Space Engineers

Space Engineers

Industrial Overhaul - v1.7.5
1,766 件のコメント
kyro 12月9日 2時20分 
i have a question, will there be early game steam power generation options since generating steam can be done early game?
Space Ace 12月7日 6時17分 
@God of Newbs. This is intentional behavior as both the gas and rocket refinery require the same fuel. This way, one factory doesn't steal it all from the other. Try setting up a whitelisted conveyor sorter and shove it all in that way
God of Newbs 12月7日 5時32分 
Big thanks for the fix to "deposit all". Another issue I am noticing is that the rocket fuel refineries don't seem to actually "want" fuel oil. They dont pull it automatically, and inventory scripts try to take it away from them. They do work if I manually put the fuel oil in and prevent inventory scripts from removing it, but will then of course only process the amount that I put in.
ROB_OZ 11月30日 9時16分 
You ar my Hero!! This is really better now! Thanks a lot for helping! We enjoy playing IO so much :-)
A completely new experience ;-)
Space Ace 11月29日 5時57分 
Updated. (Should be) All better
Space Ace 11月28日 10時14分 
Yes this issue is known and will be fixed within a week or two. Core Systems broke a lot. Please have patience
ROB_OZ 11月27日 23時57分 
So I double checked with a local installation. It really is Industrial Overhaul creating the issue with inventories getting fully emptied. I hope someone can get this fixed. I removed one mod after the other and after IO things went smoothly. :-(
ROB_OZ 11月25日 2時56分 
Now I experienced another issue after the update. When trying to empty my personal inventory into a container the whole inventory (besides food) gets transferred. So tools and bottled also. Keen had one report about this bug already but the person opening it mentioned that it might be a mod cuasing this. Does anone else experience this bug?
ROB_OZ 11月25日 2時55分 
I know now what caused the issue. It was lock and load + the lock and load fix. Removing it solved the issue. It wasn't the IO mod.
Templar 11月25日 1時02分 
Oh wow that was a quick update. Nice.
Space Ace 11月20日 7時09分 
@ROB_OZ It wouldnt make sense for IO to suddenly give issues, as it hasnt updated in almost 2 months now.. Its possible that one of your other mods updated and is overwriting the food scripting now, although usually when that happens you see a 0 on the food bar, not nothing at all
ROB_OZ 11月19日 23時37分 
I have a question. I reset my server after the installation of IO. I love the new functionality and complexity. But after a certain period of time running the server (approx. 2 weeks) the hunger bar and radioation vanished. Did anyone experience the same issue? I tried everything I can do by myself besides resetting again ;-) I ran all the mods before besides IO so this might cause an issue. Anyone does have the same issue or any idea how to fix it?
Space Ace 11月17日 8時44分 
@Piesolesy the standard nuclear reactor outputs roughly 500MW worth of steam so I'm not sure where you're getting 4.6MW from

@Cyber Yes, use the ore subtypes from the VoxelMaterials.sbc files
Cyber 11月16日 7時15分 
Is it possible to add ore generation to custom planets?
Piesolesy 11月15日 14時17分 
is it intentional that one uranium fuel rod gives 4.63MW in standard reactor when it gives 5.07MW in dlc/vanilla while being also a lot less space expensive? 6,94MW for RTG is reasonable since you need 500 of them to replicate standard reactor
Zorelnam 11月15日 11時41分 
You are right... i didn't realize scrolling would do anything, thank you
Space Ace 11月15日 11時18分 
@Zorelnam they are there if you scroll. The issue is fixed in 1.7.5 anyways. Same happens with merge blocks & pistons
Zorelnam 11月15日 8時31分 
Lithium and Alkaline batteries are bugged and cannot be placed, when you try to place them you get an acid battery instead.
K.Hunter 11月5日 5時21分 
@Space Ace about the rocket thrusters, yeah I opened that ticket and it's a shame mods like IO don't mention this problem on their mod page because it definitely needs more attention and upvotes for Keen to care to fix it.
cybyrd5 11月4日 21時25分 
sorry if this has been asked before is there a way to make this a EOS friendly mod?
Space Ace 11月3日 8時54分 
@CptConnor Were you using Seams Fixed? The vanilla maps actually have lots of those errors, and IO simply uses those vanilla maps. You can use the IO version of Seams Fixed to clear it all up, just be sure to load it above IO or it won't overwrite it's generation
CptConnor 11月3日 7時22分 
After starting a fresh save at the same locations before installing IO, a large ice lake has disappeared. Is there any commands or settings that need changing which I've not done or seen?
Mace 10月30日 13時40分 
Thank you, guess I'll try just this for now
Space Ace 10月30日 13時19分 
@Mace You will need a version of the custom planet designed specifically for IO. This mod only affects vanilla planets by-default
Mace 10月30日 12時43分 
Do the ore changes work with custom planets? Was thinking of trying this + real solar systems
bladewar 10月20日 10時59分 
@Space Ace Thanks, I was going crazy... I didn't know this. At least I know the problem.
Space Ace 10月20日 10時51分 
bladewar 10月20日 8時31分 
I'm playing Ares at War and Weapon Core.
bladewar 10月20日 8時29分 
Something strange is happening to me with the "rocket fuel" boosters. When I install them, everything works correctly, and the boosters consume fuel. However, once I save the game and reload, everything works, but there is no fuel consumption.
The boosters indicate that they consume 15 liters, but the accumulated fuel amount does not decrease.
I can fly infinitely. In the same ship with combined hydrogen, the hydrogen consumes normally.
I have no idea why this happens... If I dismantle the tanks and engines and reassemble them, everything works, but the same thing happens again afterward.
PepperJack 10月15日 13時24分 
Yes, but production does change so old factories might not be as useful.
Venomspawn 10月15日 8時48分 
Can this be added to existing servers?
PepperJack 10月8日 10時51分 
There is a workbench you need to use prior to the basic assembler. Large or small. There is a production tab that you should be able to find all the custom production blocks
Riot Dawn 10月8日 10時46分 
Hi, not sure how to even really get started on this. The basic assembler requires displays, which the survival kit can't make. The machine that makes displays requires aluminum plates that the survival kit can't make. The machine that makes aluminum plates requires tubes the survival kit can't make. The extruder that makes tubes requires...well, tubes.
Ark 10月4日 1時29分 
I have issues with the game crashing when I put the hydrogen engine in my hotbar. I do have oxygen on, and a couple of other mods.
Space Ace 9月30日 11時41分 
@BisonBiter Not entirely. This will be addressed in 1.7.5
BisonBiter 9月29日 8時44分 
Was it intentional that the recent heavy armor changes now have small heavy armor blocks at 1200 hp? That's more that 2x the base game hp, and 12x the hp of IO (and base game) light armor. Seems like a huge hp difference for the weight/cost difference
Space Ace 9月28日 13時03分 
Hydrogen consumption has not been changed. Its likely due to another mod
Hydrazine 9月28日 12時56分 
Out of nowhere all thrusters (and maybe also engines, didn't get around to testing that yet) had their hydrogen consumption upped by **10x**. Is that intentional? :o because it makes flying Hydro-dependent basically impossible :/
Mr. Boomtastic 9月27日 14時20分 
Thank you for the reply
Yes on the block menu everything is normal but when placed into the world / game its different.
Definately could be something Im doing wrong but did not notice it before

AWESOME mod bytheway
Space Ace 9月27日 11時38分 
@Dr. Boomtastic Those weren't touched. The battery group displays a lithium battery, but the group is organized from low-tier to high-tier. Perhaps that could use a tune-up, though
Mr. Boomtastic 9月27日 11時32分 
1.7.4 update for today may have messed up some block IDs...
when lithium battery is selected it is displayed as acid battery and when large merge block is selected shows as round piston... don't know about other but thats what I just noticed
infra-dan-accelerator unit 84725 9月26日 14時05分 
@Space Ace i cant load my save on Apex Survival and i cant load IO on Fieldwork. its kind of need another person to upload the old version. or you cuold add a compatability patch or some other dude can..............................................................................................................................
Space Ace 9月22日 11時27分 
Amumu 9月22日 10時31分 
does this mod not include glass? trying to build ALGAE FARM, all i find is i need basic assembler but aint none to build whit this mod, cant find glass enywere sens i need 30 of em im kinda stuck =(
Chronos "Salty" Pliskin 9月22日 5時44分 
Any chance you could make the components from Scrapyard - Block Restrictions craftable?
Space Ace 9月21日 15時21分 
@infra-dan-accelerator unit 84725 Yes, you are trying to load an updated mod for the latest version of the game on a game version that doesnt support these features. We do not have control over uploads, only updates, so this will be the only IO version available. I'm sorry I don't have a better answer for you
infra-dan-accelerator unit 84725 9月21日 13時26分 
I tried an experiment with a world with JUST THIS MOD loaded on Fieldwork,and it failed to load. critical error. this rules out mod incompatiblity!
Leif 9月20日 20時36分 
help i can see visually all the ors but when i drill them its only giving me stone
infra-dan-accelerator unit 84725 9月20日 20時05分 
I dont really want to update and lose my save, but i also dont want to remove this mod. it wont load flat out,gives me an error on world load says it cuold not be loaded and all its assets are gone,i dont want to rebuild half my industrial infrastructure

Can you add the old version that is compatible with Fieldwork
Space Ace 9月19日 18時56分 
@infra-dan-accelerator unit 84725 Any world loaded in Apex won't load on any previous version due to the new stats. That will happen even without mods