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No rush, I understand the value of someone's time when it comes to making free content for people on the interwebs so just thanks in advance to whenever you can get to it.
That's .... an interesting idea for Wilderi to build momentum without having to use active skills to gain morale, or without having to use passives like Combat Ready and Vicious. Kinda fits thematically too.
I'll have to review some ideas here, as I think SpiralRazor also left some ideas.
Specifically, the Wilderi species: starting turn within 2 tiles of an enemy (the whip shape diamond) grants you +1 move and -5 Time to Act for 20 ticks multiplied by the number of enemies in range. This means if there is one enemy in range, you'll have 20 ticks where your TTA will be reduced, meaning your next turn will come faster, but before it arrives you'll lose the speed and move bonus. However, if there is more than one enemy, the bonus will last until your next turn. If there are 3 enemies, the duration will be 60 ticks (2 turns). If the bonus procs again before it finishes, it just refreshes the timer. This style allows for mobile & quick play, but only if they accept being up close to enemies.
Diecast, -1 Jump doesn't seem to crop up too much (corpses don't need Jump, most battles are flat terrain). Design-wise, I don't like your change, but practically, I can see why.
I don't like is Zyla's losing the -1 move. Breaking opening formation limits is good, and most battles in HG are short. Perhaps you found him to difficult to use after the opening attack? When designing him, I considered having always +7 move when invis, -1 move normally, with other ways to go invis (like if he ended his turn without acting). More ways to zip around, but you'd have to think ahead. But other players said more ways to go invis would be op.
Its not the worst, i just have to think a bit more about positioning
Is it intended for the Falpa, specifically Reeve, to not be allowed to move in the spaces adjacent to them?
I'll look at Aphest
Idk what it's supposed to look like so maybe I'm just missing it, just thought I'd throw it out there.
Also, I know you said the Aphest is working weird right now, but I just thought I'd point out, they don't have +1 to all elements.
if you do and you don't want to clutter the workshop page, just put the mods in a .zip file INSIDE this mod, and tell people how to access it and where to extract it.