边缘世界 RimWorld

边缘世界 RimWorld

Glowpods
45 条留言
Forsakenabyss  [作者] 7 月 28 日 下午 7:38 
its been updated and i fixed the errors it was throwing off. also updated the pod and candy image.
EvilNecroid 7 月 28 日 上午 3:29 
sweeeet
Forsakenabyss  [作者] 7 月 27 日 上午 12:17 
Sure i will get a patch out later today once im free
frodeobaggins 7 月 26 日 下午 9:19 
may i haz update? my cave dwelling colony is reliant hard on these... thank you for your hard work
EvilNecroid 2024 年 4 月 21 日 上午 1:32 
yay
Forsakenabyss  [作者] 2024 年 4 月 19 日 下午 1:14 
kk its been updated also i fixed the package id again... i might have uploaded the wrong file last time sorry XD
EvilNecroid 2024 年 4 月 18 日 上午 4:37 
thanx :)
Forsakenabyss  [作者] 2024 年 4 月 18 日 上午 3:28 
i will post a update soon when i get a chance too
EvilNecroid 2024 年 4 月 11 日 下午 8:02 
update??
Forsakenabyss  [作者] 2023 年 9 月 26 日 下午 6:00 
Sorry i been away for a long time work life and new baby. i added a package id
Cylian91 2023 年 5 月 7 日 下午 1:11 
hey for some reason in the About.xml you don't have a package ID, it can cause issue with rimsort, can you put one ?
Forsakenabyss  [作者] 2022 年 11 月 24 日 下午 1:20 
Jelly spawn setting is spawnIntervalRange 16000~20000 if you want to make them take longer increase it or faster lower it. just remember too many hives can inflate your maps worth and cause larger raids then u might be unable to handle
Annabellee 2022 年 11 月 18 日 下午 12:42 
how long does the micro hive and wildmicrohive take to make jelly
Forsakenabyss  [作者] 2022 年 10 月 23 日 下午 9:10 
Forsakenabyss  [作者] 2022 年 10 月 23 日 下午 6:04 
Just got done updating and fixing the old multiple verse. I adjusted few things fixed the glowpods not lasting forever. I gotten few messages about making these dark light, I will look into it later and upload a new mod if I can work out how dark light works.
PaZakwan 2021 年 11 月 13 日 上午 2:49 
Two console log warning, when the game start:

1- Mod Forsakenabyss102.Glowpods has multiple Verse.BuildableDefs named GrowPods. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:AddAllInMods ()

2- Mod Forsakenabyss102.Glowpods has multiple Verse.ThingDefs named GrowPods. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingDef>:AddAllInMods ()
Forsakenabyss  [作者] 2021 年 10 月 7 日 上午 12:12 
I never noticed that sorry, I just patched it, It was some left over code from where the mod was a pure glow to grow mod thanks king zog
King Zog 2021 年 10 月 3 日 下午 7:57 
the normal glowpod seems to grow crops as well, pls fix
King Zog 2021 年 10 月 3 日 下午 7:15 
based king
Mitz 2021 年 8 月 29 日 上午 7:50 
o7 glad ye got to fixing it! i'll give it a test run if you haven't.
Forsakenabyss  [作者] 2021 年 8 月 16 日 下午 9:34 
Everything should be fixed i just forgot to move a texture folder over to the new 1.3 should be fine now.
Forsakenabyss  [作者] 2021 年 8 月 16 日 下午 9:28 
Sorry i been away for awhile, I will look into the issue and get a fix for it soon
Mitz 2021 年 8 月 9 日 下午 2:21 
note: textures are really freaking out with this. candy eggs and glowy eggs both have no textures and cause errors.
evil yaoi wizard 2021 年 7 月 26 日 下午 10:13 
Does this mod still work?
Koi 2021 年 6 月 12 日 上午 7:19 
Glowpod as a sunlamp would make infestations seem cooler if rice grew around them, or something.
TurtleShroom 2021 年 5 月 3 日 下午 4:50 
Please make a version where you can't craft them. I want eternal Sun Lamp Glow Pods, but I want to make them worthwhile and not needing replenishment.
aZavar.Kul 2021 年 3 月 12 日 上午 1:04 
читерский мод
Forsakenabyss  [作者] 2021 年 3 月 1 日 下午 10:18 
Sorry Röstli, I just seen your message i will take a look into it when i get a chance i have been real busy with work. i been meaning to look into updating this mod.
Röstli 2021 年 2 月 22 日 上午 9:55 
Thank you for making this mod, it's nice to see a well-balanced tribal alternative to hydroponics. However, I did notice the log generated a few errors from Glowpods, and I was hoping that you could take a look at them when you get a moment.

The log is uploaded here, and the Glowpods lines are 495-524
Mitz 2021 年 1 月 12 日 上午 11:24 
This mod needs a revamped preview.
I think I'll do that.
legleg 2021 年 1 月 3 日 下午 4:16 
hi, what category does the glow eggs come under for storage zones? i got some in drop pods but cant find them in the storage zone filter
Alapma 2020 年 12 月 13 日 下午 4:38 
thanks!!!
Forsakenabyss  [作者] 2020 年 12 月 13 日 下午 4:35 
I made sure to keep the Glowpods/Growpods classed as BuildingNatural so it will not effect the Anima tree the wooden hive will thou
Alapma 2020 年 12 月 13 日 下午 4:19 
can i use you glowpods near a anima tree?
Forsakenabyss  [作者] 2020 年 12 月 10 日 下午 8:44 
i just did a quick fix and merged them.
Forsakenabyss  [作者] 2020 年 12 月 10 日 下午 8:22 
ya i forgot to get rid of the natural file. I been busy working on my main resources refine mod pack and hit this with some TLC when i have spare time at work i will look into it in abit and see if i can just do a full rework of the code tonight if we have no any emergence tonight but due to Covid patient numbers very every night now.
PaZakwan 2020 年 12 月 10 日 下午 7:45 
Hi again :D, I think "GlowPods" in the file Pods.xml isn't necessary beacuse the game use the "GlowPod" in Buildings_Natural, and what about to add this to "GrowPods" in "ThingDef" to make them like the originals:
<thingCategories>
<li>BuildingsSpecial</li>
</thingCategories>
<fillPercent>0.20</fillPercent>

and delete this
<blockWind>true</blockWind>

PD: I like the idea about the Wooden Hives and the research thing, Good work ^_^
Forsakenabyss  [作者] 2020 年 12 月 9 日 下午 11:10 
I will rework the code in abit. I uploaded this from my old personal mod pack i run i didn't fully check it. I was just asked to upload it for others i will go thou it and fix the trade error and add it to the butcher table thanks for pointing this out PaZakwan
PaZakwan 2020 年 12 月 9 日 下午 8:49 
Code for "RecipeDef"´s part2
...
<ingredients>
<li>
<filter>
<thingDefs>
<li>InsectJelly</li>
</thingDefs>
</filter>
<count>35</count>
</li>
</ingredients>
<products>
<GrowPods>1</GrowPods>
</products>
<workSkill>Cooking</workSkill>
<efficiencyStat>ButcheryFleshEfficiency</efficiencyStat>
<skillRequirements>
<Cooking>4</Cooking>
</skillRequirements>
<researchPrerequisite>Devilstrand</researchPrerequisite>
</RecipeDef>


Code for "ThingDef"´s
in <tradeability>None</tradeability>

Thanks for ur mod it work great :D.
PaZakwan 2020 年 12 月 9 日 下午 8:44 
Code for "RecipeDef"
<RecipeDef>
<defName>GrowPods</defName>
<label>Make a GrowPods</label>
<description>Digging out eggs...</description>
<jobString>Digging out eggs...</jobString>
<workAmount>600</workAmount>
<workSpeedStat>ButcheryFleshSpeed</workSpeedStat>
<effectWorking>ButcherFlesh</effectWorking>
<soundWorking>Recipe_ButcherCorpseFlesh</soundWorking>
<interruptIfIngredientIsRotting>true</interruptIfIngredientIsRotting>
<recipeUsers>
<li>CraftingSpot</li>
<li>TableButcher</li>
</recipeUsers>
PaZakwan 2020 年 12 月 9 日 下午 8:41 
Hi, I made some changes because the console log shows warnings, double "workSkill" and double "efficiencyStat" in "RecipeDef", and double value error in "tradability" of "ThingDef". aside of that I add "TableButcher" to craft "Glowpods", cooking skill requirements 4 and preRequirement of research "Devilstrand", if you want to keep this change:
csfireworks 2020 年 12 月 8 日 下午 10:17 
It's fix .Thank you !
Forsakenabyss  [作者] 2020 年 12 月 8 日 上午 11:02 
I will upload a fixed version later today thanks for the call out csfireworks
Forsakenabyss  [作者] 2020 年 12 月 8 日 上午 10:25 
I will look into it and fix it. I just added the craft option at request so i did't have a chance to check for any bugs thanks
csfireworks 2020 年 12 月 8 日 上午 3:14 
Glowpod and Growpod can be crafted in furniture for 0 jelly (means free) . Please fix it