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报告翻译问题









I have one question for you about setup. If I have the no round limit option selected, what changes? Are more tiles added into the pot somewhere, or what exactly please.
There are 6 seats / colors available on the table and players have to pick one of the available ones. I always thought this is standard tabletop simulator behavior. Black, to the best of my knowledge is always reserved, otherwise I would have definitely added black, especially as the Orion faction in the physical board game is using black game pieces.
Can you maybe link a mod that works the way you would like me to implemented this one? I promise I will take a look!
More on that card, Just a card next to the rules that says... You have to pick these player colors, this way because TableTop Simulator reserves black for GM. These buttons do this... just a little image explaining the automations you've put in?
Unfortunately that appears to rule out a 6 player game entirely as Tabletop simulator locks the Black token to the GM. We were pretty confused because we had players who wanted to be purple and orange, and it would not go to their turns no matter what I tried.
As a quick fix, can you please add a card explaining the neat little things your mod does? Like the buttons?
Then in the long run can you unlock player colors from token colors? I do get that having the player color match the token color can be helpful, but I think the boards and tokens in front of the players does it well enough.
Developments are a 1st edition mechanic. In the 2nd edition some of the effects are now re-balanced and covered by Minor Species (e.g. Ancient Monument), other Developments became Discovery Tiles, such as the Artifact Link. I currently do not plan to include the 1st edition implementation.