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No rush, I understand the value of someone's time when it comes to making free content for people on the interwebs so just thanks in advance to whenever you can get to it.
That's .... an interesting idea for Wilderi to build momentum without having to use active skills to gain morale, or without having to use passives like Combat Ready and Vicious. Kinda fits thematically too.
I'll have to review some ideas here, as I think SpiralRazor also left some ideas.
Specifically, the Wilderi species: starting turn within 2 tiles of an enemy (the whip shape diamond) grants you +1 move and -5 Time to Act for 20 ticks multiplied by the number of enemies in range. This means if there is one enemy in range, you'll have 20 ticks where your TTA will be reduced, meaning your next turn will come faster, but before it arrives you'll lose the speed and move bonus. However, if there is more than one enemy, the bonus will last until your next turn. If there are 3 enemies, the duration will be 60 ticks (2 turns). If the bonus procs again before it finishes, it just refreshes the timer. This style allows for mobile & quick play, but only if they accept being up close to enemies.