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报告翻译问题






_"Type VisualElement probably needs a StaticConstructorOnStartup attribute, because it has a field s_runtimeMaterial of type Material. All assets must be loaded in the main thread."
_"Type UIRenderDevice probably needs a StaticConstructorOnStartup attribute, because it has a field s_DefaultShaderInfoTexFloat of type Texture2D. All assets must be loaded in the main thread."
_"Type CommandGenerator probably needs a StaticConstructorOnStartup attribute, because it has a field s_blitMaterial_LinearToGamma of type Material. All assets must be loaded in the main thread."
https://gist.github.com/HugsLibRecordKeeper/360b905e0fa9ccee31d68d5451ceb19a
Sad because this is exactly what I was looking for, but Tech Advance is more important to me.
@123nick
@GHXX
@Xyllisa Meem Paradox Station
Thank you for your interest in my mod and for your contribution to improving it
@Reiquard, as someone reported this TechAdvancing (my mod) issue to me just now, id suggest using a postfix instead of your original prefix-plus-skip-original-method approach here: https://github.com/Reiquard/ResearchCostFactorAdjustment/blob/main/Source/ResearchCostFactorAdjustment.cs#L26
The original rimworld method does not make any modification to any data, so there is no difference to switching over to a postfix approach (i.e letting the original method run and then changing the result afterwards). However what that lets you do is set a priority and then have that run after my postfix, eliminating any computation changes that Tech Advancing did, or only keeping my values in some cases.
Here is some documentation for harmony: https://harmony.pardeike.net/articles/priorities.html
My harmony id is com.ghxx.rimworld.techadvancing
The patch in question is located here: https://github.com/RimWorldMod/Tech-Advancing/blob/master/HarmonyDetours.cs#L59
The reporting person, @Xyllisa Meem Paradox Station states that it is not a pressing issue, but they would like to see our two mods working together in the (possibly near) future.
so like, neolithic researcher researching medieval tech takes 50% , but medieval researcher researching neolithic tech can also be 50% less research time needed?
As you have already written, "Tech Advancing" mod overwrites all the data this mod generates, so this report should be addressed to the author of that mod.