边缘世界 RimWorld

边缘世界 RimWorld

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Patches for MedPod
   
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Mod, 1.2, 1.3, 1.4
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62.366 KB
2020 年 11 月 28 日 上午 5:45
2022 年 10 月 30 日 上午 5:58
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Patches for MedPod

描述
Personal Notes

First things first, these are my first two mods in form of simple patches for Replimat and MedPod. Please forgive any mistakes I might have made in crediting, file structure or whatever and let me know.

Why did I create this patch?
I totally enjoy the mods sumghai created. As I usually play a modded game, I observed that compared to my overall research tree I was able to gain both technologies and buildings too easily. Through unlocking those high tier buildings relatively early and abusing their mechanics I became unhappy with my gamestyle. So I thought about it and created some adjustments.

What is this patch about?
According to sumghai, the Medpod "stimulates and guides the patient's own healing, albeit at a vastly accelerated rate than is naturally possible". I want to uphold this fundamental idea and adjust some settings to my liking. For me the Medpod represents the pinnacle in medical achievments and therefore all other medical knowledge available should be obtained first. I want the game to reflect that and make my pawns feel proud of owning even one of those devices.

What will be changed?
Vanilla Core & Royalty gameplay:
  • Research project becomes Ultra-Tech and two additional prerequisites are added.
  • Energy consumption is increased. Implemented in Medpod.
  • Diagnose and healing time are increased by 40%.
  • Building costs increased. Implemented in Medpod.

Modded gameplay:
  • RBSE: more research prerequisites
  • Medical supplies (continued): more research prerequisites
  • Harvest Organs Post Mortem: more research prerequisites
  • War Crimes Expanded 2 Core: more research prerequisites
  • Replimat: add isolinear modules to building costs
  • Vanilla Furniture Expanded - Spacer Module: more research prerequisites
  • Vanilla Furniture Expanded - Power: more research prerequisites
  • Expanded Materials - Metals: adapt building costs to include new materials

Credits
Robin "sumghai" Chang, author of MedPod

License
I chose to (and believe I am also supposed to) license this mod under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[creativecommons.org]

Notes
Testing went fine so far. I had no issues.

I will look into into the suggestions in the discussion regarding even higher power consumption when using certain mods.
热门讨论 查看全部(1)
10
2021 年 7 月 23 日 上午 6:28
Extreme power consumption - solution for no consumables?
dltslt
49 条留言
Azzkal 7 月 24 日 下午 12:55 
Better to reduce power consumption to 300W, because 500W is crazy
dltslt  [作者] 3 月 24 日 上午 3:18 
i decided not to update the game version tag as long as i don't play the game. should something break down, i'm happy to fix it.
dltslt  [作者] 3 月 24 日 上午 3:12 
as far as i understand this mod adds a bunch of new diseases. whether or not they are are detected and cured depends solely on *MedPod* it self. this patch only changes some configuration settings here and there.
Proxy ニャ 2024 年 8 月 20 日 上午 6:46 
good luck then, and I hope to see your update soon!
dltslt  [作者] 2024 年 8 月 20 日 上午 3:36 
thanks a lot for the testing! let's see if I do a tag only update soon or rather look into mods like materials again; there might be some worthwile changes in those
Proxy ニャ 2024 年 8 月 19 日 上午 2:18 
So, from the little testing I have done it seems that the mod works as is. All it needs is a tag update. Once again thank you for this great mod.
dltslt  [作者] 2024 年 8 月 13 日 下午 12:25 
you'll probably be faster than me :) but i'm happy to update what's needed.
Proxy ニャ 2024 年 8 月 12 日 下午 1:33 
I will have to test it later, and I will tell you later if you don't check before me (I'm just coming back to playing Rimworld)
dltslt  [作者] 2024 年 8 月 12 日 上午 10:47 
i haven't played rimworld in a long time. is it only about a version update or are some things actually broken by now?