边缘世界 RimWorld

边缘世界 RimWorld

Research CostFactor Adjustment
17 条留言
Litcube 12 月 10 日 下午 8:24 
@kongkim: +1!
kongkim 11 月 3 日 上午 6:28 
Would love an option where you could just set a permanent multiplyer for research cost for each tech level of research.
Yoann 10 月 12 日 上午 8:27 
I get 3 warning messages from this mod:
_"Type VisualElement probably needs a StaticConstructorOnStartup attribute, because it has a field s_runtimeMaterial of type Material. All assets must be loaded in the main thread."

_"Type UIRenderDevice probably needs a StaticConstructorOnStartup attribute, because it has a field s_DefaultShaderInfoTexFloat of type Texture2D. All assets must be loaded in the main thread."

_"Type CommandGenerator probably needs a StaticConstructorOnStartup attribute, because it has a field s_blitMaterial_LinearToGamma of type Material. All assets must be loaded in the main thread."

https://gist.github.com/HugsLibRecordKeeper/360b905e0fa9ccee31d68d5451ceb19a
가챠중독자의퓨전펑크생활 7 月 5 日 上午 1:36 
Thank you for the update!
onemorecup 2024 年 7 月 9 日 上午 8:30 
thanks for update, mate! too bad this one isn't very widely known.
eastpaw 2023 年 12 月 4 日 下午 7:34 
It's been nearly a year since GHXX's comments below and unfortunately this mod has not been updated to work with Tech Advance.

Sad because this is exactly what I was looking for, but Tech Advance is more important to me.
Yoann 2023 年 10 月 17 日 上午 1:20 
Exactly what I was looking for, awesome! Thank you very much for this perfect mod :D
123nick 2023 年 1 月 5 日 上午 4:15 
Thank you for implementing the feature i asked for! truly awesome.
Reiquard  [作者] 2023 年 1 月 4 日 下午 6:29 
@Shalashalska
@123nick
@GHXX
@Xyllisa Meem Paradox Station
Thank you for your interest in my mod and for your contribution to improving it
GHXX 2023 年 1 月 3 日 下午 12:17 
[1/2]
@Reiquard, as someone reported this TechAdvancing (my mod) issue to me just now, id suggest using a postfix instead of your original prefix-plus-skip-original-method approach here: https://github.com/Reiquard/ResearchCostFactorAdjustment/blob/main/Source/ResearchCostFactorAdjustment.cs#L26
GHXX 2023 年 1 月 3 日 下午 12:17 
[2/2]
The original rimworld method does not make any modification to any data, so there is no difference to switching over to a postfix approach (i.e letting the original method run and then changing the result afterwards). However what that lets you do is set a priority and then have that run after my postfix, eliminating any computation changes that Tech Advancing did, or only keeping my values in some cases.
Here is some documentation for harmony: https://harmony.pardeike.net/articles/priorities.html
My harmony id is com.ghxx.rimworld.techadvancing
The patch in question is located here: https://github.com/RimWorldMod/Tech-Advancing/blob/master/HarmonyDetours.cs#L59

The reporting person, @Xyllisa Meem Paradox Station states that it is not a pressing issue, but they would like to see our two mods working together in the (possibly near) future.
123nick 2022 年 1 月 14 日 下午 6:27 
Can you add a setting for research cost too decrease when researching basic tech level costs?
so like, neolithic researcher researching medieval tech takes 50% , but medieval researcher researching neolithic tech can also be 50% less research time needed?
Hans 2021 年 8 月 23 日 下午 4:58 
Doenst work for me change nothing :D
Reiquard  [作者] 2021 年 7 月 17 日 下午 11:48 
@Shalashalska
As you have already written, "Tech Advancing" mod overwrites all the data this mod generates, so this report should be addressed to the author of that mod.
Shalashalska 2021 年 7 月 16 日 下午 10:42 
Unfortunately it looks like this isn't compatible with Tech Advancing. The that mod overwrites any settings from this one, regardless of load order. Interestingly, they still show up correctly in the table in this mod's settings.
Kangaroo Salesman 2021 年 1 月 11 日 上午 9:40 
That's awesome!
Lyn the Cookie 2021 年 1 月 8 日 上午 6:11 
That's amazing!