War for the Overworld

War for the Overworld

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Korvek's Return - Community Collaboration Campaign
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Custom Campaigns: Custom Campaign
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60.613 MB
2020 年 12 月 16 日 下午 5:29
2024 年 7 月 21 日 下午 2:39
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Korvek's Return - Community Collaboration Campaign

在 Korvek 的 1 个合集中
Korvek's 2.0 Campaigns
5 件物品
描述
Korvek has returned, a fragmented shadow of what he once was. It is necessary for him to battle with both himself, and his fellow underlords, for supremacy. Levels begin easy and become progressively harder.

This campaign was made with the help of multiple mapmakers. Each would submit one map to me and I would review it and, if required, help with the scripting. Thanks to Green.Sliche, Padelboot, Biervampir, Vodka, Cr4nk, roysten712, and burnster321 for contributing!
91 条留言
5chneemensch 4 月 4 日 上午 10:49 
Mission 7 has a high probability to corrupt saves. Unplayable.
5chneemensch 3 月 21 日 下午 3:06 
Kasita won for me. Lel.

Mission 7 is massive anti-fun. I'm not interested in korean level micro just to stay ahead of the curve (this is not solely the fault of your campaign, but WFTO in general. DK was a sim, WFTO is an rts - majour difference). And yes, I saw Biervampirs play - my point stands. Player unit AI breaking isn't helping (ranged units stop attacking).

Environment design does not contribute to a somewhat efficient dungeon. Lots of unoccupied tiles and/or tight spaces makes building frustrating. The lack of Replacement Earth obviously is contributing. The exploit argument is a non-issue if you just put some dwarfs.
5chneemensch 3 月 19 日 下午 2:07 
Mission 2 is heavily RNG reliant on how fast Kasita can push. She just now finished with only one announcement that she's going harder while on the attempt before I had like 5 announcements. Frustrating that Kasita can end the game right as you started getting your forces ready and push yourself.
Korvek  [作者] 2024 年 7 月 28 日 上午 8:26 
I omitted it due to how often it is used to cheese maps, e.g. blocking waves or exploiting AIs.
Kaalund 2024 年 7 月 28 日 上午 7:51 
replacement earth? its it just me or its is missing?
Korvek  [作者] 2024 年 7 月 21 日 下午 2:41 
Update:
The latest update somehow broke level 8. I redid a load of scripts to fix the issues the update caused. I also added extra voice lines, gold, and reduced the number of imperial defences.
Bobby Hingsen 2024 年 5 月 28 日 上午 11:50 
Finished it and It was pretty damn good campaign. Lvl 7 is definitely most difficult. Once you wrap your head around everything you can beat it easily to be honest. Great job guys.
Korvek  [作者] 2024 年 3 月 1 日 上午 8:12 
This is mostly an issue with a majority of players not being familiar with the game due to the official campaign/tutorial not teaching properly. I, and many others, have already made campaigns teaching these basics. Ultimately, a collaboration will always contain a variety of maps/difficulties and many were toned down drastically as it was. I do agree that hints would be good, though this should never translate into me saying what should be unlocked since I prefer to leave that up to player choice.
Korvek  [作者] 2024 年 3 月 1 日 上午 8:12 
With that said, pointing towards building a large foundry would be an idea, although, at least as a player, I prefer just being told what the challenge is and figuring out what to use. It is worth noting though that defences (especially bombards) are pretty meta anyway (even for aggressive players!). The meta cannot realistically be taught in every campaign, that is more for the beginner/intermediate ones I made, and this campaign was ultimately made as a final project for most mapmakers with the idea that players were familiar with the basics already. I did want to bridge the difficulty gap a bit better with levels 6-7 but, as you probably saw, it did not succeed.
lateralhilarity 2024 年 2 月 25 日 上午 2:26 
@Korvek point taken, but if you want to "test" people's abilities, you have to educate them before.
Otherwise it's just going to be frustrating, being thrown into the deep end of the pool and just watch them drown... you really train them to swim before! In the context of the scenarios, some hints would be the way forward, otherwise people will just fail and be frustrated.