Left 4 Dead 2

Left 4 Dead 2

DAO-12 (Spas)
23 条留言
Toxic_Trap 2022 年 12 月 20 日 下午 5:31 
unfolded stock ver?
罗征 2022 年 2 月 10 日 上午 1:55 
nb
dante_02 2021 年 5 月 21 日 下午 2:11 
Thanks!
мяFunreal  [作者] 2021 年 5 月 21 日 下午 1:14 
video editing.
but you can also use the cvar host_timescale.
dante_02 2021 年 5 月 21 日 下午 12:45 
How did you slow down the speed of some of the animations? Was it an edit of the video? Or some sort of script?
BB7 2020 年 11 月 26 日 下午 2:44 
Good model! but... bad position on the screen.
dashhurry 2020 年 11 月 26 日 上午 8:31 
I'm not sure if somebody mentioned this already, but I noticed I don't see laser sights attachments on my shotgun, it's invisible.
_tensor 2020 年 11 月 25 日 上午 1:05 
@Manticore it's map- lake .
_tensor 2020 年 11 月 25 日 上午 1:03 
@just Vii same here! I think the gun's name was striker in that game.
AddictedToDepression 2020 年 11 月 24 日 上午 9:46 
Nice Working!,it reminds me of the gun from resident evil 4.:tinder:
Manticore 2020 年 11 月 23 日 上午 8:47 
Hmmm tasty :P

What's the map again? looks like that CSGO version of the death toll final, but in the video it is clearly modified, no?
мяFunreal  [作者] 2020 年 11 月 23 日 上午 6:54 
yea.
some versions are fully manual reload, some eject all shells but the last.
It re-routes some of the gas buildup into that chamber on the right to spit out shells.

I wanted to make use of that rod, but the animation would've been too long. nevermind that there's no "empty" reload animation either. meaning we can't decide when to use the rod and when we shouldn't.
Its just a mess. So this is the "best" i could do with the limits i was given.
TootsyBowl 2020 年 11 月 23 日 上午 6:50 
@The solar flare. He means that the reload animation is much faster than it would realistically be. The Striker in real life is very slow to reload, so a realistic animation would require either a script to slow the reload down or very sped up animations that look terrible.

If you want, you can think of it as one of the Striker variants that uses gas pressure to eject spent shells instead of the ejector rod.
The solar flare. 2020 年 11 月 23 日 上午 6:05 
Who forced you to rush through your work?
Alex_D #NoWar 2020 年 11 月 23 日 上午 3:13 
Toottielain used the same rationale on his Nagant and Colt SAA mods, which makes sense.
мяFunreal  [作者] 2020 年 11 月 23 日 上午 3:08 
i would've made a proper one, making use of the shell ejection rod, if i wasn't forced to make the animation super fast.
Alex_D #NoWar 2020 年 11 月 23 日 上午 2:46 
This is the closest anyone got to a real, actual Striker series reload procedure.
Soleily 2020 年 11 月 22 日 下午 10:37 
ditman glitch time
SplatterW2007 2020 年 11 月 22 日 下午 4:45 
wait is that TRS zoey & TRS francis
Huche'er 2020 年 11 月 22 日 下午 3:51 
Francis is firmly grasping that foregrip.
Örlogsúlfr 2020 年 11 月 22 日 下午 2:28 
Nja but ok then
мяFunreal  [作者] 2020 年 11 月 22 日 下午 2:23 
all weapons are barely visible on fov 51. that's why i play on 85
Örlogsúlfr 2020 年 11 月 22 日 下午 2:16 
Nice i was looking for a good Striker weapon though it's a bit to pushed back like you can barely see it how would it look if you pushed it forward in to picture a bit?