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_"Type VisualElement probably needs a StaticConstructorOnStartup attribute, because it has a field s_runtimeMaterial of type Material. All assets must be loaded in the main thread."
_"Type UIRenderDevice probably needs a StaticConstructorOnStartup attribute, because it has a field s_DefaultShaderInfoTexFloat of type Texture2D. All assets must be loaded in the main thread."
_"Type CommandGenerator probably needs a StaticConstructorOnStartup attribute, because it has a field s_blitMaterial_LinearToGamma of type Material. All assets must be loaded in the main thread."
https://gist.github.com/HugsLibRecordKeeper/360b905e0fa9ccee31d68d5451ceb19a
Sad because this is exactly what I was looking for, but Tech Advance is more important to me.
@123nick
@GHXX
@Xyllisa Meem Paradox Station
Thank you for your interest in my mod and for your contribution to improving it
@Reiquard, as someone reported this TechAdvancing (my mod) issue to me just now, id suggest using a postfix instead of your original prefix-plus-skip-original-method approach here: https://github.com/Reiquard/ResearchCostFactorAdjustment/blob/main/Source/ResearchCostFactorAdjustment.cs#L26