Stellaris

Stellaris

Re-Education
23 kommenttia
Cephalon Sithalo  [tekijä] 9.10. klo 17.56 
Ironically enough, soon after updating the mod I saw the number of unique visitors was literally 1984. You are all the best :LotusFlower:
Cephalon Sithalo  [tekijä] 9.10. klo 15.27 
Here is an unexpected surprise. I updated this mod 3 times.
Re-Eductation-2.8
Re-Eductation-3.14

And this one which was a bigger project than expected but it works with 4.0+ now.
Cephalon Sithalo  [tekijä] 23.3.2021 klo 17.46 
Thank you very much :LotusFlower:
Syn 23.3.2021 klo 0.03 
my friend brilliant as always
Straight-up Goddess <3 19.3.2021 klo 7.30 
i will know make my citizins love everyone by force
Cephalon Sithalo  [tekijä] 21.1.2021 klo 16.09 
Your welcome, thank you (again) for letting me know :LotusFlower:
doctornull 20.1.2021 klo 21.46 
Nice, thank you for updating!
Cephalon Sithalo  [tekijä] 20.1.2021 klo 21.45 
Thank you very much doctornull I had no idea that was a thing.

Updated to hopefully prevent anything less than synthetic from taking the jobs
Cephalon Sithalo  [tekijä] 20.1.2021 klo 21.39 
Oh, thanks for that.
doctornull 20.1.2021 klo 19.42 
Can you mark the re-education jobs "complex" (or something) like Researcher jobs, which restricts Droids from taking the slot?

Synths will be able to take Researcher jobs, too.
Cephalon Sithalo  [tekijä] 20.1.2021 klo 17.17 
Pretty sure it is lol
Tunch Khan 20.1.2021 klo 17.14 
This should be illegal.
Cephalon Sithalo  [tekijä] 1.1.2021 klo 22.14 
Im not sure if it would be possible to do that or not. Like it may be possible with a ton of event and flag work but Ive worn myself out enough with the current event work.

Its not just pacifist, all "Jobs" do something now. Some better than others admittedly but I tried to make it thematically fit and not just everything produces basically the same boost/s

Ok sooo... I have no idea about the bug. Ive tried with synths to set them to need a specific citizenship type (like what keeps bio-trophies from working) but that didnt stop them sooo...
doctornull 1.1.2021 klo 20.14 
Bug report - I'm seeing servitude Droid robots in my re-education jobs. They have no Ethic, they're not yet intelligent enough yet.
doctornull 1.1.2021 klo 17.35 
Would it be possible to exclude pops which already have one of my governing Ethics?

E.g. if I'm an Authoritarian Materialist, there should be no Authoritarian pops in my Materialist friendship gulag. Only pops with non-conforming ethics would be en-gulag'd.

I do like the pacifist one being a little stronger -- they need love.
Cephalon Sithalo  [tekijä] 1.1.2021 klo 16.36 
Fair enough but thats what the extra ethic attractions for.

The Pacifist one produces unity at least.
doctornull 1.1.2021 klo 9.51 
The Blorg Friendship Gulag can be real now, I like it.

It'd be cool if the jobs produced a little Unity or reduced Crime a bit ... nobody wants to be sent to there, so they behave a little better.
Cephalon Sithalo  [tekijä] 28.12.2020 klo 17.45 
Yes :D
Just idk when
Nyx (She/Her) 28.12.2020 klo 15.20 
could we get a compat patch with Ethics & Civics classic?
Cephalon Sithalo  [tekijä] 28.12.2020 klo 10.31 
Updated Colossus events to unemploy pops working at re-education facilities (may only half work)

Fixed Xenophile Worker job break blocking itself, Militarist & Pacifist jobs from applying.

Updated pop jobs to produce resources or effects.
Cephalon Sithalo  [tekijä] 28.12.2020 klo 6.08 
@Crazy Old Texan, It wont produce any resources for you but basically

@LordZarmack, I dont trust the ai to use anything correctly. I could put in some weights but its better if the ai just focues on its normal stuff.
LordZarmack 28.12.2020 klo 3.43 
Nice dystopian concept. I'd like to see the ai use it more than I'd like to use it myself but good work.:steamthumbsup:
Crazy Old Texan 27.12.2020 klo 22.40 
So...I can build a few Gulag education camps?