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报告翻译问题






I have one question for you about setup. If I have the no round limit option selected, what changes? Are more tiles added into the pot somewhere, or what exactly please.
There are 6 seats / colors available on the table and players have to pick one of the available ones. I always thought this is standard tabletop simulator behavior. Black, to the best of my knowledge is always reserved, otherwise I would have definitely added black, especially as the Orion faction in the physical board game is using black game pieces.
Can you maybe link a mod that works the way you would like me to implemented this one? I promise I will take a look!
More on that card, Just a card next to the rules that says... You have to pick these player colors, this way because TableTop Simulator reserves black for GM. These buttons do this... just a little image explaining the automations you've put in?
Unfortunately that appears to rule out a 6 player game entirely as Tabletop simulator locks the Black token to the GM. We were pretty confused because we had players who wanted to be purple and orange, and it would not go to their turns no matter what I tried.
As a quick fix, can you please add a card explaining the neat little things your mod does? Like the buttons?
Then in the long run can you unlock player colors from token colors? I do get that having the player color match the token color can be helpful, but I think the boards and tokens in front of the players does it well enough.
Developments are a 1st edition mechanic. In the 2nd edition some of the effects are now re-balanced and covered by Minor Species (e.g. Ancient Monument), other Developments became Discovery Tiles, such as the Artifact Link. I currently do not plan to include the 1st edition implementation.
I simply forgot to include tokens for the Turn Order Variant. This is easy to add, I'll try to get the tokens in over the weekend!
Pyxis Unity is a faction from the first edition that has not yet been officially released for Second Dawn.
All expansions are now fully covered and included.
Please let me know if you have feedback or further improvement suggestions!
For all the following rounds the number of tiles is lower (6 for a 3-player game).
The number is also modified by rare / unique tech tiles being drawn. A rare tech tile does not count against the number of draws. If the draws for the 2nd round include 3 rare technologies, the total number of draws will be 9 (6 regular draws for a 3-player game + 3 rare technologies).
That's the reason why the numbers might appear random.
@Haruspex I somehow missed your comment, Eridani will now always receive their control board during setup!
@Alexander Individually selecting GCDS, Ancient or Guardian variants will no longer interfere with the game setup afterwards
P.S. Thank you for your work!
You can choose the *non-default* variants before the setup and simply take them out of their containers without affecting the setup.
Is there any way to choose what ancient, guardian and GDCS to use for the game after setup?
I tried choosing before running the setup but that seems to break the setup, at least for tech in a 2 player hot-seat...
I also made sure that a discovery tile that is manually placed on the Magellan player board will snap into place with the correct rotation.
I will look into the starting sector as well!
Both the Rho Indi faction as well as the Exiles have been updated to the 2nd edition of Eclipse.
Enjoy!
The bags storing all variants are in the same positions you will find the selected tiles after the setup.
I am just waiting for having the races expansion in TTS https://en.lautapelit.fi/product/45705/eclipse---2nd-dawn-outcasts-eng