Space Engineers

Space Engineers

Industrial Overhaul - v1.7.5
1,763 条留言
ROB_OZ 11 月 30 日 上午 9:16 
You ar my Hero!! This is really better now! Thanks a lot for helping! We enjoy playing IO so much :-)
A completely new experience ;-)
Space Ace 11 月 29 日 上午 5:57 
Updated. (Should be) All better
Space Ace 11 月 28 日 上午 10:14 
Yes this issue is known and will be fixed within a week or two. Core Systems broke a lot. Please have patience
ROB_OZ 11 月 27 日 下午 11:57 
So I double checked with a local installation. It really is Industrial Overhaul creating the issue with inventories getting fully emptied. I hope someone can get this fixed. I removed one mod after the other and after IO things went smoothly. :-(
ROB_OZ 11 月 25 日 上午 2:56 
Now I experienced another issue after the update. When trying to empty my personal inventory into a container the whole inventory (besides food) gets transferred. So tools and bottled also. Keen had one report about this bug already but the person opening it mentioned that it might be a mod cuasing this. Does anone else experience this bug?
ROB_OZ 11 月 25 日 上午 2:55 
I know now what caused the issue. It was lock and load + the lock and load fix. Removing it solved the issue. It wasn't the IO mod.
Templar 11 月 25 日 上午 1:02 
Oh wow that was a quick update. Nice.
Space Ace 11 月 20 日 上午 7:09 
@ROB_OZ It wouldnt make sense for IO to suddenly give issues, as it hasnt updated in almost 2 months now.. Its possible that one of your other mods updated and is overwriting the food scripting now, although usually when that happens you see a 0 on the food bar, not nothing at all
ROB_OZ 11 月 19 日 下午 11:37 
I have a question. I reset my server after the installation of IO. I love the new functionality and complexity. But after a certain period of time running the server (approx. 2 weeks) the hunger bar and radioation vanished. Did anyone experience the same issue? I tried everything I can do by myself besides resetting again ;-) I ran all the mods before besides IO so this might cause an issue. Anyone does have the same issue or any idea how to fix it?
Space Ace 11 月 17 日 上午 8:44 
@Piesolesy the standard nuclear reactor outputs roughly 500MW worth of steam so I'm not sure where you're getting 4.6MW from

@Cyber Yes, use the ore subtypes from the VoxelMaterials.sbc files
Cyber 11 月 16 日 上午 7:15 
Is it possible to add ore generation to custom planets?
Piesolesy 11 月 15 日 下午 2:17 
is it intentional that one uranium fuel rod gives 4.63MW in standard reactor when it gives 5.07MW in dlc/vanilla while being also a lot less space expensive? 6,94MW for RTG is reasonable since you need 500 of them to replicate standard reactor
Zorelnam 11 月 15 日 上午 11:41 
You are right... i didn't realize scrolling would do anything, thank you
Space Ace 11 月 15 日 上午 11:18 
@Zorelnam they are there if you scroll. The issue is fixed in 1.7.5 anyways. Same happens with merge blocks & pistons
Zorelnam 11 月 15 日 上午 8:31 
Lithium and Alkaline batteries are bugged and cannot be placed, when you try to place them you get an acid battery instead.
K.Hunter 11 月 5 日 上午 5:21 
@Space Ace about the rocket thrusters, yeah I opened that ticket and it's a shame mods like IO don't mention this problem on their mod page because it definitely needs more attention and upvotes for Keen to care to fix it.
cybyrd5 11 月 4 日 下午 9:25 
sorry if this has been asked before is there a way to make this a EOS friendly mod?
Space Ace 11 月 3 日 上午 8:54 
@CptConnor Were you using Seams Fixed? The vanilla maps actually have lots of those errors, and IO simply uses those vanilla maps. You can use the IO version of Seams Fixed to clear it all up, just be sure to load it above IO or it won't overwrite it's generation
CptConnor 11 月 3 日 上午 7:22 
After starting a fresh save at the same locations before installing IO, a large ice lake has disappeared. Is there any commands or settings that need changing which I've not done or seen?
Mace 10 月 30 日 下午 1:40 
Thank you, guess I'll try just this for now
Space Ace 10 月 30 日 下午 1:19 
@Mace You will need a version of the custom planet designed specifically for IO. This mod only affects vanilla planets by-default
Mace 10 月 30 日 下午 12:43 
Do the ore changes work with custom planets? Was thinking of trying this + real solar systems
bladewar 10 月 20 日 上午 10:59 
@Space Ace Thanks, I was going crazy... I didn't know this. At least I know the problem.
Space Ace 10 月 20 日 上午 10:51 
bladewar 10 月 20 日 上午 8:31 
I'm playing Ares at War and Weapon Core.
bladewar 10 月 20 日 上午 8:29 
Something strange is happening to me with the "rocket fuel" boosters. When I install them, everything works correctly, and the boosters consume fuel. However, once I save the game and reload, everything works, but there is no fuel consumption.
The boosters indicate that they consume 15 liters, but the accumulated fuel amount does not decrease.
I can fly infinitely. In the same ship with combined hydrogen, the hydrogen consumes normally.
I have no idea why this happens... If I dismantle the tanks and engines and reassemble them, everything works, but the same thing happens again afterward.
PepperJack 10 月 15 日 下午 1:24 
Yes, but production does change so old factories might not be as useful.
Venomspawn 10 月 15 日 上午 8:48 
Can this be added to existing servers?
PepperJack 10 月 8 日 上午 10:51 
There is a workbench you need to use prior to the basic assembler. Large or small. There is a production tab that you should be able to find all the custom production blocks
Riot Dawn 10 月 8 日 上午 10:46 
Hi, not sure how to even really get started on this. The basic assembler requires displays, which the survival kit can't make. The machine that makes displays requires aluminum plates that the survival kit can't make. The machine that makes aluminum plates requires tubes the survival kit can't make. The extruder that makes tubes requires...well, tubes.
Ark 10 月 4 日 上午 1:29 
I have issues with the game crashing when I put the hydrogen engine in my hotbar. I do have oxygen on, and a couple of other mods.
Space Ace 9 月 30 日 上午 11:41 
@BisonBiter Not entirely. This will be addressed in 1.7.5
BisonBiter 9 月 29 日 上午 8:44 
Was it intentional that the recent heavy armor changes now have small heavy armor blocks at 1200 hp? That's more that 2x the base game hp, and 12x the hp of IO (and base game) light armor. Seems like a huge hp difference for the weight/cost difference
Space Ace 9 月 28 日 下午 1:03 
Hydrogen consumption has not been changed. Its likely due to another mod
Hydrazine 9 月 28 日 下午 12:56 
Out of nowhere all thrusters (and maybe also engines, didn't get around to testing that yet) had their hydrogen consumption upped by **10x**. Is that intentional? :o because it makes flying Hydro-dependent basically impossible :/
Mr. Boomtastic 9 月 27 日 下午 2:20 
Thank you for the reply
Yes on the block menu everything is normal but when placed into the world / game its different.
Definately could be something Im doing wrong but did not notice it before

AWESOME mod bytheway
Space Ace 9 月 27 日 上午 11:38 
@Dr. Boomtastic Those weren't touched. The battery group displays a lithium battery, but the group is organized from low-tier to high-tier. Perhaps that could use a tune-up, though
Mr. Boomtastic 9 月 27 日 上午 11:32 
1.7.4 update for today may have messed up some block IDs...
when lithium battery is selected it is displayed as acid battery and when large merge block is selected shows as round piston... don't know about other but thats what I just noticed
infra-dan-accelerator unit 84725 9 月 26 日 下午 2:05 
@Space Ace i cant load my save on Apex Survival and i cant load IO on Fieldwork. its kind of need another person to upload the old version. or you cuold add a compatability patch or some other dude can..............................................................................................................................
Space Ace 9 月 22 日 上午 11:27 
Amumu 9 月 22 日 上午 10:31 
does this mod not include glass? trying to build ALGAE FARM, all i find is i need basic assembler but aint none to build whit this mod, cant find glass enywere sens i need 30 of em im kinda stuck =(
Chronos "Salty" Pliskin 9 月 22 日 上午 5:44 
Any chance you could make the components from Scrapyard - Block Restrictions craftable?
Space Ace 9 月 21 日 下午 3:21 
@infra-dan-accelerator unit 84725 Yes, you are trying to load an updated mod for the latest version of the game on a game version that doesnt support these features. We do not have control over uploads, only updates, so this will be the only IO version available. I'm sorry I don't have a better answer for you
infra-dan-accelerator unit 84725 9 月 21 日 下午 1:26 
I tried an experiment with a world with JUST THIS MOD loaded on Fieldwork,and it failed to load. critical error. this rules out mod incompatiblity!
Leif 9 月 20 日 下午 8:36 
help i can see visually all the ors but when i drill them its only giving me stone
infra-dan-accelerator unit 84725 9 月 20 日 下午 8:05 
I dont really want to update and lose my save, but i also dont want to remove this mod. it wont load flat out,gives me an error on world load says it cuold not be loaded and all its assets are gone,i dont want to rebuild half my industrial infrastructure

Can you add the old version that is compatible with Fieldwork
Space Ace 9 月 19 日 下午 6:56 
@infra-dan-accelerator unit 84725 Any world loaded in Apex won't load on any previous version due to the new stats. That will happen even without mods
infra-dan-accelerator unit 84725 9 月 19 日 下午 1:32 
When i downgraded to Fieldwork, the mod wont load and my world has a lot of its parts in it,so i cant load my save until this is fixed (a lot of my other mods are not compatiable with Apex Survival)
Space Ace 9 月 19 日 下午 12:34 
@DEPLETED ARMAMENT If you have too many modded planets, or any mods that add voxels, you can go over the 128 voxel limit. IO has a handful of extra voxels we are looking into removing for 1.7.4 to help things like this, but its only a band-aid on a bigger "space engineers" issue.
Also, remember this isnt our mod. We just upkeep/fix/improve. The real credit goes to clockwork for making this mod in the first place.
AgitatedAlice 9 月 19 日 上午 1:23 
Space Ace you are being a legend. All I need now is a wolf replacement mod that doesnt break survival because I dont like canine hurt noises or killing canines (which by the way are really ♥♥♥♥♥♥ for survival IRL, an entire arctic expedition died from eating the livers of their sled dogs, generally carnivore meat is not very healthy or useful to the human digestive system, and killer space chickens would be way more hilarious to fight)