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报告翻译问题






CharacterAddCivilAbilityPoint(_Character, X); where X is the number of points you want, under the combat abilities
IF
CharacterLeveledUp(_Character)
THEN
CharacterAddAbilityPoint(_Character, 2);
This code waits for any Character to level up. Once a level up event for any character has been triggered it will then Add 2 combat ability points to that character.
To edit this code. Change the "2" value in the last line to equal how many points you wish to get per level minus 1. The game will always give you 1 point no matter what. This script basically allows you to add to that number.
With this comment, anyone with time, patience, and youtube should be able to figure out exactly how to script their own version of this mod.
I assume it hasn't been done yet because it would be difficult to make, complicated to implement and probably require use of the script extender.
All these 'more X points per level' mods, I'm not sure what you'd call them ('boosters?'), but I'm hoping that maybe someone could make a guide on how we could make our own for each. That way whenever someone wants a different version: "I'd prefer an x amount of y points mod," we can just be pointed to the guide and make our preferred version.
There is already a mod on the workshop that does that and does it well. The mod author is named Fjarunsigr. You can find their mod at Civil Growth Increase . I suggest playing with that mod for civil points. It gives 1 per level meaning that you'd get 20 in an average playthrough instead of 7. You'd be able to max out 4 civil stats. That would be able to take half the civil stats on a single character. Which means you could do lone wolf with 1 companion and take every civil stat in the game at max. I, personally, play with Fjarunsigr's mods to modify level up. This mod was only created because he never did one for combat ability points because they have to be scripted in code to be implimented. There's no reason to alter the others like that because modifying them actually works and has already been done.
please please!