Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Old RBMK-1000 with 2 reactors
24 Comments
ollik3333 #FixTF2 Aug 18 @ 7:12pm 
Monolith
Vikom  [author] Jun 22 @ 1:52am 
If it's neglected and poorly maintained…
RAFserviceman Jun 21 @ 12:58pm 
How does an RBMK Reactor explode?
YellowWaff Dec 16, 2023 @ 12:27pm 
Wondering if this will be updated with the water/sewage system since the in game models have been updated. just seems a little odd to have one set of reactors that don't need water or sewage discharge
Vikom  [author] Jan 27, 2022 @ 10:06am 
I don't plan doing it, merging it with the original "double" reactor would be weird since it has textures with different shades and it's smaller than this "combined 1st gen.", so it would require extra work which, I admit, I don't feel like doing.
In screenshots I saw someone doing it but I have no more info whether it's a "private" project or whether it will eventually get published.
UMAлишённый Jan 27, 2022 @ 9:48am 
can you make a full-fledged Chernobyl nuclear power plant - a combined 1, 2, 3, 4 nuclear unit?
Vikom  [author] Apr 24, 2021 @ 1:37pm 
If you "subscribe" it, you should find it in the "Modded buildings" category, in subcategory "Power plants".
moravova Apr 24, 2021 @ 11:04am 
how it loads into the game?
Unknown Feb 1, 2021 @ 7:29am 
greetings comrade, was it possible to connect the 1st and 2nd stages of reactors, so that it would be one building?
Vikom  [author] Feb 1, 2021 @ 1:22am 
Sorry, I don't plan that. To be honest, I see no good reason for that except for this very reason.
Egri Jan 31, 2021 @ 2:31pm 
Looks really good, well done! Please tell us you're planning on doing a full 4-reactor Chernobyl power plant. That would be the best day ever :D
RF0506 Jan 30, 2021 @ 6:54am 
I like the idea of joining the 1st gen blocks and 2nd gen blocks together to recreate Kursk and Chernobyl however, i would also love to see a variation of this mod to suit the Leningrad RBMK blocks and half a 3rd gen RBMK block so we could then build Smolensk. Just ideas for the future. great work
Vikom  [author] Dec 20, 2020 @ 1:09am 
Thank you! That was exactly my motivation. It looks weird to have such powerplants with one extra chimney.
KitFox Dec 19, 2020 @ 12:06pm 
Hey, great job, nice mod.

Next step: merge in a single building the twin reactor too, so that we can create a real Chernobyl / Kursk NPP in game.
Sunburnt Dec 19, 2020 @ 4:44am 
great, now i can create a real chernobyl
Vikom  [author] Dec 17, 2020 @ 1:56pm 
@DirrrtyDirk Thank you for your suggestion, removing one of them sounds like a good idea, I think I'll fix it tomorrow.
@Jogamer By steam pressure or if you sabotage it.
DirrrtyDirk Dec 17, 2020 @ 11:33am 
The Idea is nice to have this solution by blurring one unit to another, I like it! But the vehicle stations are a bit short and very near to the road connection. If two vehicle stations are occupied with long vehicle, the third (left) station can't be reached. Maybe you should remove the third station because it's more or less useless in this case.
Jogamer Dec 17, 2020 @ 10:40am 
Tell me, how does an RBMK Reactor explodes ?
Vikom  [author] Dec 17, 2020 @ 10:00am 
Thank you for letting me know, there was a missing minus, I've fixed it.
To me it also feels like the smoke should not be there but since the original building has it, I'll leave it there because of that.
Billman007 Dec 17, 2020 @ 9:39am 
the main chimney should not smoke as it is not a pipe but an air duct in fact.
Billman007 Dec 17, 2020 @ 9:35am 
Mistake in the smoke source in the main chimney. I would upload a screenshot but I don't know how.
Vikom  [author] Dec 17, 2020 @ 9:14am 
Thank you for your feedback and the use of English.
Which smoke do you mean? Of the main chimney?
You mean that "step" in the middle of the machine hall, right? I understand it would probably look better without it but I don't feel like changing it. It would need too much effort for such detail and overall, it's better to not change models after publishing to eliminate a chance of any kind of model corruption for current users.
Billman007 Dec 17, 2020 @ 8:45am 
Есть небольшая ошибка с привязкой источника дыма

There is a small mistake with the binding of the smoke source
Billman007 Dec 17, 2020 @ 7:54am 
Мод неплохой, жаль правда что вышел после RBMK-1500 Nuclear Power Plant. Единственное что неплохо было бы удалить швы стыковки зданий их видно по кровле машинного зала.

The mod is not bad, it's a pity that it came out after RBMK-1500 Nuclear Power Plant. The only thing that would be nice to remove the joints of the docking of buildings they can be seen on the roof of the engine room. (sorry please for my english)