Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere






Please no visible reuploads, Thank you.
Thank you for pointing me on this problem, didnt play often with large grids and hover engines.
Thank you for the feedback.
Have added this to the description.
Pleaase report problems.
Thx and have a nice day.
Get a crash with the new API version, try to get help to fix it.
Please wait, fix is comming soon.
;-)
Won't float on water (or at least that's what I observed)
Thank you.
I think he did not make the update for my requirements.
In the log, it mentions that this mod is using Water API V8, when Water Mod was expecting V10.
Changes should not have impact to NPC and there are no changes on SubtypeIDs. Only in the script.
WaterMod + HoverEngine (compatible with the WaterMod from Jakaria)
(not the original HoverEngine Mod)