Tabletop Simulator

Tabletop Simulator

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Eclipse: Second Dawn for the Galaxy [Scripted]
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Type: Game
Complexity: Medium Complexity
Number of Players: 2, 3, 4, 5, 6
Assets: Scripting, Rules
文件大小
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更新日期
856.394 KB
2021 年 1 月 3 日 上午 11:02
8 月 26 日 上午 2:55
42 项改动说明 ( 查看 )

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Eclipse: Second Dawn for the Galaxy [Scripted]

描述
Latest update: August 26th, 2025

A game of 'Eclipse Second Dawn for the Galaxy' puts you in control of a vast interstellar civilization, competing for success with its rivals. You explore new star systems, research technologies, and build spaceships with which to wage war. Eclipse offers many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your faction, while paying attention to the other civilizations' endeavors.

If you like this mod, please rate, favorite and comment.

About This Mod
Scripts automate all of the game setup as well as the transition between game rounds. 1st edition factions that work out of the box with the updated 2nd edition rules have been added as a bonus.

Game Setup
A dedicated menu allows to configure the initial game setup, including the option to choose which expansions to play with. Press "Setup" to initiate the first round and to automatically perform the initial board setup for Eclipse Second Dawn for the Galaxy:
  • Available technologies are chosen randomly based on the number of players and placed automatically
  • Tiles for outer sectors are randomly chosen to match the number of players
  • Turns are tracked automatically via the turn marker
Players then choose their faction.

Automated player setup with the push of a button
  • Automated setup of all starting sectors
  • Faction-specific number of colony ships (Planta receive 4, Terran 3, ...)
  • Initial pool of resources is assigned automatically
  • Influence discs are placed on the player board according to the chosen faction (Eridani receive less)
  • Automated faction-specific fleet setup (no Dreadnoughts for Rho Indi)
  • Player boards are automatically locked in place

Starting subsequent rounds triggers an automated clean-up: Remove damage cubes, refresh colony ships and pass cards, return reputation tiles, ...

Expansions
All expansions for Eclipse: Second Dawn for the Galaxy are included and can be selected during the setup:
  • Outcasts: New Faction "Rho Indi Syndicate"
  • Outcasts: New Faction "The Exiles"
  • Seekers: New Faction "Wardens of Magellan"
  • Seekers: New Faction "Enlightened of Lyra"
  • Minor Species
  • Rift Cannon
  • Galactic Events (Nebula, Supernova, Black Hole, Pulsar)
  • 2 additional options for turn order (e.g. 2nd player to pass decides the direction of play)
  • Optional: Faction "Pyxis Unity" (Eclipse 1st edition)

Thanks
  • to Touko Tahkokallio and everyone at Lautapelit.fi for creating Eclipse Second Dawn for the Galaxy, an amazing game that I love playing online and offline
  • to steam user tetrach, who created the original TTS mod for the 1st edition of Eclipse and a solid foundation for all following mods
  • to steam user Zee Germans, who created the scans of the Eclipse Second Dawn components
  • to steam user Zel / OS who created the first mod for Eclipse Second Dawn of the Galaxy
  • to steam user SynthDark who created the original compact tech board
  • to steam user Wyko whose code is the foundation of the "Return Influence" button
115 条留言
Cypherwulfe 7 小时以前 
Thank you so much for this mod. It has allowed a friend and I to enjoy playing.

I have one question for you about setup. If I have the no round limit option selected, what changes? Are more tiles added into the pot somewhere, or what exactly please.
Vaele 12 月 7 日 上午 3:43 
Are GCDS and Ancient minis planned to be included eventually?
Kay  [作者] 12 月 7 日 上午 2:41 
Hi Carriath!
There are 6 seats / colors available on the table and players have to pick one of the available ones. I always thought this is standard tabletop simulator behavior. Black, to the best of my knowledge is always reserved, otherwise I would have definitely added black, especially as the Orion faction in the physical board game is using black game pieces.
Can you maybe link a mod that works the way you would like me to implemented this one? I promise I will take a look!
carriath2 12 月 7 日 上午 12:37 
Partial workaround. If you do start with 6 Players, one of them choosing black, and then on their turn have them change colors, you can play a 6 player game

More on that card, Just a card next to the rules that says... You have to pick these player colors, this way because TableTop Simulator reserves black for GM. These buttons do this... just a little image explaining the automations you've put in?
carriath2 12 月 7 日 上午 12:24 
Kay, amazing mod. BUT, MAAAAJOR glitch in the hotseat mode, and maybe others. It took me more than an hour to figure this out, your mod locks the player colors to the token colors in the game. Worse, there is no handy "How this mod works" card that I could find telling people this.

Unfortunately that appears to rule out a 6 player game entirely as Tabletop simulator locks the Black token to the GM. We were pretty confused because we had players who wanted to be purple and orange, and it would not go to their turns no matter what I tried.

As a quick fix, can you please add a card explaining the neat little things your mod does? Like the buttons?

Then in the long run can you unlock player colors from token colors? I do get that having the player color match the token color can be helpful, but I think the boards and tokens in front of the players does it well enough.
Kay  [作者] 11 月 9 日 上午 1:55 
@Kataya thank you for the kind words! I added alliances to my ToDo list, but things are very busy right now, so please don't expect an implementation soon.
Developments are a 1st edition mechanic. In the 2nd edition some of the effects are now re-balanced and covered by Minor Species (e.g. Ancient Monument), other Developments became Discovery Tiles, such as the Artifact Link. I currently do not plan to include the 1st edition implementation.
Kataya 11 月 5 日 上午 1:00 
Amazing mod thank you ! Would it be possible to add the developments cards and the alliance token ?
Kay  [作者] 8 月 26 日 上午 3:05 
Small Update: Pyxis Unity now have a custom control board for resource management, bringing them in line with all other factions.
Kay  [作者] 8 月 18 日 下午 3:19 
@Okizime, thank you for the suggestion! I will look into it, but I can't promise anything, especially because Expanded Galaxies is the one expansion I don't own.
Okizime 8 月 14 日 上午 11:07 
Would it be possible to also add Expanded Galaxies expansion at some time in the future? Really would like to play this with a large group and alliances seem very fun. Thank you for all your efforts in creating this board!