Divinity: Original Sin 2

Divinity: Original Sin 2

Frostblud's 3 Combat Ability Points Per Level
26 条留言
Cocoduf 4 月 5 日 上午 7:14 
works as intended (the extra attibute/civil points are just a visual bug)
GFreenD 2023 年 7 月 15 日 上午 10:18 
it adds +1 extra civil point and 4 extra attribute points but the mod it self does not mention any of that so be aware of that.
Frostblud  [作者] 2023 年 4 月 16 日 下午 8:50 
Mod is no longer being updated. However, it should still be working as intended. It will ONLY alter combat ability points unless it is modified. Comments section has several comments that explain how to edit this. A little legwork would also allow you to recreate it to modify literally any level up stat to whatever you want a level up to be worth.
Back to Black 2023 年 4 月 13 日 上午 4:18 
Got to lvl2 and that's what i got: 4 attribute points, 4 combat and 2 civil...does mod suppose to work this way? I don't have any more mods, that increase stats))
Casmodius 2023 年 3 月 18 日 上午 1:09 
following what frost blud said you can also use it to also do civil abilities by putting
CharacterAddCivilAbilityPoint(_Character, X); where X is the number of points you want, under the combat abilities
Wenzilber 2021 年 12 月 10 日 下午 5:08 
Thank you! And thank you for not making it too OP. Gonna try this on a new game :steamhappy:
天阳的搅拌机 2021 年 12 月 1 日 上午 4:02 
Will this mod affect NPC?
SpiralD 2021 年 5 月 15 日 下午 4:02 
Guides in the strangest places.... Thanks :steamhappy:
Frostblud  [作者] 2021 年 1 月 28 日 下午 8:19 
The Divinity Engine 2 is a game editing tool that you own if you bought the game. It is available through the "Tools" section through steam. It is not auto downloaded and installed when you install the game. You have to actually go into your library and switch it from viewing games to viewing tools to locate it and then install it. To use the tool set, I recommend youtube as there are many videos that will teach you to make mods with the tool set. Following some of those and using the script that I gave you. You should be able to easily make your own level up script capable of doing just about anything you want if you have any kind of coding experience. If you can't code your way out of a wet paper bag, then there are websites that will teach you. In life, you're only limited by yourself.
Frostblud  [作者] 2021 年 1 月 28 日 下午 8:14 
Now, I've told you two options that you have to either create your own version of this mod, or edit my mod to change it's function. As with all modding, make backups to prevent file corruption, and undertake any and all modding at your own risk. This comment, the instructions, and the information presented was inspired by Kronn's comments combined with interest for others in edits to the script. I went into this much detail because I wish that I'd have known half of this when I originally set out to make this mod with zero experience at modding.
Frostblud  [作者] 2021 年 1 月 28 日 下午 8:14 
IF you have a .pak extractor and you have my mod. It should be possible for you to unpack it. Go the file located at ...\Mods\FrostbludsCAPoints3pLV_593ea450-6a15-478d-a34b-83dce56a3149\Story\RawFiles\Goals\FB_CAP3PL.txt. Open that file in a text editor and edit the script there to change "2" to what value you wish. Finally, use the pak extractor to recompile the .pak file and replace the one in your mods folder with the modified one. I have not tried this method myself, but I can't think of a single reason why it wouldn't work.
Frostblud  [作者] 2021 年 1 月 28 日 下午 8:14 
I accessed the Story Editor in The Divinity Engine 2. I attached a new script to __Start scripting event so that if the game is running, then the script is running. Then I scripted the following lines to the KBSECTION of the script editor:

IF
CharacterLeveledUp(_Character)
THEN
CharacterAddAbilityPoint(_Character, 2);

This code waits for any Character to level up. Once a level up event for any character has been triggered it will then Add 2 combat ability points to that character.

To edit this code. Change the "2" value in the last line to equal how many points you wish to get per level minus 1. The game will always give you 1 point no matter what. This script basically allows you to add to that number.

With this comment, anyone with time, patience, and youtube should be able to figure out exactly how to script their own version of this mod.
Khronn 2021 年 1 月 27 日 下午 9:22 
Don't know if this would be possible but I think it'd be useful if there could be a mod where you could open an in game menu and just directly enter how many Attribute/Combat/Civic/Talent points you want per level. If it could be done it would save some people a few plugin slots (which could be useful if there happens to be a limit) and everyone can just configure their own preferred tweaks.

I assume it hasn't been done yet because it would be difficult to make, complicated to implement and probably require use of the script extender.
Khronn 2021 年 1 月 27 日 下午 9:07 
Agreed, this is great.

All these 'more X points per level' mods, I'm not sure what you'd call them ('boosters?'), but I'm hoping that maybe someone could make a guide on how we could make our own for each. That way whenever someone wants a different version: "I'd prefer an x amount of y points mod," we can just be pointed to the guide and make our preferred version.
Flash2 2021 年 1 月 27 日 上午 2:27 
I would also prefer a 2 point version. But nevertheless, this is a great mod!
Frostblud  [作者] 2021 年 1 月 25 日 下午 8:16 
hmmm so many people want a 2 point version. I'll think about it.
Spazz 2021 年 1 月 20 日 下午 11:29 
I'd also really appreciate a 2 points option
Khronn 2021 年 1 月 19 日 下午 6:03 
I second a 2 points option.
エナモカ 2021 年 1 月 15 日 下午 1:53 
please make 2 points per level for lesser op
CommonMadness 2021 年 1 月 11 日 下午 1:16 
thank you sir only one i can find like it
梦中小龙 2020 年 11 月 28 日 下午 9:24 
thank you very much
Frostblud  [作者] 2020 年 11 月 28 日 上午 5:43 
Later I might compile a full level up overhaul into which I script every single stat increase into a single mod. Create a formula for the power arc over the levels. And, make it able to use one single mod to completely alter every element of the leveling structure with one small script instead of a mod for every part of it.
Frostblud  [作者] 2020 年 11 月 28 日 上午 5:37 
萌新
There is already a mod on the workshop that does that and does it well. The mod author is named Fjarunsigr. You can find their mod at Civil Growth Increase . I suggest playing with that mod for civil points. It gives 1 per level meaning that you'd get 20 in an average playthrough instead of 7. You'd be able to max out 4 civil stats. That would be able to take half the civil stats on a single character. Which means you could do lone wolf with 1 companion and take every civil stat in the game at max. I, personally, play with Fjarunsigr's mods to modify level up. This mod was only created because he never did one for combat ability points because they have to be scripted in code to be implimented. There's no reason to alter the others like that because modifying them actually works and has already been done.
梦中小龙 2020 年 11 月 28 日 上午 12:27 
Can you make another one about civil point ?
please please!
梦中小龙 2020 年 11 月 28 日 上午 12:26 
very very good
梦中小龙 2020 年 11 月 27 日 下午 9:58 
I like it:steamhappy: