边缘世界 RimWorld

边缘世界 RimWorld

Quest Reward Rebalance
117 条留言
obin0684 9 月 3 日 下午 11:08 
and
Could not resolve cross-reference: No RimWorld.ComplexThreatDef named FuelNode12 found to give to RimWorld.ComplexThreat RimWorld.ComplexThreat
error
obin0684 9 月 3 日 下午 8:18 
In 1.6, it prints an error saying Type ComplexDef is not a Def type or could not be found .
SpaceDorf 7 月 28 日 下午 10:55 
if you want 1.6 items as loot, then yes
GULÉ🏠 7 月 27 日 上午 2:09 
Does this need 1.6 update?
Joãozin 7 月 26 日 下午 8:27 
funciona na 1.6?
HDDKMS 2024 年 12 月 2 日 下午 5:13 
thank you for the mod:steamhappy:
g3 2024 年 9 月 20 日 上午 10:24 
1.5?
Kobold Kween 2024 年 9 月 11 日 下午 6:55 
Where is the 1.5 version?!?!
94quartz 2024 年 8 月 14 日 上午 9:04 
Are there any plans to update to patch 1.5?
Latex Santa 2024 年 5 月 12 日 上午 2:32 
@Greysuki
Yeah, it should work no problem. Even though the devs have significantly improved quest rewards in 1.5, all that this mod will do is probably either overwrite the vanilla ones or mix its own content into the loot tables. Probably.
TracerFoxTEK 2024 年 5 月 3 日 下午 12:04 
Has anyone been able, or willing, to test if this is working as intended on 1.5?
MatejH7 2024 年 4 月 17 日 上午 8:57 
Can you please update this mod? Thank you very much!
Greysuki 2024 年 4 月 17 日 上午 6:50 
Well, it's an XML mod. It means you can easily update it by copying the 1.4 directory to 1.5 and modifying About.xml.
Frank 2024 年 4 月 14 日 下午 12:36 
would love to see an update for 1.5 when you have time
Vaarelsauce 2024 年 3 月 14 日 下午 1:43 
For OP, just wanted a heads up that Better Quest Rewards author mentioned both mods are compatible together (towards the bottom of the description). In case anyone was wondering :)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2671237934
Komyeta 2023 年 11 月 15 日 下午 10:22 
Ever mod load is different so I oculd be wrong and im just experiencing a conflict of some sort, but that was jsut myexperience.

If it helps, I also use "[FSF] Better Ancient Complex Loot" mod. Its the only other mod that I can think of that would produce a conlict with this, but im not 100% sure.
Flankmaster  [作者] 2023 年 11 月 15 日 下午 2:39 
Huh, I'll have to take a look at that. That's certainly not intended.
Komyeta 2023 年 11 月 3 日 上午 4:44 
Be ware, this mod does something funky with the Ancient Complex crates. According to my experience, the big red crates never spawn if this mod is installed.

Just confirmed it after plaing on an 11 year old colony with this mod installed and not a single big crate appeared in numerous ancient complex visits. Only the small ones would appear.

I uninstalled this mod and visited more complexes to test and, effectively, the big crates started to appear again as they should.
SpaceDorf 2023 年 1 月 31 日 上午 4:10 
yeah I could have said something how the other author answered my question.

and my guess is by using both one overwrites the other because they tweak the same basic values
Timou 2023 年 1 月 31 日 上午 3:30 
Not stupid Question ?
How is this different to Better Quest Rewards ? And can I use them both or not?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2671237934
SpaceDorf 2023 年 1 月 16 日 下午 12:47 
Stupid Question ?
How is this different to Better Quest Rewards ?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2671237934
Flankmaster  [作者] 2022 年 12 月 3 日 上午 10:05 
It should be fine -- but I am going to keep testing things on my end to see if it is still balanced. The nature of Tynan's update was to subtract certain awards from the base game reward pools (so you don't get beds, gunlinks, etc., during certain quests), the idea being that this increases the chance for the non-craftable rewards (power cells, emanators, etc.). It's not clear to me yet what the combination of both QRR and these changes is yet.

What's going to take more time is rebalancing Ancient Complexes. I added a buff to the loot in those in the most recent update, but I'll need to revisit that now that he says that better rewards are more common.

TL;DR Stay tuned. There might be changes.
Evono 2022 年 11 月 30 日 上午 6:47 
i guess with the newest Update this mod needs a Remake / adjusting ?
https://psteamproxy.yuanyoumao.com/news/app/294100/view/3494259338705325620
Frank 2022 年 11 月 29 日 下午 9:30 
With the Nov 29th patch, did that break anything?
xor 2022 年 11 月 24 日 上午 8:44 
btw the latest unstable contains a quest reward rebalance so maybe this mod will be (even) less useful in the future (which is a good thing, everything that is done in vanilla is an improvement instead of needing mods for everything).
So in that case, thanks for your service, you may rest now.
Dorka 2022 年 11 月 24 日 上午 8:30 
I'm actually having the opposite of the most recent possible bug. I've been getting quests with nothing but Archotech gear/equipment, but it offers me like 20 to 30 venometric power cells, or 15 to 20 orbital bombardment controllers. Is this as intended? I also have Better Quest Rewards, so i'm unsure if this is having an unintended effect.
Tricky Tony 2022 年 11 月 23 日 上午 11:06 
Yeah I think that's prolly it, becoz removing it makes no difference.
Flankmaster  [作者] 2022 年 11 月 21 日 下午 6:05 
@Toughest Gun In The West, everything appears to work as intended on my end. The 'rebalance' only duplicates the archotech awards into their own separate reward category which has an equal chance to be rolled as RewardStandardLowFreq reward pool. In a world prior to two official DLCs and various mods which expanded the possible quest events, this was a substantial boost, but I am wondering if I should revisit the numbers again and dial it up a little more.
zampaman 2022 年 11 月 21 日 上午 8:14 
It seems to work for me :D
Stallion 2022 年 11 月 20 日 上午 1:19 
Can anyone confirm that this is working as intended? I was going to download it but then saw the comment by @Toughest Gun In The West
Tricky Tony 2022 年 11 月 17 日 下午 11:18 
I think this mod might be bugged.
Since using it I've received next to no archotech or even spacertech quest rewards.
A vast majority is basic stuff now. My younger brother talks about his colony all the time and he gets MAD rewards.
I'm on like year 7 with 150k colony wealth and this is my 6th play through with this mod active.
I didn't realize for the longest time I even had it, until my distinct lack of high quality quest rewards became more apparent.
Smaug 2022 年 10 月 22 日 上午 1:45 
cool and good
Melody 2022 年 10 月 22 日 上午 12:38 
@Flankmaster Thank you!
Flankmaster  [作者] 2022 年 10 月 21 日 下午 6:44 
Yes. In the next 30 minutes.
Melody 2022 年 10 月 21 日 上午 10:46 
1.4? :)
Evono 2022 年 10 月 21 日 上午 10:21 
1.4 planned?
Blazerik 2022 年 9 月 30 日 下午 12:15 
Verse.PatchOperationAdd(xpath="Defs/ThingSetMakerDef[defName="Reward_ItemsStandard"]/root/options/li [maxMarketValue=5500]/thingSetMaker/options"): Failed to find a node with the given xpath
Scroll Wheel the Invincible 2022 年 8 月 6 日 上午 10:30 
There is already a way in game to increase or decrease the wealth you get from quest rewards. I'm pretty sure its in the story teller window, you have to go into the advance settings or something like that. You can also change those values in a game that is already in progress
The Right Knee 2022 年 6 月 30 日 上午 7:36 
Hey, when you update this mod, can you add a config that lets us modify the wealth multiplier of quest rewards. For some reason with this mod, at one year in game Im getting 6K+ worth rewards and I feel I should only be at ~3K.
Arkitekt 2022 年 3 月 29 日 上午 11:26 
I'm currently getting duplicate rewards in a lot of my quests. I had one quest over 5 of the same gun. It seems to only happen with modded weapons.
Gender Bender 2021 年 12 月 11 日 下午 8:00 
ahh ok :steamthumbsup:
Flankmaster  [作者] 2021 年 12 月 11 日 下午 1:58 
@Gender Bender, it's a benign patch error, just ignore for now. When I update next I'll make sure it doesn't throw the same error.
Gender Bender 2021 年 12 月 11 日 上午 7:14 
hey i got this error: [Quest Reward Rebalance] Patch operation Verse.PatchOperationSequence(count=4, lastFailedOperation=Verse.PatchOperationAdd(Defs/ThingDef[weaponTags="SpacerGun" or weaponTags="UltratechGun" or
here's the log: https://gist.github.com/75c19c45e5b9f507f25b78a74f70bf3d
eh 2021 年 11 月 7 日 上午 8:08 
Thanks! That's exactly what I've been trying to find. Looking forward to seeing it in the workshop!
Flankmaster  [作者] 2021 年 11 月 6 日 下午 2:24 
@eh Currently, it only affects quest rewards. I'm working on a side mod to change the item pool for crates and ancient shrines, but it's still in progress.
dseszu 2021 年 11 月 4 日 下午 3:46 
Makes Quest worth the risk, thanks!
eh 2021 年 10 月 24 日 上午 8:36 
does this affect quest rewards only? or would it also modify the items and drop rates for ancient shrines/hermetic crates in standard map generation?
Flankmaster  [作者] 2021 年 9 月 5 日 下午 1:34 
@Anon, this one: <thingSetMakerTags><li>RewardStandardHighFreq</li></thingSetMakerTags> — the special reward pool created by the mod (and implemented through the Patch file) uses the following value: <li>RewardStandardArtifact</li>
Anon 2021 年 9 月 5 日 上午 11:07 
What property designates that a Def is to be included in the quest reward pool?
Flankmaster  [作者] 2021 年 9 月 5 日 上午 10:11 
@Anon, Vanilla Expanded adds a large number of archotech items which reduces the individual chance of things like the vanometric power cell or infinite chem reactor from appearing. You can alter the probability of quest rewards using the artifact pool in the ThingSetMakers_Reward file. Increasing the 'weight' to '2' should significantly increase the chances of seeing the items you're looking for.