Space Engineers

Space Engineers

HoverEngine (compatible with the WaterMod from Jakaria)
53 kommentarer
Takeshi  [ophavsmand] 14. dec. 2024 kl. 2:34 
There was much work with balancing between script and default behavior (just a mod). I think you will not have fun with this changes.
Please no visible reuploads, Thank you.
MaxStone 13. dec. 2024 kl. 17:29 
How would i go about modifying a workshop file? I'd like this, but 10-50x the strength, 2x the max height, and 5x the durability
CTH2004 30. juni 2023 kl. 12:40 
why not just have one mod? After all, this one doesn't need the water mod, right?
VS-lockon 4. maj 2023 kl. 18:03 
Plane Parts is nice Takeshi but now we need boats part with out weapons
black_dragon1230 22. nov. 2022 kl. 17:30 
I have tested it and its a great improvement. Being able to drop from full height to the ground in seconds is lots better. Thank you for making the adjustment. I was wondering, is it possible for there to be a config file to adjust parameters of the engines?
Takeshi  [ophavsmand] 19. nov. 2022 kl. 15:03 
Please check it out now, should be really faster for large grids, 50% faster for small grids.
Thank you for pointing me on this problem, didnt play often with large grids and hover engines.
Takeshi  [ophavsmand] 19. nov. 2022 kl. 3:08 
I will make some tests with higher rate for large grids.
Thank you for the feedback.
black_dragon1230 18. nov. 2022 kl. 19:51 
@Takeshi is there any way to make the hover lower back down faster. Especially when using the large grid ones and your 30 meters in the air it takes forever for your vehicle to come down. This has been one of my all time favorite mods.
zerovani 20. sep. 2022 kl. 16:26 
Just tested. Works fine now, thanks.:steamthumbsup:
Takeshi  [ophavsmand] 20. sep. 2022 kl. 8:54 
Updated to new ModAPI from WaterMod, please check and report problems. Thx
John Battlefield 20. sep. 2022 kl. 5:11 
seeing issues with new watermod as well.
zerovani 18. sep. 2022 kl. 21:43 
Hi there, I think the recent changes to the water mod have broken this mod.
Serialtasted 23. mar. 2022 kl. 11:01 
Tested and it does
Takeshi  [ophavsmand] 23. mar. 2022 kl. 9:47 
Please test it, thank you.
Serialtasted 22. mar. 2022 kl. 21:23 
Hey there. Is this compatible with version 3 of the water mod?
Takeshi  [ophavsmand] 24. feb. 2022 kl. 10:16 
??? if you need HoverEngines working under water then use the original hover engine mod. In the original mod the hover engine ignores the water.
skatt 23. feb. 2022 kl. 12:08 
Got it, thanks. Listen, is it possible to alter the ion engines so that they can push the ship in the water?
Takeshi  [ophavsmand] 23. feb. 2022 kl. 11:11 
Please check the Basic hover engine Mod, Discussio area. In short, it is the atmo thruster.
skatt 23. feb. 2022 kl. 11:06 
Hi, and on the basis of which engine did you make this mod? It's just that my inhibitor should turn off all engines and I need to know what to change in the settings
Viper 30. aug. 2021 kl. 10:09 
excellent, i just wanted to make sure my currently-hovering ships would not crash when i swap mods to use this version. thanks!
Takeshi  [ophavsmand] 30. aug. 2021 kl. 10:03 
Is the same block, you dont need to replace them. Only some changes in the script.
Have added this to the description.
Viper 30. aug. 2021 kl. 8:04 
Will this replace hover engines that exist in the world with these new versions, or are these separate blocks?
Bodyboarder2528 24. maj 2021 kl. 1:46 
cheers
Takeshi  [ophavsmand] 24. maj 2021 kl. 1:18 
should work again.
Pleaase report problems.
Thx and have a nice day.
Takeshi  [ophavsmand] 17. maj 2021 kl. 1:04 
thx, not a easy replacement.
Get a crash with the new API version, try to get help to fix it.
Please wait, fix is comming soon.
;-)
MechanizedCheese 16. maj 2021 kl. 14:22 
unfortunately Jakarias updated the water mod to V2.13 and this mod is once again outdated

Won't float on water (or at least that's what I observed)
Bodyboarder2528 16. maj 2021 kl. 1:22 
:lul: all good
Takeshi  [ophavsmand] 16. maj 2021 kl. 1:02 
my fault, checking for water on planet without checking if there is a planet ;-)
Bodyboarder2528 16. maj 2021 kl. 0:56 
lol cheers what was the cause?
Takeshi  [ophavsmand] 16. maj 2021 kl. 0:52 
Thx and fixed. I was able to reproduce it far away from planets.
Bodyboarder2528 15. maj 2021 kl. 19:48 
im getting this error https://pastebin.com/2YzZuFZY
Takeshi  [ophavsmand] 14. maj 2021 kl. 7:47 
Updated to Jakarias API v12, please report Problems.
Thank you.
Takeshi  [ophavsmand] 14. maj 2021 kl. 6:54 
still working on it.
I think he did not make the update for my requirements.
Egglanoir 9. maj 2021 kl. 12:49 
Looks like a fix got released
Takeshi  [ophavsmand] 27. mar. 2021 kl. 1:19 
not yet, Jakaria is bussy with real life.
Egglanoir 26. mar. 2021 kl. 15:06 
How goes fixing the water compatability?
Takeshi  [ophavsmand] 14. feb. 2021 kl. 4:16 
no, but the higher Speed can lead to damage on your vehicle ;-)
BookBurner 14. feb. 2021 kl. 3:54 
speed mods are still problematic?
Takeshi  [ophavsmand] 14. feb. 2021 kl. 2:18 
Thank you for the info. Updated to V10, but didnt work. I am working on it.
Darian Stephens 13. feb. 2021 kl. 20:16 
This doesn't seem to work with the latest update of Water Mod.
In the log, it mentions that this mod is using Water API V8, when Water Mod was expecting V10.
Takeshi  [ophavsmand] 18. dec. 2020 kl. 4:09 
yes, I think so ;-)
Changes should not have impact to NPC and there are no changes on SubtypeIDs. Only in the script.
Arachnade 17. dec. 2020 kl. 14:49 
Does this still work with more npc encounter v7?
sevya 6. dec. 2020 kl. 11:50 
This was already my favorite of the hove engine mods. Now, this has it working properly with my favorite water mod! Thank you, Takeshi!
Takeshi  [ophavsmand] 2. dec. 2020 kl. 8:41 
You need:
WaterMod + HoverEngine (compatible with the WaterMod from Jakaria)
(not the original HoverEngine Mod)
Pheonix-1 2. dec. 2020 kl. 8:39 
is this a have both mod or don't have both mod?
XRCInfiniteXero 29. nov. 2020 kl. 17:24 
@Ken_Stormwolf Basically.
XRCInfiniteXero 29. nov. 2020 kl. 17:23 
@Sworddog Use the old hover mod from Takeshi to be sure it functions when loading non-water world's (per the specific water mod).
Sworddog 29. nov. 2020 kl. 16:58 
Does it work without water mod?
BadPancake 29. nov. 2020 kl. 9:22 
Oh your still alive cool. Thanks for the mod.
Alec R. 29. nov. 2020 kl. 7:42 
Yay, Takeshi is alive