Stellaris

Stellaris

Re-Education
23 Komentar
Cephalon Sithalo  [pembuat] 9 Okt @ 5:56pm 
Ironically enough, soon after updating the mod I saw the number of unique visitors was literally 1984. You are all the best :LotusFlower:
Cephalon Sithalo  [pembuat] 9 Okt @ 3:27pm 
Here is an unexpected surprise. I updated this mod 3 times.
Re-Eductation-2.8
Re-Eductation-3.14

And this one which was a bigger project than expected but it works with 4.0+ now.
Cephalon Sithalo  [pembuat] 23 Mar 2021 @ 5:46pm 
Thank you very much :LotusFlower:
Syn 23 Mar 2021 @ 12:03am 
my friend brilliant as always
Straight-up Goddess <3 19 Mar 2021 @ 7:30am 
i will know make my citizins love everyone by force
Cephalon Sithalo  [pembuat] 21 Jan 2021 @ 4:09pm 
Your welcome, thank you (again) for letting me know :LotusFlower:
doctornull 20 Jan 2021 @ 9:46pm 
Nice, thank you for updating!
Cephalon Sithalo  [pembuat] 20 Jan 2021 @ 9:45pm 
Thank you very much doctornull I had no idea that was a thing.

Updated to hopefully prevent anything less than synthetic from taking the jobs
Cephalon Sithalo  [pembuat] 20 Jan 2021 @ 9:39pm 
Oh, thanks for that.
doctornull 20 Jan 2021 @ 7:42pm 
Can you mark the re-education jobs "complex" (or something) like Researcher jobs, which restricts Droids from taking the slot?

Synths will be able to take Researcher jobs, too.
Cephalon Sithalo  [pembuat] 20 Jan 2021 @ 5:17pm 
Pretty sure it is lol
Tunch Khan 20 Jan 2021 @ 5:14pm 
This should be illegal.
Cephalon Sithalo  [pembuat] 1 Jan 2021 @ 10:14pm 
Im not sure if it would be possible to do that or not. Like it may be possible with a ton of event and flag work but Ive worn myself out enough with the current event work.

Its not just pacifist, all "Jobs" do something now. Some better than others admittedly but I tried to make it thematically fit and not just everything produces basically the same boost/s

Ok sooo... I have no idea about the bug. Ive tried with synths to set them to need a specific citizenship type (like what keeps bio-trophies from working) but that didnt stop them sooo...
doctornull 1 Jan 2021 @ 8:14pm 
Bug report - I'm seeing servitude Droid robots in my re-education jobs. They have no Ethic, they're not yet intelligent enough yet.
doctornull 1 Jan 2021 @ 5:35pm 
Would it be possible to exclude pops which already have one of my governing Ethics?

E.g. if I'm an Authoritarian Materialist, there should be no Authoritarian pops in my Materialist friendship gulag. Only pops with non-conforming ethics would be en-gulag'd.

I do like the pacifist one being a little stronger -- they need love.
Cephalon Sithalo  [pembuat] 1 Jan 2021 @ 4:36pm 
Fair enough but thats what the extra ethic attractions for.

The Pacifist one produces unity at least.
doctornull 1 Jan 2021 @ 9:51am 
The Blorg Friendship Gulag can be real now, I like it.

It'd be cool if the jobs produced a little Unity or reduced Crime a bit ... nobody wants to be sent to there, so they behave a little better.
Cephalon Sithalo  [pembuat] 28 Des 2020 @ 5:45pm 
Yes :D
Just idk when
Nyx (She/Her) 28 Des 2020 @ 3:20pm 
could we get a compat patch with Ethics & Civics classic?
Cephalon Sithalo  [pembuat] 28 Des 2020 @ 10:31am 
Updated Colossus events to unemploy pops working at re-education facilities (may only half work)

Fixed Xenophile Worker job break blocking itself, Militarist & Pacifist jobs from applying.

Updated pop jobs to produce resources or effects.
Cephalon Sithalo  [pembuat] 28 Des 2020 @ 6:08am 
@Crazy Old Texan, It wont produce any resources for you but basically

@LordZarmack, I dont trust the ai to use anything correctly. I could put in some weights but its better if the ai just focues on its normal stuff.
LordZarmack 28 Des 2020 @ 3:43am 
Nice dystopian concept. I'd like to see the ai use it more than I'd like to use it myself but good work.:steamthumbsup:
Crazy Old Texan 27 Des 2020 @ 10:40pm 
So...I can build a few Gulag education camps?