Transport Fever 2

Transport Fever 2

Advanced Town Builder
161 条留言
Adam.. 10 月 11 日 上午 10:10 
Why don't residential only towns Grow? The population target updates but nothing happens had one over 100 years ingame it never grew once
Hushey 10 月 8 日 上午 7:35 
this still dosent work - you place just residential and it places all 3. or industrial or commercial.
MisterHamstring 10 月 6 日 上午 7:23 
Go to the street building menu and you'll find the option there...
mohalen 9 月 8 日 上午 9:40 
I do have sandbox mode enabled.
VacuumTube  [作者] 9 月 2 日 上午 8:25 
Activate Sandbox mod
bossiiya 9 月 2 日 上午 7:06 
why i subscribe this mod but there still no editor button in game,no matter old map or new map.
Ryzo_Arashikage 8 月 30 日 上午 8:38 
@mohalen this mod still works for me
mohalen 8 月 15 日 上午 7:26 
Hi, Does this mod still work for people?
Thanks
derMeister47 2024 年 8 月 13 日 下午 1:37 
I continued the test. I manually altered the capacities of the towns. What happened is:
- the towns with no ind/com only grew to match their new basic size and not target pop
- in one of them I was able to create a com zone, by setting it at 500 and waiting 8 years (!); the town had 2 (!) shops and its pop still did not grew past the basic size
- the towns with ind/com grew as they should as soon as the new caps were set at anything above 50, but then they did so at a much slower rate than the organically planted city
- I could completely remove ind zone in one of them, but not recreate it
- the sliders for zone sizes worked for the organic town just fine
derMeister47 2024 年 8 月 13 日 下午 12:47 
I think a bit more information won't hurt.
The towns I tested were indeed very small, 30-40 residential with 0-20 industrial and commercial capacity. The other, the one plopped by the vanilla tool, had caps of 135.
I placed them in the map editor, not after the game started; I know it makes a difference for some assets.
I did not test your tool on bigger towns yet, but I'm about to.
derMeister47 2024 年 8 月 13 日 下午 12:27 
Yes. The medium size town I plopped for the test as a control group grew normally.
VacuumTube  [作者] 2024 年 8 月 13 日 上午 9:08 
Is the behavior different than towns placed with the official town placer?
derMeister47 2024 年 8 月 12 日 下午 1:39 
The towns spawned by the tool do not grow. Is this intentional?
I ran a test game with 4 very small towns, I supplied them with everything they needed over 5 years and even though they showed that their target population should increase by 140%, they stayed the same size.
I had two somewhat realted mods that could potentially interfere, namely Town Tuning and Urbanization, but after uninstalling them the issue persists.
Srsbruv 2024 年 8 月 10 日 上午 12:40 
@MrTarakan you have to adjust the Industrial and Commercial volume sliders too.
Mrs Tarakan 2024 年 7 月 14 日 上午 10:32 
а) was completely uncalled for, i was just asking how to prevent that from happening without delivering demand, but thanks for information
VacuumTube  [作者] 2024 年 7 月 12 日 下午 12:04 
a) complain about the weird town dynamics
b) fulfil town's needs to trigger growth
c) increase base capacities using sandbox
d) ask somewhere else as this a general issue not limited to this mod
Mrs Tarakan 2024 年 7 月 12 日 上午 9:21 
what can i do about it?
VacuumTube  [作者] 2024 年 7 月 10 日 下午 2:20 
That is a subsequent action from the town expansion algorithm adjusting base capacties to target
Mrs Tarakan 2024 年 7 月 10 日 上午 10:49 
@vacuumtube, i mean all the buildings except for a few near the centre
45j54 2024 年 7 月 9 日 下午 11:10 
dein Profil bild schaut so aus als wehre es von theo town
VacuumTube  [作者] 2024 年 7 月 9 日 上午 10:22 
The mod and the game did not receive any update for >1 year now, so maybe try again
@MrTarakan you mean buildings or the town name?
CarolinaSeeker94 2024 年 7 月 7 日 下午 11:03 
This will not show up anymore
Mrs Tarakan 2024 年 6 月 12 日 上午 2:47 
the town dissapears shortly after building it
Yrol Akiyama 2024 年 3 月 16 日 下午 5:38 
"VacuumTube [author] 5 Dec, 2020 @ 11:43am
@grahnewell "Find under street construction.""

Thanks for helping ;o)
VacuumTube  [作者] 2024 年 3 月 10 日 上午 9:44 
no. what is the error message (stdout)?
steve 2024 年 3 月 10 日 上午 8:49 
The game crashes upon loading a saved game when I enable this. Are you aware of any known mod conflicts?
VacuumTube  [作者] 2024 年 3 月 2 日 上午 12:46 
Should be. Either Town Tuning or my mod Population Factor, which can set the number of residents per house to the minimum (1).
Driver Kaldie 2024 年 3 月 1 日 下午 5:31 
Is it possible to use this mod together with the Town Tuning Mod ? I want to have houses in the city, but no population at all. Because that damn population makes my game stutter...I don't care that there aren't any people in my passenger-trains, it's just for the looks. I know I can use the Town Tuning Mod to make the commercial and industry ask for goods, but the residential doesn't need any commercial or industrial goods...

I already use the Hide AI Cars mod, so no traffic is driving through the towns...
VacuumTube  [作者] 2024 年 2 月 27 日 上午 11:12 
the target depends on several factors, see the town window. For example Reachability. This can only be calculated after the town was build. Therefore, it changes afterwards.
mimifelix 2024 年 2 月 27 日 上午 7:21 
Imm, when i place hamlets with this mod ( -50 population), well when firstly placing the hamlet everything works fine, but after around 10 seconds the population target jumps too around 200.
LumberingTroll 2024 年 2 月 7 日 下午 5:07 
It would be really neat if the cost to build a town was scaled based on the capacities of each type. like $1000 * Capacities. and have each type of capacity have a scaled rate. 1x for Residential, 1.5x Commercial and 2x Industrial. So (1000 * 1R) + (1000 * 1.5C) + (1000 * 2I)
could even make it so these rates are variable, that way its not just a flat $10m for any size town.
Just an idea, love the mod!
VacuumTube  [作者] 2024 年 1 月 30 日 上午 8:28 
For me, it's there (in street construction)
Monke 2024 年 1 月 29 日 下午 9:06 
Same as the last comment, there is no error message, the mod just won't show up when it's applied on saves
VacuumTube  [作者] 2023 年 12 月 20 日 上午 9:30 
then provide a detailed error description?
bendemen 2023 年 12 月 19 日 上午 3:15 
I cant apply this mod on my map
vraidilamrani 2023 年 8 月 10 日 上午 8:46 
It used to work on my old map editor but now it doesn't work anymore
Bang Roegoe 2023 年 7 月 21 日 上午 3:52 
how to use this mod?
VacuumTube  [作者] 2023 年 5 月 1 日 上午 2:08 
I know - it should not be used on obstacles. The original townbuilder shows a warning for that and does not allow it. In general, when that one shows a warning, you should not place a town with this mod at that location. I dont know how to prevent that otherwise.
Myron 2023 年 4 月 30 日 下午 12:41 
Is there any way to prevent that from happening or do I have to use normal towns for that (which I don't really want to though)
Myron 2023 年 4 月 30 日 下午 12:41 
What I usually do is build a station first and connect it to my rail networks, then pre-build a street system if it's a big city but not if it's supposed to be a smaller one bla bla bla...
However, when I place a town using this mod onto this station: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2891691286
the game just crashes and leaves behind some information about UI or something.
Gernhart Reinorgeln 2023 年 4 月 30 日 上午 9:56 
I just tried it in the Map Editor and in cramped spaces, the Town generator leads to a crash!
VacuumTube  [作者] 2023 年 4 月 30 日 上午 9:29 
I have to say, for me, the mod works in the map editor as good as in a normal game
Gernhart Reinorgeln 2023 年 4 月 30 日 上午 8:15 
Thanks for the tip, Moron! (haha) :cozybethesda:
Myron 2023 年 4 月 29 日 下午 1:08 
Gernhart I don't think it's meant to work with the map editor, I think it's only for normal free games.
Gernhart Reinorgeln 2023 年 4 月 1 日 下午 4:28 
This mod does not seem to work anymore, I cannot generate Towns with this in the map editor!
Alexander 2023 年 3 月 8 日 上午 8:03 
Advanced Town Builder bug with buildings disappearing after savegame loading. I will be glad to see answers here https://psteamcommunity.yuanyoumao.com/app/1066780/discussions/0/3783625216781442579/

Thank you.
michael.faux 2023 年 1 月 15 日 上午 7:09 
Thanks for the fast help! Your suggestion looks like a very good workaround.
VacuumTube  [作者] 2023 年 1 月 15 日 上午 1:35 
The town growth algorithm has always been a mystery. Esp since the vanilla game assumes equally distributed landuses. If you want bigger town I would just increase the base numbers with the editor/sandbox.
michael.faux 2023 年 1 月 14 日 下午 2:19 
Thanks for this mod! I really like it, but I'm not really sure if there is some bug, because whenever I create a purely residential town, the multipliers aren't applied. Let's say that I have created a town with 100 residents and have built a good transport network. The game then gives me a multiplier of something like +100% and correctly a target of ~200 residents but the actual inhabitants (big yellow number) stay the same. The town builds also no new buildings and even if I try to force a growth with manually plopping some buildings, they will just disappear again.
Globetrotter 2023 年 1 月 14 日 上午 12:13 
@VacuumTube - Thank you for this mod - a great addition. Now it is possible to easily create industrial estates and purely residential areas. Thanks!