边缘世界 RimWorld

边缘世界 RimWorld

Patches for MedPod
49 条留言
Azzkal 7 月 24 日 下午 12:55 
Better to reduce power consumption to 300W, because 500W is crazy
dltslt  [作者] 3 月 24 日 上午 3:18 
i decided not to update the game version tag as long as i don't play the game. should something break down, i'm happy to fix it.
dltslt  [作者] 3 月 24 日 上午 3:12 
as far as i understand this mod adds a bunch of new diseases. whether or not they are are detected and cured depends solely on *MedPod* it self. this patch only changes some configuration settings here and there.
Proxy ニャ 2024 年 8 月 20 日 上午 6:46 
good luck then, and I hope to see your update soon!
dltslt  [作者] 2024 年 8 月 20 日 上午 3:36 
thanks a lot for the testing! let's see if I do a tag only update soon or rather look into mods like materials again; there might be some worthwile changes in those
Proxy ニャ 2024 年 8 月 19 日 上午 2:18 
So, from the little testing I have done it seems that the mod works as is. All it needs is a tag update. Once again thank you for this great mod.
dltslt  [作者] 2024 年 8 月 13 日 下午 12:25 
you'll probably be faster than me :) but i'm happy to update what's needed.
Proxy ニャ 2024 年 8 月 12 日 下午 1:33 
I will have to test it later, and I will tell you later if you don't check before me (I'm just coming back to playing Rimworld)
dltslt  [作者] 2024 年 8 月 12 日 上午 10:47 
i haven't played rimworld in a long time. is it only about a version update or are some things actually broken by now?
Proxy ニャ 2024 年 8 月 11 日 下午 4:17 
Can't believe I am the only guy asking if you have any thoughts on updating the mod
dltslt  [作者] 2023 年 6 月 8 日 上午 4:52 
@cgaither98 i haven't played in a while. can you verify this happens because of my patch?
cgaither98 2023 年 6 月 3 日 下午 5:42 
Has a few problems when it comes to addictions it just kinda gets stuck while trying to treat it
dltslt  [作者] 2023 年 1 月 1 日 下午 1:34 
the value(s) can easily be changed locally in the XML anyway.
SplitGhost 2022 年 11 月 24 日 下午 12:36 
I think you should set the power to something like 50k watts, because this mod is still pretty broken lol
VelxraTV 2022 年 10 月 30 日 上午 6:45 
Thank you!
dltslt  [作者] 2022 年 10 月 30 日 上午 6:02 
updated and added the missing vetpod. i did not do any indepth testing of all included patches though. please let me know, if anything is broken.
dltslt  [作者] 2022 年 10 月 22 日 上午 2:40 
will do within the next week
VelxraTV 2022 年 10 月 21 日 下午 3:37 
Please update to 1.4
dltslt  [作者] 2022 年 8 月 21 日 上午 8:30 
thank you. what i once patched for replimat is in the seperate mod. which to be honest i haven't checked since 1.2... there is some interaction between those two patches, so that they use both ressources and further increase construction costs. but feel free and invited to drop some suggestions for a replimat patch.
Kimu-Pamu 2022 年 8 月 19 日 下午 4:29 
I just realized that there's a separate patch for Replimat. But my understanding is that this mod includes the patches for the Replimat mod. Did I understand correctly?
Kimu-Pamu 2022 年 8 月 19 日 下午 4:26 
Thank you so much for making this patch!! I always loved the contents of Medpods and Replimat but thought they were a bit unbalanced. Hope this fixes my worry and thank you again!
dltslt  [作者] 2022 年 8 月 6 日 上午 2:50 
from how i understand the source material (elysium) and the modders original intention, there is no chance of a regerneration cycle going wrong. however, it occured to me now, that it might be interesting to look at what could happen, should the cycle get interrupted (power failure, abort...). so far i don't have the skill to implement such an idea, as i believe it would require patching/changing the code of the medpod itself.
Aggressive_Pizza 2022 年 8 月 4 日 下午 8:30 
yk what would be interesting? a veerrry small chance for carcinomas and cancers. I'd assume with things regarding accelerated cellular regeneration would probably have a high chance of going wrong.
dltslt  [作者] 2022 年 7 月 21 日 上午 5:40 
Just look at the mod files. What you want to know you find in Common\Patches\patch-1-medpod.xml. You should also find my comments there.
Smoker Store 2022 年 7 月 19 日 下午 3:28 
How I can increase the regeneration speed?
Speak Into The ♥♥♥♥ 2022 年 4 月 5 日 上午 9:33 
Fair enough, I only asked because I don't know how to do that :P
dltslt  [作者] 2022 年 4 月 5 日 上午 8:18 
Nope, I don't know how to do that. I also don't think I would include this here, as it is a "basic" function of the medpod.
Speak Into The ♥♥♥♥ 2022 年 4 月 4 日 上午 8:28 
Would you be able to make it so the medpod doesn't regenerate limbs?
PawPawPanda 2022 年 3 月 15 日 上午 6:27 
Thanks, I recently built the medpod but was shocked by how fast and cost-free it operated. This mod might bring some balance to the otherwise awesome mod.
GeodesicDragon 2022 年 1 月 1 日 下午 1:32 
The Medpods keep removing the scarification on my pawns. Any chance this could be fixed so that they stop complaining about not being scarred?
condottiere 2021 年 9 月 8 日 下午 11:01 
Thanks for updating!
#6 2021 年 7 月 24 日 下午 12:35 
Glad I could help :)
dltslt  [作者] 2021 年 7 月 24 日 下午 12:17 
@Sixdd thanks! should be fixed now. that happens when you add an operation after testing ;)
#6 2021 年 7 月 24 日 上午 9:47 
Just a heads up, in the Royalty patch the final Operation is missing it's closing tag and causes the game to fail to load.
dltslt  [作者] 2021 年 7 月 22 日 下午 12:52 
Thank you for your comments. I had a looooooong absence from rimworld and gaming in general and I totally missed out on all the nice changes Medpod implemented in january 21. practically, the changes in power consumption I tested end of november 20 (and unfortunately never uploaded...) went into the base mod; not the diagnosis & healing time though. I decided to keep this mod alive because of the research prerequisites. update will follow soon, I still need to test the included patches for other compatible mods.
velcroboy333 2021 年 1 月 25 日 上午 8:42 
Not sure if Medpod changed the defname or what but it appears this patch is looking for ResearchProjectDef AtomicCellularRegeneration and fails as the research def in MedPod is called AcceleratedCellularRegeneration
Ross 2020 年 12 月 22 日 下午 5:32 
Love your patches for these lovely mods! Added a suggestion to the discussion on providing balance via additional physical infrastructure, but the suggestions more like a suggestion for the base mod itself. LOL. Anyway, thanks for the patches!
Kedi 2020 年 12 月 9 日 下午 10:25 
@dltslt Thank you, I understand so don't bother yourself too much. I recently found out that 40K Geneseed creator also have this problem, basically user have to manually force pawn to eat geneseed multiple times until they are fully grow. Your Medpod just make it faster and less work. Thanks again. Keep up the good work, I works fulltime as an IT tester, if you need help for future mod you could contact me.
dltslt  [作者] 2020 年 12 月 9 日 上午 9:09 
Unfortunately, no I cannot. Both aspects are controlled by the main coding of MedPod. First of all, making adjustments there exceeds my skill level. And secondly, I support the design decisions of the author. Meaning in this case, that stimulating organ regrowth is something this device is supposed to be doing. However, to create a fix for certain other mod's hediffs, I believe these other mod authors are the correct persons to adress. I believe there is even a short manual for that on sumghai's github, regarding what mod creators need to do, to blacklist certain hediffs for the MedPod. I will check and edit it into this comment.
Dcs5782 2020 年 12 月 6 日 上午 9:45 
i just want to ask if you can fix it so that the mods for like kids and babys the med pod dosent get rid of the pregnacy and yeet the unborn baby out the door
Kedi 2020 年 12 月 4 日 下午 1:09 
Could you make a setting feature to turn on/off regenerate body parts? The author would not bother to do it. I'm playing with 40k Gene seed mod to create Astartes and the organs just magically pop-up, it's very funny lol
Wololo 2020 年 12 月 3 日 上午 7:33 
arg ! it's not a patch not to regenerate body parts.
Yabby_Shabby 2020 年 12 月 1 日 上午 5:42 
You have my reward! Can't wait to see if you implement this for the royalty version as well!
Shark 2020 年 11 月 29 日 下午 2:46 
MedPod been on my subbed but inactive modlist like forever

Things change, huh? :steamhappy:
dltslt  [作者] 2020 年 11 月 29 日 上午 8:37 
Karolus, did you check out the discussion? Thoughts are appreciated.
Karolus40k 2020 年 11 月 29 日 上午 7:31 
Wonderful idea. I did a playthrough with Medpod and once I got it, my doctors didn't actually do anything. Didn't even have to stabilize pawns, because why do that when you can just throw them in the magic box and completely regrow limbs within 10 seconds?
condottiere 2020 年 11 月 28 日 上午 11:53 
Ditto as I commented on your Replimat mod: totally agree! For the Medpod, I felt like the original mod happened so instantaneously that it made irrelevant any injuries that were not instaneously fatal. I forgot to mention there that I really appreciate you also included Expanded Materials in this.
dltslt  [作者] 2020 年 11 月 28 日 上午 11:34 
Please check out the discussion and leave your thoughts there. Thank you.