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I already made this mission for Altis, Stratis & Tanoa maps, but they all need some major updating on them as they're so old now.
I made a more simplified version where you have to capture the enemy base while protecting your own.
You're welcome to join us and check it out on my server.
Used to have some gigantic battles online with this one (Altis version)
Just watching your vid on youtube & subscribed! Hopefully see you on the battlefield some time.
Yes you can play alone and recruit AI from various locations on the map :-)
The original version of this mission used to have a mobile HQ where your side spawned in and had to protect.
Unfortunately people on the server used to destroy the HQ, ruin the game then disconect lol
So i altered it so every spawn was a random paradrop. Then players regroup, put down a respawn camp to use as a FOB.
I'll have to join your server sometime for a good old war :-)
Try increasing the difficulty settings (veteran) and the AI will act much more realistically :-)
Cheers mate, glad you're enjoying it :-)
This has enabled me to make them randomely placed on the map at the start of each session.
(they even spawn inside buildings)
Improved AI respawn and patrol scripts.
AI will now engage at much more realistic ranges.
Lots and lots of other behind the scenes improvements :-)
Quality comment, you've made me feel like I've achieved something special for once lol
I will be fixed soon matey, I'm testing the new version right now.
Cheers for the feed back :-)
The civilian patrols are completely random but they do seem to gravitate towards structures for safety, and the time that they stand still before moving on is random so they do move eventally.
To get past them pressing 'v' to activate the step over animation usually does the trick :-)
You can also scare them away with gunfire.
The latest DEV build has completely screwed up my AI patrol & respawn scripts so I will be releasing a new updated soon with a completely new AI movement :-)
The only access to a church blocked this way is to kill all the civs in the doorway. Which of course screws up the game. If the game needs to be unstuck this way will the penaly be removed for killing the civs spawing in wrong place?
But the AI patrols will reset the religion by entering churches or going to hell.
All the AI respawn in hell 30 minutes after death and return back to the churches so it is still a challenge to take control of them as you never know how many there will be :-)
This also makes the player more cautious and observant before engaging so as to not kill your own team.
The INDEPENDENT AI soldiers movements are now totally random and will even occasionally enter and search buildings so absolutely nowhere on the map is safe anymore. Along with traveling to HELL and back they will also enter churches to reset the GODOMETER back to their religion.
as you would have guessed from my vids i have 2/3 people i play with
We'll have to gather a few people together and make war of it.
Cheers matey seeya soon.
What I tend to do is hide equipment in buildings then if I'm killed and sent to hell I can grab it later without having to sift through hundreds of crates.
Think yourself lucky cos I was going to make it so you start with only hand guns but decided it was too cruel lol :-)
When we’re online the 1st thing is to find AA launchers get the aircraft out of the sky so we can safely move around in vehicles without getting our arses blown off from the sky
Or you can leave the AI alone and use them to your advantage against opposition when they're on your side. Usually the situation at the time decides how you play it and instinct kicks in.
It's early days but my main goal is to build a massive mission with a realistic level of action that even I don't know what's going to happen next, and it sure has thrown me some surprises so far