War for the Overworld

War for the Overworld

Korvek's Return - Community Collaboration Campaign
91 条留言
5chneemensch 4 月 4 日 上午 10:49 
Mission 7 has a high probability to corrupt saves. Unplayable.
5chneemensch 3 月 21 日 下午 3:06 
Kasita won for me. Lel.

Mission 7 is massive anti-fun. I'm not interested in korean level micro just to stay ahead of the curve (this is not solely the fault of your campaign, but WFTO in general. DK was a sim, WFTO is an rts - majour difference). And yes, I saw Biervampirs play - my point stands. Player unit AI breaking isn't helping (ranged units stop attacking).

Environment design does not contribute to a somewhat efficient dungeon. Lots of unoccupied tiles and/or tight spaces makes building frustrating. The lack of Replacement Earth obviously is contributing. The exploit argument is a non-issue if you just put some dwarfs.
5chneemensch 3 月 19 日 下午 2:07 
Mission 2 is heavily RNG reliant on how fast Kasita can push. She just now finished with only one announcement that she's going harder while on the attempt before I had like 5 announcements. Frustrating that Kasita can end the game right as you started getting your forces ready and push yourself.
Korvek  [作者] 2024 年 7 月 28 日 上午 8:26 
I omitted it due to how often it is used to cheese maps, e.g. blocking waves or exploiting AIs.
Kaalund 2024 年 7 月 28 日 上午 7:51 
replacement earth? its it just me or its is missing?
Korvek  [作者] 2024 年 7 月 21 日 下午 2:41 
Update:
The latest update somehow broke level 8. I redid a load of scripts to fix the issues the update caused. I also added extra voice lines, gold, and reduced the number of imperial defences.
Bobby Hingsen 2024 年 5 月 28 日 上午 11:50 
Finished it and It was pretty damn good campaign. Lvl 7 is definitely most difficult. Once you wrap your head around everything you can beat it easily to be honest. Great job guys.
Korvek  [作者] 2024 年 3 月 1 日 上午 8:12 
This is mostly an issue with a majority of players not being familiar with the game due to the official campaign/tutorial not teaching properly. I, and many others, have already made campaigns teaching these basics. Ultimately, a collaboration will always contain a variety of maps/difficulties and many were toned down drastically as it was. I do agree that hints would be good, though this should never translate into me saying what should be unlocked since I prefer to leave that up to player choice.
Korvek  [作者] 2024 年 3 月 1 日 上午 8:12 
With that said, pointing towards building a large foundry would be an idea, although, at least as a player, I prefer just being told what the challenge is and figuring out what to use. It is worth noting though that defences (especially bombards) are pretty meta anyway (even for aggressive players!). The meta cannot realistically be taught in every campaign, that is more for the beginner/intermediate ones I made, and this campaign was ultimately made as a final project for most mapmakers with the idea that players were familiar with the basics already. I did want to bridge the difficulty gap a bit better with levels 6-7 but, as you probably saw, it did not succeed.
lateralhilarity 2024 年 2 月 25 日 上午 2:26 
@Korvek point taken, but if you want to "test" people's abilities, you have to educate them before.
Otherwise it's just going to be frustrating, being thrown into the deep end of the pool and just watch them drown... you really train them to swim before! In the context of the scenarios, some hints would be the way forward, otherwise people will just fail and be frustrated.
khazid73 2024 年 2 月 23 日 下午 3:58 
Overall, fun campaign. lvl 7,8,11,12 gave me the most trouble but it's possible to beat. lvl 1 was a great introduction.
Korvek  [作者] 2024 年 2 月 2 日 上午 10:43 
Level 7 tests whether you can build a good dungeon and defence and are able to respond to threats. Slaughterpens are bad early game because they distract minions, waste money and precious time, and should Never be built until late game when minions would otherwise refuse to work, especially if you can use magical meat.

The level is very possible to complete otherwise, and as I offered before, you can upload a video or I can watch you play and say what mistakes were made.
lateralhilarity 2024 年 2 月 2 日 上午 2:19 
Yeah, level 7 really is a PITA. Winnable only with 20/20 hindsight it seems, and only if you guess correctly what exactly the mistake was (I still can't fathom how building a slaughterpen can be a mistake).
Korvek  [作者] 2022 年 6 月 27 日 上午 9:37 
https://www.youtube.com/watch?v=W1SB65Q-0NY
A link to Biervampir's playthrough of level 7. The most likely reason for losing is not building up an army quick enough, or not micromanaging units during battles. Others may include mistakes like building a slaughterpen (especially early), or not prioritising units, e.g. cultists over gnarlings. I would have to see how you played to comment properly, so hopefully the video will help.
DCC 2022 年 6 月 27 日 上午 8:33 
Hi, interesting campaign however level 7 is proving unplayable for me.
Minions are slow to join and the other shards have a formidable army that will all attack me or I can vanquish 3 shards only for the 4th to steamroll over me as I have nothing left.
Tries a few different approaches but feels very outnumbered at 4 to 1.
Hints/tips would be nice otherwise this will be the end of game for me.
Korvek  [作者] 2021 年 10 月 10 日 上午 6:51 
Sorry to hear. =/
That is a WFTO bug, can happen with any save sadly. It is always best to try and beat any map in one sitting if possible.
Kill All Humans 2021 年 10 月 10 日 上午 6:28 
great campaign, better than real game. had one corrupt save issue though
Korvek  [作者] 2021 年 9 月 2 日 上午 8:07 
It has been ages since I have played this campaign or indeed WFTO. The short answer is that strategy and speed is everything in any RTS game. If you are not succeeding then either you are building things in the wrong order (e.g. building a slaughterpen too early, or even at all), or you are not generating sins/powerful minions quickly enough. Below is Biervampir's playthrough of the level, it may help. I can also watch you play the level if you want and tell you where you are going wrong.

https://www.youtube.com/watch?v=W1SB65Q-0NY
Blazing eevee 2021 年 9 月 2 日 上午 6:23 
hi im stuck on campaign 7 anyone got any ideas or hints. iv tried building fast and defences but they are two strong
zeMantras 2021 年 7 月 17 日 上午 7:42 
Wonderful campaign, its making me sweat in a few parts uf, it does get tricky and Im still at map6 - but slowly making progress, Well Done :wftogrin:
Korvek  [作者] 2021 年 5 月 24 日 上午 9:32 
I sent an add. Will be easier to discuss rather than sending multiple comments on here.
Muff 2021 年 5 月 24 日 上午 9:24 
Also, do i have to unsubscribe the campaign for the standalone level to be found? I can't find it. ^^
Muff 2021 年 5 月 24 日 上午 9:19 
No, that is only partly right. Level starts and is playable, but sometimes the counter on the right wont work (i restarted), but even if it counts, when i'm done with the destroying hearts, the level won't end.
Korvek  [作者] 2021 年 5 月 24 日 上午 9:11 
Weird. Saving/reloading is notorious in this game for breaking scripts and levels sadly.

If you have a save file which consistently crashes then yes, please do upload it with your output log to userecho:
https://support.brightrockgames.com/communities/1-war-for-the-overworld

I assume the level itself works but the save is just corrupted. Is this right?
Muff 2021 年 5 月 24 日 上午 9:02 
Level = save, also it seems that all the saves that had ai enemies cant be loaded for me, only the one with no enemies on the map can be loaded.
Muff 2021 年 5 月 24 日 上午 9:01 
Funny enough i managed to load level where i killed all the hearts and the level does not progress, do you want me to upload this save with some that have the error?
Korvek  [作者] 2021 年 5 月 24 日 上午 8:50 
Hm, weird. Does level 9 consistently fail to load?

Here is a link to the original level. Does this one also fail?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2318072545

I guess the last time I updated the campaign it somehow broke the level. I will look into it soon.

Regarding level 8, I have had some tell me it is too easy, some say it is hard. Usually what makes or breaks it is whether the player gets defences up quickly.
Muff 2021 年 5 月 24 日 上午 8:43 
Edit: Steam doesnt like imgbb.com . https://pasteboard.co/K3otAr5.jpg
Muff 2021 年 5 月 24 日 上午 8:41 
Found a bug in level 9, can't load due to error (https://ibb.co/b7JHRpK) .
Also, if played through, it won't register killing all hearts, the game won't go to win, so i can't progress.
Few times happened that the counter on right side didn't register anything, all stayed 0 or 4 respectively.

Love the campaign so far but i cant progress due to the bug on level 9. Thank you for your work!

Also level 8 is too hard, i was pulling my hair out. I suggest making it bit less empire coming bit less frequently.
Korvek  [作者] 2021 年 5 月 6 日 下午 5:04 
Pretty much. If you want you can broadcast it to me tomorrow or so and I can have a better look. Save/reload is infamous in this game though.
Korko 2021 年 5 月 6 日 下午 4:17 
The bug only happens when loading a game yes. So in your opinion, the only solution is to pause the game but never quit until the end of the level, right?
Korvek  [作者] 2021 年 5 月 6 日 下午 2:20 
Is this bug only when reloading? If so, save/reload is infamous for breaking WFTO, especially on scripted maps. The best I could do otherwise is watch the map play out.
Korko 2021 年 5 月 6 日 下午 2:13 
Seems like there's a bug on level 10: it's the third time that I restart the map and after 2 or 3 hours, I just save and quit the game. But I can't load anymore, the game just start as normal and one second later "your dungeon core has been destroyed" while it's intact (never been even touched). First time I thought it was just because I destroyed another dungeon core just few seconds before saving but no, just reproduced the bug twice in total random moments. Please help.
Korvek  [作者] 2021 年 3 月 11 日 上午 6:50 
Below is a link to Biervampir playing the level:
https://www.youtube.com/watch?v=pkHF33AcKY8

I cannot really say much without watching how you play. This was a level which I did nerf myself before release. From when I played, the usual strategy is just to rush the middle and take all the artefacts. I would recommend having a look at the video. I can also have a look at how you play and offer advice if you wish.
Big Daddy 2021 年 3 月 10 日 下午 7:26 
Just tried with full traps and there are just too many entrances getting blown up by banshees, then just get 2 full armies in my grill instantly
Big Daddy 2021 年 3 月 10 日 下午 6:48 
You just don't start with nearly enough imps/spirit workers to make any other strategy viable
Big Daddy 2021 年 3 月 10 日 下午 6:47 
Loving the campaign, have played levels multiple times to work out the trick to beat them. But I'm stuck on level 11. I can't seem to build up enough stuff before I get gangbanged by both Draven + Lamash at the same time. Tried building up slowly but get gibbed when both break through. Tried full vampires, but not high enough levels. Tried making a compact dungeon to not draw attention, get ♥♥♥♥♥♥ when they break through. Expanding quickly + taking all gateways and shrines. ♥♥♥♥♥♥ by the massive armies + Titans. I haven't tried going full traps yet but I hate being forced into that playstyle, sucks the fun out a bit.
Korvek  [作者] 2021 年 2 月 7 日 下午 6:40 
Yeah, I have heard about the level 2 bug. I will look into it tomorrow.

Nice to hear that you are enjoying the campaign.
DewKid 2021 年 2 月 7 日 下午 6:27 
Oh - and level 1 was a blast! Really looking forward to the rest of the campaign.
DewKid 2021 年 2 月 7 日 下午 6:26 
Just played level 2. I waited too long and Kasita attacked Lord Shilling. She defeated him, and ... I won? I was expecting to lose, and have to try again, but the ending said I won the map. I may try again anyway.
jesper.eve 2021 年 2 月 6 日 上午 6:55 
yeah i get it.
I just get over rund.
trying hard to get the traps up, but when i get traps up on all 4 sides the central attacks comes and just kill me, dont realy get anytime to level my troops or time to heal them up between waves xD going to take a break now, and try later! just died by a central wave and 4-5 waves from left, right,top and bottom >.<
Korvek  [作者] 2021 年 2 月 6 日 上午 6:16 
Cannot say much without seeing you play. The mobs are consistent in spawning (they work by a timer so you will always get the same ones each time). The level has three types of spawners: left, right, and centre. Every x seconds (I cannot remember how long) the left/right triggers alternate and this releases these waves. You can stop them by just building defences. Central attacks do not come until later. You just need to be watching the map/alerts to have an idea when they come. You can always design your dungeon so that they run into a wall of traps. Ideally you want to destroy the inhibitors as Quickly As Possible because this lessens pressure on the shards. I will send an add so I can see how you play and suggest what you should do.
jesper.eve 2021 年 2 月 6 日 上午 5:30 
i'm having trouble with lvl 8.
played for more then 10 hours now and i just cant, it's too many mobbs.
the spawn is to fast. i get 4 waves and i got like no mobbs myself.
i just get over runed all the time.
i can do the waves but it's the raid that gets me, more if i got for the raid its the waves that's got me.
i have lookt at this youtube: https://www.youtube.com/watch?v=-oXp1R87ka4&t=2846s&ab_channel=Biervampir
i just cant get the same speed =(
Korvek  [作者] 2021 年 1 月 29 日 上午 10:55 
Try and do it within 2-3 hours. The game is just not designed for long hauls sadly. It if even survives to four hours then count yourself lucky lol.
USBsatan 2021 年 1 月 29 日 上午 10:19 
hmmm annoying to know, i like building stuff before stomping on them,
Korvek  [作者] 2021 年 1 月 29 日 上午 9:00 
That is a Very long time. Almost any map will freeze/crash if played for that long. That is just WFTO, it does not really expect you to take more than 2-3 hours (at most) on any one map.
USBsatan 2021 年 1 月 29 日 上午 8:32 
06:32:46
Korvek  [作者] 2021 年 1 月 26 日 上午 9:50 
Game time.
USBsatan 2021 年 1 月 26 日 上午 9:25 
when you say time do you mean game time or time of the day lol and yes I have tried reloading it a few times along with reboots etc, didn't help. CPU load was at 9% while the game was lagged to a stop
Korvek  [作者] 2021 年 1 月 26 日 上午 7:06 
Level 9 does have more units than most maps which can cause lag. What time exactly was it? Without knowing the time I cannot say too much. Also, did you try saving/reloading prior to it freezing completely?