second mode there is no problem there is fixed teh Fov problem liek teh 360 radar view were it chenges facing pitch and facing jaw is were the problem if you cna and would do it could you pls look in to this thx
RBLXFREAK14 26. jan. 2021 kl. 22:48 
@puipuix i only need to connect these things you said or also al the rest that remains ?
RBLXFREAK14 26. jan. 2021 kl. 22:42 
thx
Vonel 26. jan. 2021 kl. 14:41 
This is pretty neat. Would be great for a gun hud. Mind if I add this to a creation? (Will be uploaded and i get on average 1.5k subscriptions). Also do you know any values to set for this to work with a 5x3 monitor?